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D&D 5E (2014) Character Sheet – Fillable and Auto-Calculating

D&D 5E Character Sheet

Many D&D fans are not switching from the previous version (D&D 5e) to the 2024 version (that I call D&D 5.5)  and they could use a new, improved version of their character sheet. This is it.

It has 4 pages, 2 sheets if printed on both sides. (Note that I will be referring to the set of all 4 pages in the singular, as the “character sheet”.) Page one has all of your character’s basic information and all you need for combat other than your spells. Page two is just for equipment and treasure. Page three is Character background and notes.  Page four is for magic spells. It can be printed blank and filled out with a pencil, or you can fill in the forms on your device and most of the calculations will be done for you. It automatically calculates; ability and saving throw modifiers, carrying capacity and jump distances, Armor Class, Proficiency Bonus, Passive Perception, Skill check modifiers, Weapon attack bonus and damage, Equipment cost and weight, and more. It can fill in all the adventuring gear you get if you select an equipment pack (such as an “Explorer’s Pack”).   In addition to that, it contains a new Autofill option that can fill in all the standard information based on your Class, Race, and Sub-race.

Free download here D&D 5E Character Sheet

Filling in the new D&D 5E Character Sheet

These instructions are for use with the character sheet you can download above. You can print a blank Character Sheet and fill it out by hand. If you fill it out on your device, many boxes will be filled in for you. There is information at the end of this on how to use this sheet for multi-class characters.

PAGE 1

1 – Autofill/Manual Selection Box

While in ‘Autofill’ mode all of the information regarding each of the Races and Classes in the PHB will be entered on this sheet in an abbreviated format.
Switching to “Manual’ mode will allow you to make changes to any of that information. You will also need to be in ‘Manual’ mode to enter information regarding any Race or Class that isn’t found in the PHB.
This selection box is independent of the similar one on page 4. Be aware that one page might be set to Autofill and the other one set to Manual. Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. CAUTION: If you switch to ‘Manual’ mode to make a few changes and then switch back to ‘Autofill’ mode, all your changes will be lost, replaced by the ‘Autofill’ information. I recommend you leave it in ‘Autofill’ mode until you are finished with Page 1, including your weapons and armor. You can then safely change to ‘Manual’ mode and make changes and additions. You may want to make a backup copy of your sheet before making changes.
Each of the numbered sections below where this selection makes a difference will include a description for both Autofill mode and Manual mode.
Note: This selection box will not appear on the printed page.

2 – Your Character’s Name

The text you enter here will also appear in the same location on the other pages. The text can be entered or changed on any page.

3 – #____

Character sheet version. If you make multiple copies of your character sheet enter the version number here. Like the Character Name, this text will also appear on the other pages.

4 – XP/Milestones Selection Box

If ‘XP’ is selected the Next Level Goal will be calculated and entered for you here based on your current character level (number 10 below). If “Milestones” is selected the text on this line will be replaced by a “Notes” section. Note: This selection box will not appear on printed pages

5 – Campaign Information

This is where you enter your name, the name of the campaign you are in and the date this character was created. Trust me, if you look back at this years from now, you will appreciate having this information.

6 – Ability Sores

Enter your ability scores in the boxes. All the data to the right of the ability scores will be filled in for you based on the ability scores, including your carrying and jumping stats based on your strength score. Check the little box next to the Saving Throw modifier to indicate that you are proficient in that Save.

7 – Class

Enter your Class or select it from the drop-down menu.
The Class Feature box (number 11) will display information relevant to this class.
Subclass: Enter the name of your subclass or select it from the drop-down menu.
Autofill mode: All the information from the Class Features section in the PHB for this Class will be filled in, except for Starting Equipment. If there is any current text in any of these areas it will be removed and replaced if you select a different class. If you enter a Class name that doesn’t exactly match one of the selections on the drop-down box, all the class information below will be removed.
Manual mode: No matter what you select or enter into the “Class’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Class’ box or any of the information below it.

8 – Race

Enter your Race or select it form from the drop-down menu.
Subrace: Enter your Subrace or select it from the drop-down menu.
Autofill mode: An abbreviated version of all the information in the PHB regarding your Race and Subrace will be filled in for you. If you enter a Race name that doesn’t exactly match one of the selections on the drop=down box, all the race information below will be removed.
Manual mode: No matter what you select or enter into the ‘Race’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Race’ box or any of the information below it.

9 – Background

Enter your Background or select one from the drop-down menu. The drop-down menu contains all the Backgrounds from the PHB. All of the Backgrounds are sample backgrounds, and you are encouraged to create your own. Because of this and of all the different options that are presented, none of the information in this section or the Character Sheet will be filled in for you.

10 – Level

You must enter your character’s current level in this box.

 

11 – Class Feature box

The content of this box will change depending on your character’s Class (number 7). It shows certain traits for the selected class that change based on class level and/or abilities and provides check boxes to track uses of limited use features. If no class is selected, or anything is entered into the Class box (number 7) other than what can be selected from its drop-down box, this will show the default Class Feature box which only shows a stylized die and contains an empty text box where you can enter any notes you may want.

12 – Languages and Alignment

Enter all languages your character knows and their Alignment.

13 – Proficiency Bonus, Initiative Modifier, Inspiration, Passive Perception, Death Saves, Exhaustion, Hit Dice, and Hit Points

Hit Dice Type, Proficiency Bonus, Initiative Modifier and Passive Perception will be calculated and filled in for you. The check boxes in Inspiration, Death Saves, and Exhaustion are for you to check off as needed during play. You should enter your MAX Hit Dice. The Used Hit Dice, Current and Temp Hit points are for you to use to track them during play.

14 – Armor Class

Select the type of armor you are wearing, or “Unarmored” and select “Shield” or “No Shield” from the drop-down menus. Your Armor Class (AC) is displayed in the shield symbol. It is your Basic AC + the bonus you get if you have a Shield.
The Basic AC is calculated by adding together the values in the three boxes under your armor type (or “No Armor”). Your shield bonus is +2 but if you have a magic shield you can select the bonus from the drop-down menu in the OTHER box under the Shield/No Shield box.
Autofill mode:
Armor: When you select an armor type the BASE value will be entered in the first box. The MOD value will be filled in with your DEX Modifier if it is Light armor, and your DEX Modifier (max 2) if it is Medium armor, and “None” if it is Heavy armor. The OTHER box is for you to enter any magical + it may have.
Unarmored: If you have selected “Unarmored” the BASE will be 10 and MOD will be your DEX Modifier. If your Class is Barbarian the BASE will be 10 and MOD will be your DEX Modifier and OTHER will be your CON modifier.  If your Class is Monk the BASE will be 10, MOD will be your DEX Modifier and OTHER will be your WIS Modifier. If not used otherwise, you can use the OTHER box to enter any other modifier you may get to your AC when unarmored.
Manual mode: All of these boxes are to be filled in by you. The totals are still added up and show as your AC in the big armor class shield.

15 – Features, Traits and Feats

You can enter any information you want in these text boxes. They are intended for you to list your characters Features, Traits, Feats and any reminders you may want to include.

16 – Skills

The ability modifier to use for each different skill check is listed here. Empty circles indicate your character is not proficient in that skill. Click once on an empty circle to fill that circle, indicating that you are proficient in that skill. Your Proficiency Bonus will be added to your ability modifier for that skill check. Click on the filled circle and a slightly larger circle will be added around the filled one, indicating that you can add double your proficiency bonus to this skill check, and the number will change to reflect this change. Click on this same circle again and it will change to a half-filled circle, indicating that you add only half your proficiency bonus to this skill check and the number will change again. Click on it one more time and it will change back to not proficient.
Stealth: To the right of the stealth skill is a checkbox in front of the word “Disadvantage”. This box will automatically be checked as a reminder to you if the type of armor you are wearing gives you Disadvantage on DEX (Stealth) checks.

17 – Physical Description

Refer to the information on your Race, but within those general guidelines your character can look any way that you want.

18 – Character Sketch

If your PDF reader supports it, you can click on the image area and it will pop-up a “Select Icon” menu where you can select an image you have access to. Or just draw a picture of your character on your printed charter sheet.

19 – Weapons

  1. Select a weapon from the drop-down menu.
  2. Select an Ability from the drop-down above the second column of boxes to will apply that ability’s modifier to the attack bonus. This should typically be STR for melee weapons and DEX for ranged weapons.
  3. Click on the check box between the two boxes below that to also apply that modifier to the damage calculation. You don’t add your ability modifier to the damage when attacking with second weapon in your other hand unless the modifier is negative.
  4. If you have proficiency in the use of this weapon, click on the circle next to “Proficient”. (This will fill in the circle and replace the word “None” in the attack bonus row with the value of your Proficiency Bonus.)
  5. If this is a magic weapon select the magical bonus from either of the drop-downs in that column. The magic bonus will show up in both boxes and be applied to the attack bonus and to the damage.
  6. To add additional modifiers to the attack bonus or to the damage select the modifier from the box in the MISC. column.
    Autofill mode: The Weapon Properties, Reach and/or Range, and Damage Dice will be filled in for you. On the line under the weapons name, it will list the weapon’s properties.
    Manual mode: You will have to fill in the Weapon Properties, Reach and/or Range, Damage Type, and Damage Dice boxes.

20 – Ammo Check boxes

For weapons that use ammunition, you can use these boxes to check off your ammunition as it is used.

21 – Update Calculations

All of the information filled in automatically for you should update whenever you make any change. Sometimes it doesn’t. You can press this button to force the form to update all of the calculated fields on all pages. Note: This selection box will not appear on the printed page.

