Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

Category Archives: Reference Material

D&D 5E – Encounter Size Tables

Tables for Determining Encounter Size

This is for Dungeon Masters. I created it a few months ago and have found it very useful when creating encounters for my 5th Edition Dungeons and Dragons games. Using guidelines found in the Dungeon Master’s Guide I worked on the math to come up with simple tables that I could reference to make the encounter neither too hard nor too easy for my Player Characters.

There are separate tables for 3, 4, 5, or 6 characters of any level (1 through 20). Just find the table for the number of PCs – their average character level – and if you want it to be an easy, medium, hard or deadly encounter. There is also an “Any Level” encounter table if you want to use that. Then read across the table to find how many monsters you will need based on the monsters challenge rating (CR).

This makes for a lot of tables. Each of these single page PDF files has a separate table for Any Level encounters, Easy encounters, Medium encounters, Hard encounters, and Deadly encounters.

PC Levels 1-5 for 3 characters: Download HERE
PC Levels 1-5 for 4 characters: Download HERE
PC Levels 1-5 for 5 characters: Download HERE
PC Levels 1-5 for 6 characters: Download HERE
PC Levels 6-10 for 3 characters: Download HERE
PC Levels 6-10 for 4 characters: Download HERE
PC Levels 6-10 for 5 characters: Download HERE
PC Levels 6-10 for 6 characters: Download HERE
PC Levels 11-15 for 3 characters: Download HERE
PC Levels 11-15 for 4 characters: Download HERE
PC Levels 11-15 for 5 characters: Download HERE
PC Levels 11-15 for 6 characters: Download HERE
PC Levels 16-20 for 3 characters: Download HERE
PC Levels 16-20 for 4 characters: Download HERE
PC Levels 16-20 for 5 characters: Download HERE
PC Levels 16-20 for 6 characters: Download HERE

There is also a single PDF file that contains all of the above: Download HERE

If you find these useful let me know.
Enjoy!

D&D 5E – Character Sheet with Dice Rolling

5E – Dice Rolling Character Sheets

The pandemic has made a change to the way I am running D&D games. Running a virtual game of Dungeons and Dragons made me realize how useful it would be if your Player’s Character Sheet would roll your the dice for you. So I took my Character Sheets (you can find then HERE) and figured a way to to add dice rolling. These are my results..

Download a sheet by clicking on the underlined word.

DICE ROLLING Character Sheets: For each class there is a 4 page character sheet: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Class Feature Sheets: These are the same feature sheets that are available on my previous Character Sheets post, repeated here for your convenience. Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
Simple DICE ROLLING Character Sheet:This is a 2 page character sheet if you don’t need the class information: download it  HERE
Multi-class DICE ROLLING Character Sheet:This has 4 general pages plus an additional 12 pages – one for each class in the Player’s Handbook: download it HERE

Magic Item Record Sheet: The character sheets may not provide enough space to track all of your character’s magic items. If your character requires more space than available on this one page simply copy the file under a different name for each page required. You can scroll the text if the magic item description is too long to fit in the box. If you intend to print the page you should abbreviate long descriptions to fit in a single box, or split the description across two or more boxes. download it HERE

Using the Dice Rollers

I tried several free PDF viewers, and the one that works best with these is Adobe Reader. I recommend you download your Character Sheet and use Adobe Reader to fill it out.

Box by box instructions for filling in the Character Sheets can be found HERE. The only difference is that on these sheets clicking on any red text will generate and display a dice roll.

On the upper right corner of each page there is spot that looks like this  #____   Previously, this is where you could put a version number if you had multiple versions of the same sheet. This has been re-purposed to display the results of any dice roll you may indicate just below that line. For example if you enter 4d12+6 and then click on the red = sign it will roll four 12 sided dice, add them together and add 6 to the total. Above the line it will display the results of that roll. Above that it will show the result of each die rolled. This same space on page 1 is also used to display the results of an ability check, a saving throw, a skill check, or an initiative check. The results of an initiative check will also be displayed in the initiative box. You can override the number in the initiative box by typing in a different number if need be.

The attack bonus box for each weapon will now roll 1d20 and add the attack bonus to the roll. It displays the result of the roll in the same box. There is also an ADV (advantage) and a DIS (disadvantage) box that you can check to roll 2d20 and pick the highest (for advantage) or lowest (for disadvantage) of the two before adding the attack bonus. If a natural 1 is rolled (for advantage two natural 1s must be rolled) it will display MISS in red letters. If a natural 20 is rolled (for disadvantage two natural 20s must rolled) it will display HIT in green letters and will check the CRIT box.