22 – Clear

Be careful to not press this unless you want to erase everything from all of the fields on all pages. If you press it by accident, you may be able to recover the lost information if you press CTRL Z. This button is useful for clearing all fields and starting over, or before printing a blank form to fill out by hand. Note: This selection box will not appear on the printed page.

PAGE 2

Note: There is no Autofill or Manual mode for this sheet, although the Adventuring Gear section (number 29) has a “No Pack” option that is similar to Manual mode that only applies to the Adventuring Gear section.

All Equipment Lists

For all items in the Armor, Shield, Weapons, Ammunition, Equipment, and Adventuring Gear sections.

Item Selection: The drop-down will only lists items of the appropriate type. For example: Item selection in the Tools section will only list tools. If you have an item that is not on the drop-down menu, or you want to modify a name, you can type anything you want in the box. (Refer to number 29 for exceptions.)
Track: If this box is selected a check mark will appear in the box and the cost and weight of this item will be included in the boxes labeled “Tracked Cost” and “Tracked Weight,” found at the bottom of the “Adventuring Gear” section.
#: Number, or quantity. You will need to enter a number in this box for how many of this item you have. If you leave this box empty (it will not display the number 0) the Cost and Weight boxes will remain empty.
Magic Bonus: (Only found on the Armor, Shield, and Weapons sections.) You can select a magic modifier to apply to the item from the drop-down menu.
Cost: This box will contain the cost of the item. It takes the cost from the PHB and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the cost. You can’t enter the cost in cp, sp, or pp. You will need to convert the cost into its value in gold pieces, or fractions of a gp. 1 CP = 0.01 GP, 1 SP = 0.1 GP , 1 PP = 10 GP. Note: If the text in the item box isn’t on the drop-down list, the cost you enter here will ignore the number in the # column. Also note that this is the price of the item. If you later sell the item you will typically only be able to sell it for a maximum of 1/2 its original value. There are some exceptions, such as for gems and coins.
Weight: This box will contain the weight of the item (in pounds). It takes the weight from the PHB and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the weight. Note: If the text in the item box isn’t on the drop-down list, it will ignore the number in the # column.

23 – Character’s Name and #____

Character’s Name and Character sheet version (see 2 & 3 on page 1).

24 – Armor & Shield

ARMOR: Select the armor you are wearing (or select “No Armor”). The text here will also appear on page 1 (number 14), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for any armor, or as OTHER if unarmored. Exception: This value will be ignored when unarmored if your class is Monk.
SHIELD: Select “Shield” or “No Shield”. The text here will also appear on page 1 (number 14), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This is added as a bonus to your armor class with or without a shield. (It can be changed here or on page 1.)

25 – Weapons

Select your Weapons from the drop down menu. They will appear in the same order here and on page 1 (number 19). The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the Attack Bonus and Damage for this weapon on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for the weapon and can be selected on either page.

26 – Ammunition

Select your Ammunition from the drop down menu. Note that the Cost and Weight are calculated based on the cost and weight of one item and most ammunition is sold in bundles of multiple items. So if, for example, you purchase 20 arrows, be sure to enter 20 in the number column to get an accurate cost and weight calculation.

27 – Tools

Select any Tools from the drop down menu.

28 – Equipment

Select Equipment from the drop down menu. You may want to first enter your starting Equipment in the Adventuring Gear section. Both sections contain the same drop-down list of items.

29 – Adventuring Gear

This section is to automate the selection of bundles of items that are available as “Equipment Packs” in the PG, many of which are available options with your chosen class.
Selecting a Pack: When you select a pack (by checking the box by the name of the pack) all of the Number, Name, Cost, and Weight boxes in this section will be cleared and replaced with the items available in that pack. As long as one of the packs is selected you can’t make any changes to this list.
Selecting “No Pack”: When you select “No Pack” the “Adventuring Gear” section will function exactly the same as the “Equipment” section. It is important to note that this does not clear any of the current information in this section so you could, for example, select the Explorer’s Pack and then select No Pack, leaving all the items that came with the Explorer’s Pack. You could then remove, add or change items as you choose.
COINS: The coins section at the bottom of the “Adventuring Gear” section is unaffected by the selection of any Pack. This row is where you can track your money, in the form of CP (Coper Pieces), SP (Silver Pieces), EP (Electrum Pieces), GP (Gold Pieces), and PP (Platinum Pieces).
Tracked Cost & Tracked Weight: These show the Totals (in GP and pounds) of all the items you have checked for tracking. This is an easy way to see how much weight you are carrying. You could easily choose to not track items that you have in a bag of holding for example, or items you own but are not currently carrying.  Another tip; if you are on a shopping spree, you can select the items you are thinking of buying and only select them to track. That will give you a quick cost total.

30 – Trinket

This is a section where you may want to enter the description of a unique item. It’s cost and quantity will not be tracked.

31 – Treasure

This has two text fields, one for a name like “Treasure from the Dragon’s hoard.” And a larger area for listing multiple items. These will not be tracked.

32 – Magic Items

There is space here to list 4 magic items. There is a field above the box for the item’s name and a larger text field in the box for a description. The check box beside the word “Attuned” can be checked if you are attuned to the magic item. (You can be attuned to no more than a 3 magic items at any one time.)

PAGE 3

33 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3).

34 – Adventure Motivation

This is where you can enter the reason your character decided to become an adventurer.

35 – Backstory

Many players like (and some DMs require you) to come up with a character backstory. Players create backstories for their D&D characters to add depth, motivation, and personality to their roles in the game. A well-crafted backstory can enhance roleplaying, provide plot hooks for the DM, and make the character more engaging for both the player and the party.

There is plenty of room here to also add any notes about your character that don’t easily fit elsewhere on the character sheet.

36 – Allies and Organizations

A place to list the names and something about the other Player Characters (PCs) in the game, along with who the character belongs to.
There may be organizations in the game world that you want to remember. Some may be friendly and some not.

PAGE 4

37 – Your Character’s Class

Autofill mode: Your Character’s Class as it appears on page 1, will be copied here.
Manual mode: When you switch this to Manual mode, any text here remains, but you can edit, delete or change it.

38 – Autofill/Manual Selection Box

This selection box is independent of the similar one on page 1. Be aware that one page might be set to Autofill and the other one set to Manual. Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. Note: This selection box will not appear on the printed page.

39 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3).

40 – Spellcasting Ability

Autofill mode: This will show the ability used by this class of spellcaster. You can’t change the text.
Manual mode: You can change the text,

41 – Subclass

Autofill mode: This will reflect the sub-class that is on page 1.
Manual mode: The text in this field is fully editable.

42 – Save DC

Autofill mode: The spellcaster’s save DC and attack bonus is calculated and displayed here.
Manual mode: You can change the number.

43 – Attack Bonus

Autofill mode: The attack bonus to add to spell attacks is calculated and displayed here.
Manual mode: You can change the number.

44 – Prepared Spells

Autofill mode: If the spellcaster has a limited number of spells they know or that they can prepare, that number is displayed here. You cannot change the number.
Manual mode: You can change the number.

45 – Spell Slots and Castings

Autofill mode: The spellcaster’s number of spell slots is calculated for each spell level and displayed here. You cannot change the numbers.
Manual mode: You can change the numbers.
Castings: The check boxes are for you to use during your game to check off the spell slots as you use them.

46 – A space for notes

This area is where you can enter notes specific to your spellcasting features and abilities.

47 – Known Cantrips

Autofill mode: The number of cantrips you can know is calculated based on your class level is calculated and displayed here. You cannot change this number.
Manual mode: You can change the number.

48 – Another space for notes

This space at the top of the list of spells of each level is for any notes you may want to keep regarding spells of this level.

49 – Spell List

You can enter the name of the spells you have access to for each spell level. You can enter anything you want here. You might want to include the page number where the spell can be found in the PG. I like to include things [C] for concentration. 

50 – Prepared Spells

If your Class has you prepare a certain number of spells from your list of spells, you can indicate the prepared spells by filling in the circle (by clicking on it). Clicking on it a second time returns it to a circle.

Multiclass

To use this character sheet for a multiclass character there are two options.

Option 1. One way is to simply switch to ‘Manual’ mode and enter everything any way you want.
Option 2. To take full advantage of the features available on this character sheet I recommend the following:

  1. Create a level 1 character in ‘Autofill’ mode. Enter all its weapons, armor, and equipment.
  2. When you are ready to add a second class switch to ‘Manual’ mode (if you haven’t already).
  3. In the Class box (number 7) add the level for the current class and the name of the second class and its level. For example, if you have a third level Barbarian and add two levels of Sorcerer you might enter its class as: Barbarian,3 Sorcerer,2.
  4. Make changes as required to the other class related features on this section. You can delete anything that no longer applies or that you don’t need to reference.
  5. The Class Feature box (number 11) will change to allow several lines of text. You can use this area to enter information you want to keep track of, or that won’t easily fit in other places on the sheet.
  6. Enter the combined level of all of your classes in the “Level” box (number 10). This is important because many calculated values are based on this.
  7. On page 4, select “Manual” mode and make any needed changes.

Final Comments

The main thing to remember is that the character sheet is yours. Use it in any way that makes sense to you. You can write outside the boxes, use circles and arrows, scribble in the margins, or use it in any way that you choose. Also, you don’t have to completely fill out every box before you start playing. If you never decide on your character’s eye color, it won’t affect the game. [As a DM, I do strongly recommend that you give your character a name before your second gaming session. I have played too many times with one or more “no name” characters. This can be a distraction.]

Here are a couple of tips.
First, if you are using a printed character sheet, use pencil instead of ink. Many things can happen during an adventure that can cause things to change so keep an eraser handy.
Second, if you can cast spells, you might want to use one or more weapon boxes on page 1 for quick reference to your favorite offensive spells.

Having problems?
Occasionally users of my previous Character Sheet would report issues with getting everything to work. The problem has typically been with the PDF reader they are using. Problems with the PDF reader in their browser were common.  If you have access to a desktop computer running Windows, I recommend you first download a copy of the file to your hard drive. Then open the file using your preferred PDF reader. The most popular one is the free “Adobe Acrobat” PDF Reader. This Character Sheet has been tested on that and it all appears to work. If you are curious, I created this using PDF-XChange Editor.

Call to action.
I’m always looking to improve my resources for the D&D community!  I would love to hear your feedback on this new character sheet. Let me know what you think in the comments below. If you encounter any issues using the sheet, please report them so I can address them. And if you have any suggestions for improvement, I’m all ears! Your input helps me create the best possible tools for fellow Dungeon Masters and players.

Tales of the Valiant Character Sheet – Fillable and Auto-Calculating

Tales of the Valiant Character Sheet

Here is the form fillable ToV Character Sheet you have been waiting for!

In 2015 Wizards of the Coast published the current version of Dungeons and Dragons (D&D 5E).
Last year they published an update to the game that they refer to as the 2025 version (I call it D&D 5.5).
Last year Kobold Press published “Tales of the Valiant” (ToV). It is also based on D&D 5E and is also an update to that game. If you aren’t familiar with it you should go over to koboldpress.com and get a free copy of the 385 page “Black Flag Reference Document” PDF. It contains everything you need to play ToV. If you like it you can get their equivalent to WotC’s “Player’s Handbook” (PHB), “Dungeon Master’s Guide” (DMG), and “Monster Manual” (MM). ToV calls them the “Player’s Guide” (PG), “Game Master’s Guide” (GMG), and “Monster Vault” (MV).

Last month I posted my updated character sheet for D&D 5.5. This is a similar character sheet specifically for “Tales of the Valiant”.

This incorporates the changes to D&D 5E found in ToV’s “Players Guide”. It is 4 pages, 2 sheets if printed on both sides. (Note that I will be referring to the set of all 4 pages in the singular, as the “character sheet”.) Page one has all of your character’s basic information and all you need for combat other than your spells. Page two is just for equipment and treasure. Page three is Character background and notes.  Page four is for magic spells. It can be printed blank and filled out with a pencil, or you can fill in the forms on your device and most of the calculations will be done for you. It automatically calculates; ability and saving throw modifiers, carrying capacity and jump distances, Armor Class, Proficiency Bonus, Passive Perception, Skill check modifiers, Weapon attack bonus and damage, Equipment cost and weight, and more. It can fill in all the adventuring gear you get if you select an equipment pack (such as an “Explorer’s Pack”).   In addition to that, it contains a new Autofill option that can fill in all the standard information based on your class, Lineage, Heritage, and Background.

Free download here: ToV Character Sheet

Update #1: 2/9/2025 Minor item cost display fix for Adobe Acrobat
For items whose cost is in copper pieces or silver pieces it was displaying their cost in fractions of a gold piece. It now displays their cost in cp or sp if their total cost is less than the next more valuable coin. Adobe Acrobat wasn’t displaying this correctly.

Filling in the ToV Character Sheet

These instructions are for use with the character sheet you can download above. You can print a blank Character Sheet and fill it out by hand. If you fill it out on your device, many boxes will be filled in for you. There is information at the end of this on how to use this sheet for multi-class characters.

PAGE 1

1 – Autofill/Manual Selection Box

This selection box is independent of the similar one on page 4. Be aware that one page might be set to Autofill and the other one set to Manual. Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. CAUTION: If you switch to ‘Manual’ mode to make a few changes and then switch back to ‘Autofill’ mode, all your changes will be lost, replaced by the ‘Autofill’ information. I recommend you leave it in ‘Autofill’ mode until you are finished with Page 1, including your weapons and armor. You can then safely change to ‘Manual’ mode and make changes and additions. You may want to make a backup copy of your sheet before making changes.
Each of the numbered sections below where this selection makes a difference will include a description for both Autofill mode and Manual mode.
Note: This selection box will not appear on the printed page.

2 – Your Character’s Name

The text you enter here will also appear in the same location on the other pages. The text can be entered or changed on any page.

3 – #____

Character sheet version. If you make multiple copies of your character sheet enter the version number here. Like the Character Name, this text will also appear on the other pages.

4 – XP/Milestones Selection Box

If ‘XP’ is selected the Next Level Goal will be calculated and entered for you here based on your current character level (see below). If “Milestones” is selected the text on this line will be replaced by a “Notes” section. Note: This selection box will not appear on printed pages

5 – Campaign Information

This is where you enter your name, the name of the campaign you are in and the date this character was created. Trust me, if you look back at this years from now, you will appreciate having this information.

6 – Ability Sores

Enter your ability scores in the boxes. All the data to the right of the ability scores will be filled in for you based on the ability scores, including your carrying and jumping stats based on your strength score. Because your long jump distances are based on your walking speed, and there are several ways it might change, I don’t calculate that for you. Check the little box next to the Saving Throw modifier to indicate that you are proficient in that Save.

7 – Class

Select your Class from the drop-down box.
The Class Feature box (number 10 below) will display information relevant to this class.
Subclass: You can select a subclass from the drop-down menu.
Autofill mode: All the information from the Class Features section in the PG for this Class will be filled in, down to (but not including) Starting Equipment. If there is any current text in any of these areas it will be removed. You can also type text into this ‘Class’ box, but if it differs in any way from one of the selections in the drop-down box any text below will be removed.
Manual mode: No matter what you select or enter into the “Class’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Class’ box or any of the information below it.

8 – Lineage

Select your Lineage from the drop-down box.
Natural Adaption: Some call this a Sub Lineage. Some lineages (such as the Dwarf) don’t have one. You can type in the name of a Natural Adaption or select one from the drop-down.
Autofill mode: An abbreviated version of the size, speed, and special traits for this lineage will be filled in. If there is any current text in any of these areas it will be removed. You can also type text into the ‘Lineage’ box, but if it differs in any way from one of the selections in the drop-down box any text below will be removed.
Manual mode: No matter what you select or enter into the ‘Lineage’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Lineage’ box or any of the information below it.

9 – Heritage and Background

Select your Heritage and Background from the drop-down boxes.
Autofill mode: The Languages and Traits for your Heritage will be filled in. Your Talent, Skill Proficiencies and Additional Proficiencies from your Background will be filled in.
Manual mode: No matter what you select or enter into the ‘Heritage’ or ‘Background’ box, existing text in these sections will remain unchanged. You can change or add any text in either box or any of the information below them.

10 – Class Feature box

The content of this box will change depending on your character’s Class (number 7). It shows certain traits for the selected class that change based on class level and/or abilities and provides check boxes to track uses of limited use features. If no class is selected, or anything is entered into the Class box (number 7) other than what can be selected from its drop-down box, this will show the default Class Feature box which only shows a stylized die and contains an empty text box where you can enter any notes you may want.

11 – Advantages, Disadvantages, Languages and Luck Points

Enter any types of checks where you get advantage or disadvantage on the role, your known languages and track your luck points.

12 – Level

You must enter your character’s current level in this box.

13 – Proficiency Bonus, Initiative Modifier, Heroic Inspiration, Passive Perception, Death Saves, and Exhaustion, Hit Dice, and Hit Points

Hit Dice Type, Proficiency Bonus, Initiative Modifier and Passive Perception will be calculated and filled in for you. The check boxes in Heroic Inspiration, Death Saves, and Exhaustion are for you to check off as needed during play. You should enter your MAX Hit Dice. The Used Hit Dice, Current and Temp Hit points are for you to use to track them during play.

14 – Armor Class

Select the type of armor you are wearing, or “Unarmored” and select “Shield” or “No Shield”. Your Armor Class (AC) is displayed in the shield symbol. It is your Basic AC + the bonus you get if you have a Shield.
The Basic AC is calculated by adding together the values in the three boxes under your armor type (or “No Armor”). Your shield bonus is +2 but if you have a magic shield you can select the bonus from the drop-down menu in the OTHER box under the Shield/No Shield box.
Autofill mode:
Armor: When you select an armor type the BASE value will be entered in the first box. The MOD value will be filled in with your DEX Modifier if it is Light armor, and your DEX Modifier (max 2) if it is Medium armor, and “None” if it is Heavy armor. The OTHER box is for you to enter any magical + it may have.
Unarmored: If you have selected “Unarmored” the BASE will be 10 and MOD will be your DEX Modifier. If your Class is Barbarian the BASE will be 13 and MOD will be your CON Modifier.  If your Class is Monk the BASE will be 10, MOD will be your DEX Modifier and OTHER will be your WIS Modifier. If not used otherwise, you can use the OTHER box to enter any other modifier you may get to your AC when unarmored. (If your character is a Sorcerer, the third level feature “Draconic Resilience” gives you an unarmored AC of 13 + your DEX Modifier. This is the only one that isn’t done for you. You will need to switch to Manual Mode to enter that. CAUTION: later switching back to Autofill Mode will replace anything you have entered anywhere on this page while in Manual Mode back to its autofill status.
Manual mode: All of these boxes are to be filled in by you. The totals are still added up and show as your AC in the big armor class shield.