The damage box for each weapon will now roll the indicated number of dice of the indicated size and add the indicated bonus. It displays the result of the roll in the same box. It also shows the results of each individual die roll. If the CRIT (critiacl hit) box is checked the number of dice rolled will be doubled.

For spellcasting characters, clicking on the spell attack modifier (on page 4) will make a spell attack roll and display the results of that roll on the #____ line at the top of that page.

D&D 5E – Magic Item Record Sheet

I have come to realise that my character record sheets (HERE) do not provide enough space to track all of the magic items your character may acquire during your campaign. Rather than adding this sheet to those character record sheets, I am providing this sheet as a separate download. If your character requires more space than available on this page simply copy the file under a different name for each page required.

This is a form-fallible Magic Item Record Sheet for keeping a list with descriptions of your Dungeons and Dragons player character’s magic items.

This was created for use on your monitor during play; you can scroll the text if the magic item description is too long to fit in the box. If you intend to print the page you should abbreviate long descriptions to fit in a single box, or split the description across two or more boxes.

Enjoy!

D&D 5E – Starting Equipment

What equipment do I start with?

Many that are new to this game find equipping their character to be difficult. Even using an on-line tool such as “D&D Beyond” can be confusing.

It’s really fairly simple. First you must choose a class and a background for your character. Here is an example using the 5E version of the Player’s Hand Book to equip a Cleric with an Acolyte background:

-EITHER-
If you want to simply use the standard equipment do this:
1) Go to the “Class Features” section for your chosen class (“Cleric” in this example is on page 57). Look under “Equipment” in this section to find your list of starting equipment.
2) Then go to the section for the background that you have chosen (“Acolyte” in this example is on page 127). Look under “Equipment” in this section to find a list of the rest of your equipment and starting gold pieces.

-OR-
If you would rather select all of your own equipment you can do this:
1) Go to the “STARTING WEALTH BY CLASS” table (on page 143) to determine your starting gold. For a cleric it reads 5d4 x 10gp. You simply roll five 4 sided dice, add the result together and multiply by 10.
2) Go shopping! Using the tables for “Armor”(p. 145), “Weapons”(p. 149), “Adventuring Gear”(p. 150) and “Tools”(p. 154). You can equip your character using your starting gold to purchase what you like. You will not likely want to buy a mount or other animal, tack, harness, drawn vehicle, or any trade goods – but if you do there are tables with prices listed for those as well.

-OR-
If if you want me to do it for you:
1) Go to my post HERE
2) Download a Ready-To-Play first level character sheet for whichever race and class you want to play. If you don’t want to use my sheet, you can just reference the equipment on page 2 to use on your preferred character sheet.

Now your character is equipped to start his first adventure!

D&D 5E – 3D Distances Table

How to easily determine the distance between points in 3D space.

“My character is 50 feet away from the base of a 60 foot cliff and firing my shortbow (range 80/320). How far away is the target standing on top of the cliff? Do I have to roll at disadvantage or is it still short range?”
“I have a fly speed of 60 feet. My opponent is flying 45 feet away (as measured on the battlemat) and is also 25 feet higher than me. Can I fly to within 5 foot of him on my turn?”

I have been using a simple technique to quickly determine the distance at my table. First I determine the horizontal distance and the vertical distance. Take 1/2 the shorter of the two (rounded down) and add it to the longer. When all of these distances are in 5 foot increments and the distances are less than 50 feet it works fairly well, but it obviously has its limitations.

Another option is to use the Pythagorean theorem, but my math isn’t all that good.

You could have a calculator at the table. One with trig functions would be useful.

Some people keep a link to a Pythagorean Theorem Calculator website on their device. Here is a good one:
https://www.omnicalculator.com/math/pythagorean-theorem

I decided that the easiest way for me would be to have a simple look-up table printed out and available at the table when we played, so I created this one.

Download your free copy HERE

D&D 5E – Races

To the best of my knowledge, the list below contains all the official races for fifth edition dungeons and dragons (as of June 3, 2020). There are several Plane Shift and Unearthed Acana (UA) Player Races, buy I have not included these because they are not considered official fifth edition content.

These are the books where the races can be found:

Acquisitions Incorporated (AI),  Dungeon Master’s Guide  (DMG), Eberron: Rising from the Last War (ERftLW), Elemental Evil Player’s Companion (EEPC), Guildmaster’s Guide to Ravnica (GGtR), Locathah Rising (LR), Mordenkainen’s Tome of Foes (MToF), Mythic Odesseys of Theros (MOoT), One Grung Above (OGA), Player’s Handbook (PHB), Princes of the Apocalypse (PotA), Sword Coast Adventurer’s Guide (SCAG), The Tortle Package (TP), Volo’s Guide to Monsters (VGtM), Wayfinder’s Guide to Eberron (WGtE)

  • Aarakocra (EEPC)
  • Aasimar: Basic (DMG)
  • Aasimar: Protector, Scourge, Fallen (VGtM)
  • Bugbear (VGtM) , (ERftLW)
  • Centaur (GGtR),  (MOoT)
  • Changeling (ERftLW), (WGtE)
  • Deep Gnome/Svirfneblin  (EEPC), (SCAG), (MToF)
  • Dragonborn (PHB)
  • Dwarf: Duergar (SCAG), (MToF)
  • Dwarf: Mountain or Hill (PHB)
  • Elf: Eladrin, Sea Elf, or Shadar-kai (MToF)
  • Elf: High, Wood, or Drow (PHB)
  • Firbolg (VGtM)
  • Genasi (PotA), (EEPC)
  • Gith: Githyanki or Githzerai (MToF)
  • Gnome (PHB)
  • Goblin (VGtM), (GGtR), (ERftLW)
  • Goliath (VGtM), (EEPC)
  • Grung (OGA)
  • Half-Elf (PHB)
  • Half-Elf: Variant (SCAG)
  • Halfling: Ghostwise (SCAG)
  • Halfling: Lightfoot or Stout (PHB)
  • Half-Orc (PHB)
  • Hobgoblin (VGtM), (ERftLW)
  • Human: standard or variant (PHB)
  • Kalashtar (ERftLW), (WGtE)
  • Kenku (VGtM)
  • Kobold (VGtM)
  • Leonin (MOoT)
  • Lizardfolk (VGtM)
  • Locathah (LR)
  • Loxodon (GGtR)
  • Minotaur (GGtR), (MOoT)
  • Orc (VGtM)
  • Orc: Eberron (ERftLW)
  • Satyr (MOoT)
  • Shifter (ERftLW), (WGtE)
  • Simic Hybrid (GGtR)
  • Tabaxi (VGtM)
  • Tiefling (PHB)
  • Tiefling: Bloodline Variants (MToF)
  • Tiefling: Winged Variant (SCAG)
  • Tortle (TP)
  • Triton (VGtM)
  • Verdan (AI)
  • Warforged (ERftLW), (WGtE)
  • Yuan-Ti: Pureblood (VGtM)

D&D 5E – Subclasses

To the best of my knowledge, the table below contains all the official subclasses for fifth edition dungeons and dragons (as of May 24, 2020). There are several Unearthed Acana (UA) subclasses, buy I have not included these because UA is not considered official fifth edition content.

These are the books where the subclasses can be found.

Eberron Rising from the Last War (ERftLW), Explorer’s Guide to Wildmount (EGtW), Guildmasters’ Guide to Ravnica (GGtR), Player’s Handbook (PHB), Sword Coast Adventure’s Guide (SCAG) and Xanathar’s Guide to Everything (XGtE)