15 – Features, Traits and Talents

You can enter any information you want in these text boxes. They are intended for you to list your characters Features, Traits, Talents and any reminders you may want to include.

16 – Skills

The ability modifier to use for each different skill check is listed here. Empty circles indicate your character is not proficient in that skill. Click once on an empty circle to fill that circle, indicating that you are proficient in that skill. Your Proficiency Bonus will be added to your ability modifier for that skill check. Click on the filled circle and a slightly larger circle will be added around the filled one, indicating that you can add double your proficiency bonus to this skill check, and the number will change to reflect this change. Click on this same circle again and it will change to a half-filled circle, indicating that you add only half your proficiency bonus to this skill check and the number will change again. Click on it one more time and it will change back to not proficient.
Stealth: To the right of the stealth skill is a checkbox in front of the word “Disadvantage”. This box will automatically be checked as a reminder to you if the type of armor you are wearing gives you Disadvantage on DEX (Stealth) checks. It will automatically be checked if your armor has the “Noisy” property.

17 – Physical Description

Refer to the information on your Lineage, but within those general guidelines your character can look any way that you want.

18 – Character Sketch

If your PDF reader supports it, you can click on the image area and it will pop-up a “Select Icon” menu where you can select an image you have access to. Or just draw a picture of your character in the frame.

19 – Weapons

  1. Select a weapon from the drop-down menu.
  2. Select an Ability from the drop-down above the second column of boxes to will apply that ability’s modifier to the attack bonus. This should typically be STR for melee weapons and DEX for ranged weapons.
  3. Click on the check box between the two boxes below that to also apply that modifier to the damage calculation. You don’t add your ability modifier to the damage when attacking with second weapon in your other hand unless the modifier is negative.
  4. If you have proficiency in the use of this weapon, click on the circle next to “Proficient”. (This will fill in the circle and replace the word “None” in the attack bonus row with the value of your Proficiency Bonus.)
  5. If this is a magic weapon select the magical bonus from either of the drop-downs in that column. The magic bonus will show up in both boxes and be applied to the attack bonus and to the damage.
  6. To add additional modifiers to the attack bonus or to the damage select the modifier from the box in the MISC. column.
    Autofill mode: The Weapon Properties, Reach and/or Range, and Damage Dice will be filled in for you. On the line under the weapons name, it will list the weapon’s properties and the weapon options (if any) in square brackets.
    Manual mode: You will have to fill in the Weapon Properties, Reach and/or Range, Damage Type, and Damage Dice boxes.

20 – Ammo Check boxes

For weapons that use ammunition, you can use these boxes to check off your ammunition as it is used.

21 – Update Calculations

All of the information filled in automatically for you should update whenever you make any change. Sometimes it doesn’t. You can press this button to force the form to update all of the calculated fields. Note: This selection box will not appear on the printed page.

22 – Clear

Be careful to not press this unless you want to erase everything from all of the fields on all pages. If you press it by accident, you may be able to recover the lost information if you press CTRL Z. This button is useful for clearing all fields and starting over, or before printing a blank form to fill out by hand. Note: This selection box will not appear on the printed page.

PAGE 2

Note: There is no Autofill or Manual mode for this sheet, although the Adventuring Gear section (number 29) has a “No Pack” option that is similar to Manual mode that only applies to the Adventuring Gear section.

All Equipment Lists

For all items in the Armor, Shield, Weapons, Ammunition, Equipment, and Adventuring Gear sections.

Item Selection: The drop-down will only lists items of the appropriate type. For example: Item selection in the Tools section will only list tools. If you have an item that is not on the drop-down menu, or you want to modify a name, you can type anything you want in the box. (Refer to number 29 for exceptions.)
Track: If this box is selected a check mark will appear in the box and the cost and weight of this item will be included in the boxes labeled “Tracked Cost” and “Tracked Weight,” found at the bottom of the “Adventuring Gear” section.
#: Number, or quantity. You will need to enter a number in this box for how many of this item you have. If you leave this box empty (it will not display the number 0) the Cost and Weight boxes will remain empty.
Magic Bonus: (Only found on the Armor, Shield, and Weapons sections.) You can select a magic modifier to apply to the item from the drop-down menu.
Cost: This box will contain the cost of the item. It takes the cost from the PG and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the cost. You can’t enter the cost in cp, sp, or pp. You will need to convert the cost into its value in gold pieces, or fractions of a gp. 1 CP = 0.01 GP, 1 SP = 0.1 GP , 1 PP = 10 GP. Note: If the text in the item box isn’t on the drop-down list, the cost you enter here will ignore the number in the # column. Also note that this is the price of the item. If you later sell the item you will typically only be able to sell it for a maximum of 1/2 its original value. There are some exceptions, such as for gems and coins.
Weight: This box will contain the weight of the item (in pounds). It takes the weight from the PHB and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the weight. Note: If the text in the item box isn’t on the drop-down list, it will ignore the number in the # column.

23 – Character’s Name and #____

Character’s Name and Character sheet version (see 2 & 3 on page 1).

24 – Armor & Shield

ARMOR: Select the armor you are wearing (or select “No Armor”). The text here will also appear on page 1 (number 14), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for any armor, or as OTHER if unarmored. Exception: This value will be ignored when unarmored if your class is Monk.
SHIELD: Select “Shield” or “No Shield”. The text here will also appear on page 1 (number 14), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This is added as a bonus to your armor class with or without a shield. (It can be changed here or on page 1.)

25 – Weapons

Select your Weapons from the drop down menu. They will appear in the same order here and on page 1 (number 19). The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the Attack Bonus and Damage for this weapon on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for the weapon and can be selected on either page.

26 – Ammunition

Select your Ammunition from the drop down menu. Note that the Cost and Weight are calculated based on the cost and weight of one item and most ammunition is sold in bundles of multiple items. So if, for example, you purchase 20 arrows, be sure to enter 20 in the number column to get an accurate cost and weight calculation.

27 – Tools

Select any Tools from the drop down menu.

28 – Equipment

Select Equipment from the drop down menu. You may want to first enter your starting Equipment in the Adventuring Gear section. Both sections contain the same drop-down list of items.

29 – Adventuring Gear

This section is to automate the selection of bundles of items that are available as “Equipment Packs” in the PG, many of which are available options with your chosen background.
Selecting a Pack: When you select a pack (by checking the box by the name of the pack) all of the Number, Name, Cost, and Weight boxes in this section will be cleared and replaced with the items available in that pack. As long as one of the packs is selected you can’t make any changes to this list.
Selecting “No Pack”: When you select “No Pack” the “Adventuring Gear” section will function exactly the same as the “Equipment” section. It is important to note that this does not clear any of the current information in this section so you could, for example, select the Explorer’s Pack and then select No Pack, leaving all the items that came with the Explorer’s Pack. You could then remove, add or change items as you choose.
COINS: The coins section at the bottom of the “Adventuring Gear” section is unaffected by the selection of any Pack. This row is where you can track your money, in the form of CP (Coper Pieces), SP (Silver Pieces), GP (Gold Pieces), and PP (Platinum Pieces).
Tracked Cost & Tracked Weight: These show the Totals (in GP and pounds) of all the items you have checked for tracking. This is an easy way to see how much weight you are carrying. You could easily choose to not track items that you have in a bag of holding for example, or items you own but are not currently carrying.  Another tip; if you are on a shopping spree, you can select the items you are thinking of buying and only select them to track. That will give you a quick cost total.

30 – Trinket

This is a section where you may want to enter the description of a unique item. It’s cost and quantity will not be tracked.

31 – Treasure

This has two text fields, one for a name like “Treasure from the Dragon’s hoard.” And a largr area for listing multiple items. These will not be tracked.

32 – Magic Items

There is space here to list 4 magic items. There is a field above the box for the item’s name and a larger text field in the box for a description. The check box beside the word “Attuned” can be checked if you are attuned to the magic item. (You can be attuned to no more than a number of items equal to its proficiency bonus (PB) at any one time.)

PAGE 3

33 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3).

34 – Adventure Motivation

This is where you can enter the Adventuring Motivation you selected from those suggested by your background, for one you created.

35 – Backstory

Many players like (and some GMs require you) to come up with a character backstory. Players create backstories for their D&D characters to add depth, motivation, and personality to their roles in the game. A well-crafted backstory can enhance roleplaying, provide plot hooks for the GM, and make the character more engaging for both the player and the party.

There is plenty of room here to also add any notes about your character that don’t easily fit elsewhere on the character sheet.

36 – Allies and Organizations

A place to list the names and something about the other Player Characters (PCs) in the game, along with who the character belongs to.
There may be organizations in the game world that you want to remember. Some may be friendly and some not.

PAGE 4

37 – Autofill/Manual Selection Box

This selection box is independent of the similar one on page 1. Be aware that one page might be set to Autofill and the other one set to Manual. Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. Note: This selection box will not appear on the printed page.

38 – Your Character’s Class

Autofill mode: Your Character’s Class as it appears on page 1, will be copied here.
Manual mode: When you switch this to Manual mode, any text here remains, but you can edit, delete or change it.

39 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3).

40 – Spellcasting Ability

Autofill mode: This will show the ability used by this class of spellcaster. You can’t change the text.
Manual mode: You can change the text,

41 – Subclass

Autofill mode: This will reflect the sub-class that is on page 1.
Manual mode: The text in this field is fully editable.

42 – Save DC and Attack Bonus

Autofill mode: The spellcaster’s save DC and attack bonus is calculated and displayed here.
Manual mode: You can change the number.