Artificer
Alchemist ERftLW (p. 58)
Artillerist ERftLW (p. 59)
Battle Smith ERftLW (p. 60)
Barbarian
Path of the Ancestral Guardian XGtE (p. 9)
Path of the Battlerager SCAG (p. 121)
Path of the Berserker PHB (p. 49)
Path of the Storm Herald XGtE (p. 10)
Path of the Totem Warrior – Bear PHB (p. 50)
Path of the Totem Warrior – Eagle PHB (p. 50)
Path of the Totem Warrior – Elk SCAG (p. 122)
Path of the Totem Warrior – Tiger SCAG (p. 122)
Path of the Totem Warrior – Wolf PHB (p. 50)
Path of the Zealot XGtE (p. 11)
Bard
College of Glamour XGtE (p. 14)
College of Lore PHB (p. 54)
College of Swords XGtE (p. 15)
College of Valor PHB (p. 55)
College of Whispers XGtE (p. 16)
Cleric
Arcana Domain SCAG (p. 125)
Death Domain DMG (p. 96)
Forge Domain XGtE (p. 18)
Grave Domain XGtE (p. 19)
Knowledge Domain PHB (p. 59)
Life Domain PHB (p. 60)
Light Domain PHB (p. 60)
Nature Domain PHB (p. 61)
Order Domain GGtR (p. 25)
Tempest Domain PHB (p. 62)
Trickery Domain PHB (p. 62)
War Domain PHB (p. 63)
Druid
Circle of Dreams XGtE (p. 22)
Circle of the Land PHB (p. 68)
Circle of the Moon PHB (p. 69)
Circle of the Shepherd XGtE (p. 23)
Circle of Spores GGtR (p. 26)
Fighter
Arcane Archer XGtE (p. 28)
Battle Master PHB (p. 73)
Cavalier XGtE (p. 30)
Champion PHB (p. 72)
Echo Knight EGtW (p. 183)
Eldrich Knight PHB (p. 74)
Purple Dragon Knight SCAG (p. 128)
Samurai XGtE (p. 31)
Monk
Way of the Drunken Master XGtE (p. 33)
Way of the Four Elements PHB (p. 80)
Way of the Kensei XGtE (p. 34)
Way of the Long Death SCAG (p. 130)
Way of the Open Hand PHB (p. 79)
Way of the Shadow PHB (p. 80)
Way of the Sun Soul XGtE (p. 35)
SCAG (p. 131)
Paladin
Oath of the Ancients PHB (p.  60)
Oath of Conquest XGtE (p. 37)
Oath of the Crown SCAG (p. 132)
Oath of Devotion PHB (p. 85)
Oath of the Oathbreaker DMG (p. 97)
Oath of Redemption XGtE (p. 38)
Oath of Vengence PHB (p. 87)
Ranger
Beast Master PHB (p. 93)
Gloom Stalker XGtE (p. 41)
Horizon Walker XGtE (p. 42)
Hunter PHB (p. 93)
Monster Slayer XGtE (p. 43)
Rogue
Arcane Trickster PHB (p. 97)
Assassin PHB (p. 97)
Inquisitive XGtE (p. 45)
Mastermind XGtE (p. 46)
SCAG (p. 135)
Scout XGtE (p. 47)
Swashbuckler XGtE (p. 47)
SCAG (p. 135)
Thief PHB (p. 97)
Sorcerer
Divine Soul XGtE (p. 50)
Draconic Bloodline PHB (p. 102)
Shadow Sorcery XGtE (p. 50)
Storm Sorcery XGtE (p. 51)
SCAG (p. 137)
Wild Magic PHB (p. 103)
Warlock
The Archfey PHB (p. 108)
The Celestial XGtE (p. 54)
The Fiend PHB (p. 109)
The Great Old one PHB (p. 109)
The Hexblade XGtE (p. 55)
The Undying SCAG (p. 139)
Wizard
School of Abjuration PHB (p. 115)
School of Bladesinging SCAG (p. 141)
School of Chronurgy Magic EGtW (p. 184)
School of Conjuration PHB (p. 116)
School of Divination PHB (p. 116)
School of Enchantment PHB (p. 117)
School of Evocation PHB (p. 117)
School of Graviturgy Magic EGtW (p. 185)
School of Illusion PHB (p. 118)
School of Necromancy PHB (p. 118)
School of Transmutation PHB (p. 119)
School of War Magic XGtE (p. 59)

Some official books also contain re-skins. These aren’t new subclasses but present some different options for some official subclasses. (Thank you to Matt Paluch).

New Subclass Reskin of
Bard
College of Fochlucan (SCAG p.123) College of Lore (PHB)
College of New Olamn (SCAG p.123) College of Lore (PHB)
College of the Herald (SCAG p.124) College of Lore (PHB)
Druid
The Circle of Swords (SCAG p.127) Circle of Moon (PHB)
Circle of Land – Forest (PHB)
The Moonshea Circles (SCAG p. 127) Circle of Land – Coast, Forest, or Mountain (PHB)
Monk
Order of the Dark Moon SCAG (p. 129) Way of Shadow (PHB)
Order of the Hin Fist (SCAG p. 129) Way of the Open Hand (PHB)
Order of the Yellow Rose (SCAG p. 129) Way of the Open Hand (PHB)
Paladin
Order of the Companion (SCAG p. 132) Oath of Crown (SCAG)
Oath of Devotion (PHB)
Order of the Gilded Eye (SCAG p. 132) Oath of Devotion (PHB)
Oath of Vengeance (PHB)
Order of Samular (SCAG p. 132) Oath of the Crown (SCAG)
Any Class
Izzet League member (GGtR p.66) Any PC with a Spellcasting or Pact Magic class feature has access to League-only spells.