43 – Spells Known or Prepared

Autofill mode: If the spellcaster has a limited number of spells they know or that they can prepare, that number is displayed here. You cannot change the number.
Manual mode: You can change the number.

44 – Rituals Known

Autofill mode: If the spellcaster can cast Rituals, the number they have available is displayed here. You cannot change the number.
Manual mode: You can change the number.

45 – Spell Slots and Castings

Autofill mode: The spellcaster’s number of spell slots is calculated for each spell level and displayed here. You cannot change the numbers.
Manual mode: You can change the numbers.
Castings: The check boxes are for you to use during your game to check off the spell slots as you use them.

46 – A space for notes

This area is where you can enter notes specific to your spellcasting features and abilities.

47 – Known Cantrips

Autofill mode: The number of cantrips you can know is calculated based on your class level is calculated and displayed here. You cannot change this number.
Manual mode: You can change the number.

48 – Another space for notes

This space at the top of the list of spells of each level is for any notes you may want to keep regarding spells of this level.

49 – Spell List

You can enter the name of the spells you have access to for each spell level. You can enter anything you want here. You might want to include the page number where the spell can be found in the PG. I like to include things [C] for concentration. Note: The example character sheet is for a Druid that can cast Leaf Ring spells without preparing them. I have indicated that with this symbol: [●]. This is a standard text filled circle, feel free to copy it from here and past it into any text field on this character sheet.

50 – Prepared Spells

If your Class has you prepare a certain number of spells from your list of spells, you can indicate the prepared spells by filling in the circle (by clicking on it). If you click on it a second time it will be replaced by the letter “R” Use this to indicate a Ritual spell that you know. You don’t have to have a Ritual Spell prepared to cast it. Clicking it a third time returns it to a circle.

Multiclass

To use this character sheet for a multiclass character there are two options.

Option 1. One way is to simply switch to Manual mode and enter everything any way you want.
Option 2. To take full advantage of the features available on this character sheet I recommend the following:

  1. Create a level 1 character in Autofill mode. Enter all its weapons, armor, and equipment.
  2. When you are ready to add a second class switch to Manual mode (if you haven’t already).
  3. In the Class box (number 7) add the level for the current class and the name of the second class and its level. For example, if you have a third level Barbarian and add two levels of Sorcerer you might enter its class as: Barbarian,3 Sorcerer,2.
  4. Make changes as required to the other class related features on this section. You can delete anything that no longer applies or that you don’t need to reference.
  5. The Class Feature box (number 11) will change to allow several lines of text. You can use this area to enter information you want to keep track of, or that won’t easily fit in other places on the sheet.
  6. Enter the combined level of all of your classes in the “Level” box (number 12). This is important because many calculated values are based on this.
  7. On page 4, select “Manual” mode and make any needed changes.

Final Comments

The main thing to remember is that the character sheet is yours. Use it in any way that makes sense to you. You can write outside the boxes, use circles and arrows, scribble in the margins, or use it in any way that you choose. Also, you don’t have to completely fill out every box before you start playing. If you never decide on your character’s eye color, it won’t affect the game. [As a DM, I do strongly recommend that you give your character a name before your second gaming session. I have played too many times with one or more “no name” characters. This can be a distraction.]

Here are a couple of tips.
First, if you are using a printed character sheet, use pencil instead of ink. Many things can happen during an adventure that can cause things to change so keep an eraser handy.
Second, if you can cast spells, you might want to use one or more weapon boxes on page 1 for quick reference to your favorite offensive spells.

Having problems?
Occasionally users of my previous Character Sheet would report issues with getting everything to work. The problem has typically been with the PDF reader they are using. Problems with the PDF reader in their browser were common.  If you have access to a desktop computer running Windows, I recommend you first download a copy of the file to your hard drive. Then open the file using your preferred PDF reader. The most popular one is the free “Adobe Acrobat” PDF Reader. This Character Sheet has been tested on that and it all appears to work. If you are curious, I created this using PDF-XChange Editor.

Call to action.
I’m always looking to improve my resources for the D&D community!  I would love to hear your feedback on this new character sheet. Let me know what you think in the comments below. If you encounter any issues using the sheet, please report them so I can address them. And if you have any suggestions for improvement, I’m all ears! Your input helps me create the best possible tools for fellow Dungeon Masters and players.

D&D 5.5 Character Sheet – Fillable and Auto-Calculating

D&D 5.5 Character Sheet

Here is the form fillable 2024 D&D Character Sheet you have been waiting for!

This incorporates the 2024 changes to the fifth edition of Dungeons and Dragons (that I call D&D 5.5) found in the new Players Handbook (PHB). If you are familiar with the previous version of my Character Sheet you will find that it has change in many ways. It is still 4 pages, 2 sheets if printed on both sides. (Note that I will be referring to the set of all 4 pages in the singular, as the “character sheet”.) Page one has all of your character’s basic information and all you need for combat other than your spells. Page two is just for equipment and treasure. Page three is Character background and notes.  Page four is for magic spells. As before, it can be printed blank and filled out with a pencil, or you can fill in the forms on your device and most of the calculations will be done for you. It automatically calculates; ability and saving throw modifiers, carrying capacity and jump distances, Armor Class, Proficiency Bonus, Passive Perception, Skill check modifiers, Weapon attack bonus and damage, Equipment cost and weight, and more. It can fill in all the adventuring gear you get if you select an equipment pack (such as an “Explorer’s Pack”).   In addition to that, it contains a new Autofill option that can fill in all the standard information based on your class, species and background. There is no need for a separate character sheet for each different class, or for multiclass, you only need this one sheet. (Watch for updated Class Feature Sheets in a future post.)

D&D 5.5 Character Sheet: Free download here: D&D 5.5 Character Sheet

Update #1: 2/8/2025 Minor revisions and changes
Thanks a lot to Anonymous for pointing out some errors, and I found a few more. Many were Adobe Acrobat not displaying everything the same way that PDF-XChange Editor does. And I made a few other, mostly cosmetic, changes. I also updated the instructions.

Update #2: 2/26/2025 Corrected Sub Species
Sub Species was only displaying a number. Now you can select a sub species (if any are available) for the chosen Species.

Update #3: 3/7/2025 Display of Total Item Costs
Corrected a problem that, when using Adobe Acrobat, the total cost of tracked items would sometimes display a huge number.

Filling in the 5E Character Sheet

These instructions are for use with the character sheet you can download above. You can print a blank Character Sheet and fill it out by hand. If you fill it out on your device, many boxes will be filled in for you. There is information at the end of this on how to use this sheet for multi-class characters.

PAGE 1

1 – Autofill/Manual Selection Box

This selection box is independent of the similar one on page 4. Be aware that one page might be set to Autofill and the other one set to Manual. Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. CAUTION: If you switch to ‘Manual’ mode to make a few changes and then switch back to ‘Autofill’ mode, all your changes will be lost, replaced by the ‘Autofill’ information. I recommend you leave it in ‘Autofill’ mode until you are finished with Page 1, including your weapons and armor. You can then safely change to ‘Manual’ mode and make changes and additions. You may want to make a backup copy of your sheet before making changes.
Each of the numbered sections below where this selection makes a difference will include a description for both Autofill mode and Manual mode.
Note: This selection box will not appear on the printed page.

2 – Your Character’s Name

The text you enter here will also appear in the same location on the other pages. The text can be entered or changed on any page.

3 – #____

Character sheet version. If you make multiple copies of your character sheet enter the version number here. Like the Character Name, this text will also appear on the other pages.

4 – Campaign Information

This is where you enter your name, the name of the campaign you are using this character in and the date it was created.

5 – XP/Milestones Selection Box

If ‘XP’ is selected the Next Level Goal will be calculated and entered for you here based on your current character level (see below). If “Milestones” is selected the text on this line will be replaced by a “Notes” section. Note: This selection box will not appear on printed pages.

6 – Ability Sores

Enter your ability scores in the boxes. All the data to the right of the ability scores will be filled in for you based on the ability scores, including your carrying and jumping stats based on your strength score. Check the little box next to the Saving Throw modifier to indicate that abilities Saving Throw Proficiency.

7 – Class

Select your Class from the drop-down box.
The Class Feature box (number 11 below) will display information relevant to that class.
Subclass: You can select a subclass from the drop-down menu.
Autofill mode: All the information from the Class Features section in the PG for this Class will be filled in, down to (but not including) Starting Equipment. If there is any current text in any of these areas it will be removed. You can also type text into this ‘Class’ box, but if it differs in any way from one of the selections in the drop-down box any text below will be removed.
Manual mode: No matter what you select or enter into the “Class’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Class’ box or any of the information below it.

8 – Species

Select your Species from the drop-down box.
Sub Species: You can also type in the name of a Sub Species or select one from its own drop-down. Whatever you enter for the Sub Species has no effect on any other text.
Autofill mode: All the information from the Traits table in the PHB for this Species will be filled in. If there is any current text in any of these areas it will be removed. You can also type text into this ‘Species’ box, but if it differs in any way from one of the selections in the drop-down box any text below will be removed.
Manual mode: No matter what you select or enter into the ‘Species’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Species’ box or any of the information below it.

9 – Background

Select your Background from the drop-down box.
Autofill mode: All the information from the Traits table in the PHB for this Background will be filled in. If there is any current text in any of these areas it will be removed. You can also type text into this ‘Background’ box, but if it differs in any way from one of the selections in the drop-down box any text below will be removed.
Manual mode: No matter what you select or enter into the ‘Background’ box, existing text in this section will remain unchanged. You can change or add any text in the ‘Background’ box or any of the information below it.

10 – Level

You must enter your character’s current level in this box.

11 – Class Feature box

The content of this box will change depending on your character’s Class (number 7). It shows certain traits for the selected class that change based on class level and/or abilities and provides check boxes to track uses of limited use features. If no class is selected, or anything is entered into the Class box (number 7) other than what can be selected from its drop-down box, this will show the default Class Feature box which only shows a stylized die and contains an empty text box.

12 – Notes, Advantages, Disadvantages, Languages, Alignment, Hit Dice, and Hit Points

Autofill mode: Under Hit Dice, the Type and Max boxes will be filled in for you based on your Class and character level. The rest are to be filled in by you.
Manual mode: All of these boxes are to be filled in by you.

13 – Proficiency Bonus, Initiative Modifier, Heroic Inspiration, Passive Perception, Death Saves, and Exhaustion

Proficiency Bonus, Initiative Modifier and Passive Perception will be calculated and filled in for you. The check boxes in Heroic Inspiration, Death Saves, and Exhaustion are for you to check off as needed during play.

14 – Armor Class

Select the type of armor you are wearing, or “Unarmored” and select “Shield” or “No Shield”. Your Armor Class (AC) is displayed in the shield symbol. It is your Basic AC + the bonus you get if you have a Shield.
The Basic AC is calculated by adding together the values in the three boxes under your armor type (or “No Armor”). Your shield bonus is +2 but if you have a magic shield you can select the bonus from the drop-down menu in the OTHER box under the Shield/No Shield box.
Autofill mode: Armor: When you select an armor type the BASE value will be entered in the first box. The MOD value will be filled in with your DEX Modifier if it is Light armor, and your DEX Modifier (max 2) if it is Medium armor, and “None” if it is Heavy armor. The OTHER box is for you to enter any magical + it may have. Unarmored: If you have selected “Unarmored” the BASE will be 10 and MOD will be your DEX Modifier. If your Class is Barbarian the OTHER box will be your CON Modifier, and your WIS Modifier if you are a Monk. If not used otherwise, you can use the OTHER box to enter any other modifier you may get to your AC when unarmored. (If your character is a Sorcerer, with a Draconic Sorcery subclass, enter your CHA Modifier in the OTHER box. This is the only one that isn’t done for you.)
Manual mode: All of these boxes are to be filled in by you. The totals are still added up and show as your AC in the big armor class shield.

15 – Features, Traits and Feats

You can enter any information you want in these text boxes. They are intended for you to list your characters Features, Traits and Feats and any reminders you may want to include.

16 – Skills

The ability modifier to use for each different skill check is listed here. Empty circles indicate your character is not proficient in that skill. Click once on an empty circle to fill that circle, indicating that you are proficient in that skill. Your Proficiency Bonus will be added to your ability modifier for that skill check. Click on the filled circle and a slightly larger circle will be added around the filled one, indicating that you can add double your proficiency bonus to this skill check, and the number will change to reflect this change. Click on this same circle again and it will change to a half-filled circle, indicating that you add only half your proficiency bonus to this skill check and the number will change again. Click on it one more time and it will change back to not proficient.
Stealth: To the right of the stealth skill is a checkbox in front of the word “Disadvantage”. This box will automatically be checked as a reminder to you if the type of armor you are wearing gives you Disadvantage on DEX (Stealth) checks.

17 – Physical Description

Refer to the information on your Species, but within those general guidelines your character can look any way that you want.

18 – Character Sketch

If your PDF reader supports it, you can click on the image area and it will pop-up a “Select Icon” menu where you can select an image you have access to. Or just draw a picture of your character in the frame.

19 – Weapons

A. Select a weapon from the drop-down menu.
B. Select an Ability from the drop-down above the second column of boxes (this will apply that ability’s modifier to the attack bonus.)
C. Click on the check box between the two boxes below that to also apply that modifier to the damage calculation.
D. If you have proficiency in the use of this weapon, click on the circle next to “Proficient”. (This will fill in the circle and replace the word “None” in the attack bonus row with the value of your Proficiency Bonus.)
E. If you weapon mastery in this weapon, click the circle next to the word “Mastery.”  (This will fill in the circle.)
F. If this is a magic weapon select the magical bonus from either of the drop-downs in that column. The magic bonus will show up in both boxes and be applied to the attack bonus and to the damage.
G. If there are any other modifications that you want to add to the attack bonus or to the damage select the modifier from the associated box in the MISC. column.
Autofill mode: The Weapon Properties, Reach and/or Range, and Damage Dice will be filled in for you. If you click the circle next to the word “Mastery” it will not only fill in the circle but it will also add the name of the Mastery Feature in square brackets to the Weapon Properties text.
Manual mode: You will have to fill in the Weapon Properties, Reach and/or Range, Damage Dice boxes.

20 – Ammo Check boxes

For weapons that use ammunition, you can use these boxes to check off your ammunition as it is used.

21 – Update Calculations

All of the information filled in automatically for you should update whenever you make any change. Sometimes it doesn’t. You can press this button to force the form to update all of the calculated fields. Note: This selection box will not appear on printed pages.

22 – Clear

Be careful to not press this unless you want to erase everything from all of the fields on all pages. If you press it by accident, you may be able to recover the lost information if you press CTRL Z. This button is useful for clearing all fields and starting over, or before printing a blank form to fill out by hand. Note: This selection box will not appear on printed pages.

PAGE 2

Note: There is no Autofill or Manual mode for this sheet, although Adventuring Gear has a “No Pack” option that is similar to Autofill that only applies to that section.

All Equipment Lists

For all items in the Armor, Shield, Weapons, Ammunition, Equipment, and Adventuring Gear sections.

Item Selection: The drop-down will only lists items of the appropriate type. For example: Item selection in the Tools section will only list tools. If you have an item that is not on the drop-down menu, or you want to modify a name, you can type anything you want in the box. (Refer to ’29 – Adventuring Gear’ below, for exceptions.)
Track: If this box is selected a check mark will appear in the box and the cost and weight of this item will be included in the boxes labeled “Tracked Cost” and “Tracked Weight,” found at the bottom of the “Adventuring Gear” section.
#: Number, or quantity. You will need to enter a number in this box for how many of this item you have. If you leave this box empty (it will not display the number 0) the Cost and Weight boxes will remain empty.
Magic Bonus: (Only found on the Armor, Shield, and Weapons sections.) You can select a magic modifier to apply to the item from the drop-down menu.
Cost: This box will contain the cost of the item. It takes the cost from the PG and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the cost. You can’t enter the cost in cp, sp, or pp. You will need to convert the cost into its value in gold pieces, or fractions of a gp. 1 CP = 0.01 GP, 1 SP = 0.1 GP , 1 PP = 10 GP. Note: If the text in the item box isn’t on the drop-down list, the cost you enter here will ignore the number in the # column. Also note that this is the price of the item. If you later sell the item you will typically only be able to sell it for a maximum of 1/2 its original value. There are some exceptions, such as for gems and coins.
Weight: This box will contain the weight of the item (in pounds). It takes the weight from the PHB and multiplies that by the number of items. If the text in the item box doesn’t match exactly any option on the drop-down, no calculations are made and you can enter or change the weight. Note: If the text in the item box isn’t on the drop-down list, it will ignore the number in the # column.

23 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3).

24 – Armor & Shield

ARMOR: Select the armor you are wearing (or select “No Armor”). The text here will also appear on page 1 (number 14 ), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for any armor, but just as OTHER if unarmored. Exception: This value will be ignored when unarmored if your class is Barbarian or Monk.
SHIELD: Select “Shield” or “No Shield”. The text here will also appear on page 1 (number 14), and used to calculate your armor class. The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the AC calculation on Page 1 may be inaccurate.
Magic Bonus: This be added as a magic + to your armor class with or without a shield. (it can be changed on either page.)

25 – Weapons

Select your Weapons from the drop down menu. They will appear in the same order here and on page 1 (number 19). The text can be entered or changed on either page. If the text here doesn’t match exactly what is on the drop-down menu the Attack Bonus and Damage for this weapon on Page 1 may be inaccurate.
Magic Bonus: This will appear on page 1 as a magic + for the weapon and can be selected on either page.

26 – Ammunition

Select your Ammunition from the drop down menu. Note that the Cost and Weight are calculated based on the cost and weight of one item and most ammunition is sold in bundles of multiple items. So if, for example, you purchase 20 arrows, be sure to enter 20 in the number column to get an accurate cost and weight calculation.

27 – Tools

Select any Tools from the drop down menu.

28 – Equipment

Select Equipment from the drop down menu. You may want to first enter your starting Equipment in the Adventuring Gear section. Both sections contain the same drop-down list of items.

29 – Adventuring Gear

This section is to automate the selection of bundles of items that are available as “Equipment Packs” in the PG, many of which are available options with your chosen background.
Selecting a Pack: When you select a pack (by checking the box by the name of the pack) all of the Number, Name, Cost, and Weight boxes in this section will be cleared and replaced with the items available in that pack. As long as one of the packs is selected you can’t make any changes to this list.
Selecting “No Pack”: When you select “No Pack” the “Adventuring Gear” section will function exactly the same as the “Equipment” section. It is important to note that this does not clear any of the current information in this section so you could, for example, select the Explorer’s Pack and then select No Pack, leaving all the items that came with the Explorer’s Pack. You could then remove, add or change items as you choose.
COINS: The coins section at the bottom of the “Adventuring Gear” section is unaffected by the selection of any Pack. This row is where you can track your money, in the form of CP (Coper Pieces), EP (Electrum Pieces), SP (Silver Pieces), GP (Gold Pieces), and PP (Platinum Pieces).
Tracked Cost & Tracked Weight: These show the Totals (in GP and pounds) of all the items you have checked for tracking. This is an easy way to see how much weight you are carrying. You could easily choose to not track items that you have in a bag of holding for example, or items you own but are not currently carrying.  Another tip; if you are on a shopping spree, you can select the items you are thinking of buying and only select them to track. That will give you a quick cost total.