 

D&D 5E – Artificer Character Sheet

ARTIFICER

Download your free Dungeons and Dragons Fifth Edition Artificer Character Sheet HERE.

This is  a form-fillable character sheet I created for the Artificer Class published in “Eberron: Rising From the Last War“.

You can find box-by-box instructions on how to fill out this and download Character Sheets for the classes found in the Player’s Handbook HERE.

Class Feature Sheet: This contains one page for each Artificer sub-class, Alchemist, Artillerist and Battle Smith. The information on these pages is intended as a reminder of the major effects of each of the features. As such, the feature descriptions are abbreviated. Please refer to “Eberron: Rising From the Last War“ for the full descriptions. download it HERE:

Update #1: 6/4/2020 Revised Artificer Character Sheet
Added “Spells Prepared” to page 4.

D&D 5E – Armor Class (AC)

There are a lot of different things that can affect your character’s AC. New players sometimes struggle with this and even experienced players can sometimes get it wrong. Here is a checklist that might help.

How to calculate your Armor Class (AC)

First you calculate what armor class you get from your armor, then add your shield and lastly add any other bonuses or penalties you may have.

A) Figure your Base Armor Class. This depends on what type of armor you are wearing.

No Armor
• Start with 10.
• Add your Dexterity Modifier. Note that this can be a negative number.
• If you are a Barbarian you also add your Constitution Modifier.
• If you are a Monk you also add your Wisdom Modifier.
This total will be your base armor class.

Light Armor
• Start with your Dexterity Modifier. Note that this can be a negative number.
• If you have Padded or Leather armor add 11.
• If you have Studded leather armor add 12.
This total will be your base armor class.

Medium Armor
• If your Dexterity Modifier is 2 or higher, Start with 2.
• If your Dexterity Modifier is 1 or lower, Start with your Dexterity Modifier. Note that this can be a negative number.
• If you have Hide armor add 12.
• If you have Chain shirt armor add 13.
• If you have Scale mail or Breastplate armor add 14.
• If you have Half plate armor add 15.
This total will be your base armor class.

Heavy Armor
• If you have Ring mail armor your base armor class is 14.
• If you have Chain mail armor your base armor class is 16.
• If you have Splint armor your base armor class is 17.
• If you have Plate armor your base armor class is 18.

B) Add your shield if you are using one.
• If you have a Shield add 2 to your base armor class.

C) Add any magical adjustments.
• If you are using magical armor add it’s magical bonus.
• If you are using a magical shield add it’s magical bonus.
• If you have any other magical items or magical adjustments to you armor class add those.

D) Add any miscellaneous adjustments.
• If there are any rules or features of the game that add or subtract from your armor class add those.

The total of all of this will be your armor class (AC).

D&D 5E – Multiclass Spellcasting

There is a lot of confusion regarding how to calculate the number of spell slots you get when you multiclass. This is my attempt at explaining it.

Spells Known and Prepared:
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.

Spell Slots from the “Spellcasting” class feature:
• Add together all your levels in the bard, cleric, druid, sorcerer, and wizard classes;
• If you have one or more levels in the artificer class, add half these levels (rounded up);
• If you have two or more levels in the paladin class, add half these levels (rounded down);
• If you have two or more levels in the ranger class, add half these levels (rounded down);
• If you have three or more levels in the fighter (eldritch knight) class, add one third these levels (rounded down);
• If you have three or more levels in the rogue (arcane trickster) class, add one third these levels (rounded down);
Use this total to determine your spell slots by consulting the “Multiclass Spellcaster: Spell Slots Per Spell Level” table (PHB p. 165).

Note regarding Warlocks:
Warlocks do not have the “Spellcasting” class feature. Their spells come from the “Pact Magic” class feature. You track warlock spell slots separately from any class with the “spellcasting” class feature. However, you can cast any spell that is available for you to cast form any class using any spell slot of the appropriate level on your list of available warlock spell slots.