30 – Trinket

There are two text fields here. The upper one is one line for a short mane and the larger one for a more lengthy description.

31 – Treasure

Like trinket (number 30) this also has two text fields, but more room for listing several items.

32 – Magic Items

There is space here to list 5 magic items. There is a field above the box for the item’s name and a larger text field in the box for a description. The check box beside the word “Attuned” can be checked if you are attuned to the magic item. (You can be attuned to no more than 3 magic items.)

PAGE 3

33 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3 on page 1).

34 – Adventure Motivation

This is a good place to describe why your character has chosen to become an adventurer.

35 – Backstory

Many players like (and some DMs require you) to come up with a character backstory. Players create backstories for their D&D characters to add depth, motivation, and personality to their roles in the game. A well-crafted backstory can enhance roleplaying, provide plot hooks for the DM, and make the character more engaging for both the player and the party.

There is plenty of room here to also add any notes about your character that don’t easily fit elsewhere on the character sheet.

36 – Allies and Organizations

A place to list the names and something about the other Player Characters (PCs) in the game, along with who the character belongs to.
There may be organizations in the game world that you want to remember. Some may be friendly and some not.

PAGE 4

37 – Your Character’s Class

This displays your character’s Class at it appears on page 1 (see number 7 on page 1). To change it, go to page 1.

38 – Autofill/Manual Selection Box

Select ‘Autofill’ mode to automatically fill in portions of this page based on your choices, as described below. Choose ‘Manual’ mode to keep existing information unchanged and make your own edits. Note: This selection box will not appear on printed pages.

39 – Character’s Name and #____

Character’s Name and Character sheet version (see numbers 2 & 3 on page 1).

40 – Spellcasting Ability

Autofill mode: This will show the ability used by this class of spellcaster. You can’t change the text.
Manual mode: You can change the text,

41 – Subclass

Autofill mode: This will reflect the sub-class that is on page 1.
Manual mode: The text in this field is fully editable.

42 – Save DC

Autofill mode: The spellcaster’s save DC and attack bonus is calculated and displayed here.
Manual mode: You can change the number.

43 – Attack Bonus

Autofill mode: The spellcaster’s attack bonus is calculated and displayed here.
Manual mode: You can change the number.

44 – Prepared Spells

Autofill mode: If the spellcaster has a limited number of spells they can prepare, that number is displayed here. You cannot change the number.
Manual mode: You can change the number.

45 – Spell Slots and Castings

Autofill mode: The spellcaster’s number of spell slots is calculated for each spell level and displayed here. You cannot change the numbers.
Manual mode: You can change the numbers.
Castings: The check boxes are for you to use during your game to check off the spell slots as you use them.

46 – A space for notes

This area is where you can enter notes specific to your spellcasting features and abilities.

47 – Number of Cantrips

Autofill mode: The number of cantrips you can know is calculated based on your class level is calculated and displayed here. You cannot change this number.
Manual mode: You can change the number.

48 – Another space for notes

This space at the top of the list of spells of each level is for any notes you may want to keep regarding spells of this level.

49 – Spell List

You can enter the name of the spells you have access to for each spell level. You can enter anything you want here. You might want to include the page number where the spell can be found in the PHB. I like to include things like [R] for ritual and [C] for concentration.

50 – Prepared Spells

If your Class requires you to prepare a certain number of spells from your list of spells, you can indicate the prepared spells by filling in the circle (by clicking on it).

Multiclass

To use this character sheet for a multiclass character there are two options.

Option 1. One way is to simply switch to Manual mode and enter everything any way you want.
Option 2. To take full advantage of the features available on this character sheet I recommend the following:

  1. Create a level 1 character in Autofill mode. Enter all its weapons, armor, and equipment. Then, if you want more levels in this class before adding a second class, go ahead and add them now.
  2. When you are ready to add a second class switch to Manual mode (if you haven’t already).
  3. In the Class box (number 7) add the level for the current class and the name of the second class and its level. For example, if you have a third level Barbarian and add two levels of Sorcerer you might enter Barbarian,3 Sorcerer,2.
  4. Make changes as required to the other class related features on this section. You can delete anything that no longer applies or that you don’t need to reference.
  5. The Class Feature box (number 10) will change to allow several lines of text. You can use this area to enter information you want to keep track of, or that won’t easily fit in other places on the sheet.
  6. Enter the combined level of all of your classes in the “Level” box (number 12). This is important because many calculated values are based on this.
  7. On page 4, select “Manual” mode and make any needed changes.

Final Comments

The main thing to remember is that the character sheet is yours. Use it in any way that makes sense to you. You can write outside the boxes, use circles and arrows, scribble in the margins, or use it in any way that you choose. Also, you don’t have to completely fill out every box before you start playing. If you never decide on your character’s eye color, it won’t affect the game. [As a DM, I do strongly recommend that you give your character a name before your second gaming session. I have played too many times with one or more “no name” characters. This can be a distraction.]

Here are a couple of tips.
First, use pencil instead of ink. Many things can happen during an adventure that can cause things to change so keep an eraser handy.
Second, if you can cast spells, you might want to use one or more weapon boxes on page 1 for quick reference to your favorite offensive spells.

Having problems?
Occasionally users of my previous Character Sheet would report issues with getting everything to work. The problem has typically been with the PDF reader they are using. Problems with the PDF reader in their browser were common.  If you have access to a desktop computer running Windows, I recommend you first download a copy of the file to your hard drive. Then open the file using your preferred PDF reader. The most popular one is the free “Adobe Acrobat” PDF Reader. This Character Sheet has been tested on that and it all appears to work. If you are curious, I created this using PDF-XChange Editor.

Call to action.
I’m always looking to improve my resources for the D&D community!  I would love to hear your feedback on this new character sheet. Let me know what you think in the comments below. If you encounter any issues using the sheet, please report them so I can address them. And if you have any suggestions for improvement, I’m all ears! Your input helps me create the best possible tools for fellow Dungeon Masters and players.

D&D 5E – Character Sheet and Folio

Character sheet – Top half (Above the Fold)
Contains all the information you typically need to reference during play.
Character sheet – Bottom half (Below the Fold)
Contains a list of all your Traits, Feats, Features and Proficiencies as well as all your armor, weapons, equipment, treasure and magic items – tracking your wealth and weight carried.

 

UPDATE: The character sheets on this page are an older version. For the most recent auto-calculate Character Sheets click HERE.

Download your free 8 page “D&D 5E Character FolioHERE.
Download complete box by box instructions on filling in the folio HERE.
If you need more room for trait, feat or feature descriptions, a separate “Traits – Feats – Features” page can be downloaded HERE.
Go to the “D&D 5E – Class Reference Sheets” page HERE to download your Class Reference Sheets. These were created to be companion sheets to the character folio.

This Folio provides you a way to track each entry on the first page “Character Sheet”. Everything on that page can be described and tracked on the following pages. This includes all the information required to come up with all the values and modifiers as well as information as to what character level you were when you received it and where it came form.

You can fill them out by hand.
Although you will be missing out on the automatic calculations, if you choose to print out blank sheets and fill it all out with a pencil you can. The instructions walk you through every box with instructions on how to fill them by hand as well as on a computer.

It works for any race or background.
You can use any home-brew race or background. It makes no assumptions based on race or background.

It works for any subclass.
You can use any official class (including Artificer) but it makes no assumption regarding subclass, so you can use subclasses from any source or home-brew.

This works just as well for single class as it does for multi class.
Most character sheets (including the previous ones I have made) that are made for multiclass are more complicated than necessary for a single class character. And those made for a single class don’t work at all for a multiple class character. I tried hard to make this one work for both and still remain simple for single class characters.

You can fold them or cut them in half.
These pages are sized to print on 8 1/2” x 11” paper. There is a horizontal line in the center of each page. You can fold the page along this line, or cut the page in half along this line turning these into 8 1/2” x 5 1/2” sheets.

You can turn off the lines.
On each page, wherever you can enter notes, there are lines you can use. These lines are on a separate layer for each page. If you are not filling these pages in by hand, you may want to turn off these layers. (How to turn layers off varies with the PDF viewer you are using – you can look up how to do that on-line.)

You also need a Class Reference Sheet.
In addition to this Character folio, I recommend that you also use a separate sheet for spells and other information in regard to your specific class and subclass. I have created “D&D 5E – Class Reference Sheets” as a companion to the Character Folio. You can find them on the “D&D 5E – Class Reference Sheets” page HERE.

Quick Start
I will soon be posting a set of ready to play first level Character Folios, one for each class.

Revision #1, 4/8/2023: Updated the Character Folio and the Instructions with corrections and minor revisions.

Revision #3, 5/3/2023: Minor revisions to the Character Folio. (Thanks to my subscribers Evocatas.)

Revision #4, 10/15/2023: Embedded fonts into the Character Folio. (Thanks to Brian Neubauer.)

D&D 5E – Class Reference Sheets

D&D 5E – Class Reference Sheets

These “D&D 5E – Class Reference Sheets” were created to supplement my new “D&D 5E – Character Sheet and Folio” (You can find it on the “D&D 5E – Character Sheet and Folio” page HERE.) but you may find them useful regardless of the Character Sheet you are using.

There is a separate file that you can download for every subclass in the Player’s Handbook (PHB). There is also a “Generic” sheet for each class for you to use if you haven’t yet decided on your subclass – or if you are using a subclass from some other source. There are also files for the Artificer Class published in Eberron: Rising From the Last War. I have tried to keep each of these to one page, but several are two pages.

Artificer: Alchemist, Artillerist, Battle Smith, Generic
Barbarian Path: Berserker, Totem Warrior, Generic
Bard College: Lore, Valor, Generic
Cleric Domain: Knowledge, Life, Light, Nature, Tempest, Trickery, War, Generic
Druid Circle: Land, Moon, Generic
Fighter: Champion, Battle Master, Eldritch Knight, Generic
Monk Way: Shadow, Four Elemens, Open Hand, Generic
Paladin Oath Devotion: Ancients, Vengeance, Generic
Ranger: Beast Master, Hunter, Generic
Rogue: Arcane Trickster, Assassin, Thief, Generic
Sorcerer: Draconic Bloodline, Wild Magic, Generic
Warlock Patron: Archfey, Fiend, Great Old One, Generic
Wizard School: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation, Generic

Revision #1, 4/8/2023: Added a sheet for a Wizard to list more spellbook spells. Download it HERE.

Revision #2, 3/3/2024: Corrected Artificer’s subclass Reference Sheets

These will calculate spells known, cantrips known, spell save DC, spell attack modifier and other things for each spell casting subclass. It also calculates things like rages, bardic inspiration, channel divinity, wild shape, Ki points, divine sense, sneak attack, sorcerey points, arcane recovery, and more.

For it to do the calculations, you must enter your character’s class level. Note that if your character has levels in multiple classes this will be the levels you have in this class and not your total character level. For some calculations you may also need to enter your proficiency bonus and an ability modifier.

There is room for you to list your spells. There should be enough room for more than just the spell name. What I do is enter a symbol to indicate if the spell is (C) concentration, (R) ritual, or sometimes (T) casting time. If the spell isn’t from the PHB there is room to indicate which book it is in. For the Cleric, and some others, when you get to higher levels there may not be enough room to list all available spells, but there should be room enough to list the ones you use the most.

Enjoy!

5E MultiClass Character Sheets (with Artificer)

After many requests, I finally got around to adding the Artificer to my MultiClass Character sheet.

Download your free 17 page MultiClass Player Character Sheet HERE.

This has 4 general pages plus an additional 13 pages – one for each class.

I posted the single class Artificer Character Sheet a couple of years ago. You can find it HERE.

This can all be printed blank and filled out with a pencil, or you can fill in the forms on your computer and most of the calculations will be done for you. You can download box-by-box instructions on filling this out HERE.

Enjoy.

Revision #1, 5/2/2023: Fixed the AC not displaying on page 1 when “no armor” is selected on page 2.

D&D 5E – Character Wealth per Level

If a character doesn’t start at level 1, what should they start with in terms of gold and magic items?

Whenever a PC dies and the player rolls up a new character, I always have the new character start at the same level as the rest of the party. The same goes whenever a new player joins an existing game. So when they roll up their new higher level character I have them start with their first level inventory and any appropriate equipment based on their class and level. I also give them magic items similar in power to the items the other PCs have.

However, sometimes it is not that easy. That is when I use the following.

Starting Gold:

I give them gold based on their level. They start with their level 1 gold based on their class, and then add the following gold based on their starting level.

Level Gold
1 0
2 376
3 751
4 1,504
5 2,632
6 16,267
7 29,902
8 43,537
9 57,172
10 70,807
11 84,442
12 156,842
13 229,242
14 301,642
15 374,042
16 446,442
17 518,842
18 1,190,892
19 1,862,942
20

2,534,992

They spend from this to equip their character. They can spend as much of their gold on magic items as they choose up to the limit shown below.

Magic Items:

I use this for Magic Item Prices:
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view

Note that this is for newly created characters only.
Your character gets 2 points for each character level. You can buy magic items from the provided list (I often modify the list based on the campaign) based on the chart below.

Rarity Cost
Common 2 points
Uncommon 4 points
Rare 8 points
Very Rare 16 points
Legendary 36 points

You can’t have more than one of any non-consumable magic item. For every combat item you get, you must get at least one noncombat item before selecting another combat item.

Example: If you are 8th level you will have 16 points to spend. You can get 1 very rare, or 2 rare, or 8 common, or 1 rare and 1 uncommon and 2 common magic items, or any other combination that adds up to 16. Half or more must be noncombat items.

D&D 5E – Character Sheet with Dice Rolling

5E – Dice Rolling Character Sheets

The pandemic has made a change to the way I am running D&D games. Running a virtual game of Dungeons and Dragons made me realize how useful it would be if your Player’s Character Sheet would roll your the dice for you. So I took my Character Sheets (you can find then HERE) and figured a way to to add dice rolling. These are my results..

Download a sheet by clicking on the underlined word.

DICE ROLLING Character Sheets: For each class there is a 4 page character sheet: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Class Feature Sheets: These are the same feature sheets that are available on my previous Character Sheets post, repeated here for your convenience. Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Simple DICE ROLLING Character Sheet:This is a 2 page character sheet if you don’t need the class information: download it  HERE
Multi-class DICE ROLLING Character Sheet:This has 4 general pages plus an additional 12 pages – one for each class in the Player’s Handbook: download it HERE

Magic Item Record Sheet: The character sheets may not provide enough space to track all of your character’s magic items. If your character requires more space than available on this one page simply copy the file under a different name for each page required. You can scroll the text if the magic item description is too long to fit in the box. If you intend to print the page you should abbreviate long descriptions to fit in a single box, or split the description across two or more boxes. download it HERE

Using the Dice Rollers

I tried several free PDF viewers, and the one that works best with these is Adobe Reader. I recommend you download your Character Sheet and use Adobe Reader to fill it out.

Box by box instructions for filling in the Character Sheets can be found HERE. The only difference is that on these sheets clicking on any red text will generate and display a dice roll.

On the upper right corner of each page there is spot that looks like this  #____   Previously, this is where you could put a version number if you had multiple versions of the same sheet. This has been re-purposed to display the results of any dice roll you may indicate just below that line. For example if you enter 4d12+6 and then click on the red = sign it will roll four 12 sided dice, add them together and add 6 to the total. Above the line it will display the results of that roll. Above that it will show the result of each die rolled. This same space on page 1 is also used to display the results of an ability check, a saving throw, a skill check, or an initiative check. The results of an initiative check will also be displayed in the initiative box. You can override the number in the initiative box by typing in a different number if need be.

The attack bonus box for each weapon will now roll 1d20 and add the attack bonus to the roll. It displays the result of the roll in the same box. There is also an ADV (advantage) and a DIS (disadvantage) box that you can check to roll 2d20 and pick the highest (for advantage) or lowest (for disadvantage) of the two before adding the attack bonus. If a natural 1 is rolled (for advantage two natural 1s must be rolled) it will display MISS in red letters. If a natural 20 is rolled (for disadvantage two natural 20s must rolled) it will display HIT in green letters and will check the CRIT box.

The damage box for each weapon will now roll the indicated number of dice of the indicated size and add the indicated bonus. It displays the result of the roll in the same box. It also shows the results of each individual die roll. If the CRIT (critiacl hit) box is checked the number of dice rolled will be doubled.

For spellcasting characters, clicking on the spell attack modifier (on page 4) will make a spell attack roll and display the results of that roll on the #____ line at the top of that page.

D&D 5E – Magic Item Record Sheet

I have come to realise that my character record sheets (HERE) do not provide enough space to track all of the magic items your character may acquire during your campaign. Rather than adding this sheet to those character record sheets, I am providing this sheet as a separate download. If your character requires more space than available on this page simply copy the file under a different name for each page required.

This is a form-fallible Magic Item Record Sheet for keeping a list with descriptions of your Dungeons and Dragons player character’s magic items.

This was created for use on your monitor during play; you can scroll the text if the magic item description is too long to fit in the box. If you intend to print the page you should abbreviate long descriptions to fit in a single box, or split the description across two or more boxes.

Enjoy!

D&D 5E – Multiclass Spellcasting

There is a lot of confusion regarding how to calculate the number of spell slots you get when you multiclass. This is my attempt at explaining it.

Spells Known and Prepared:
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Spell Slots from the “Spellcasting” class feature:
• Add together all your levels in the bard, cleric, druid, sorcerer, and wizard classes;
• If you have one or more levels in the artificer class, add half these levels (rounded up);
• If you have two or more levels in the paladin class, add half these levels (rounded down);
• If you have two or more levels in the ranger class, add half these levels (rounded down);
• If you have three or more levels in the fighter (eldritch knight) class, add one third these levels (rounded down);
• If you have three or more levels in the rogue (arcane trickster) class, add one third these levels (rounded down);
Use this total to determine your spell slots by consulting the “Multiclass Spellcaster: Spell Slots Per Spell Level” table (PHB p. 165).

Note regarding Warlocks:
Warlocks do not have the “Spellcasting” class feature. Their spells come from the “Pact Magic” class feature. You track warlock spell slots separately from any class with the “spellcasting” class feature. However, you can cast any spell that is available for you to cast form any class using any spell slot of the appropriate level on your list of available warlock spell slots.