Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

D&D 5E – Pre-made Character Sheets

I just discovered this great resource from the Digital Dungenmaster. He has made available Pre-made Character Sheets for levels 1-20, every class and every archetype.

You can find them HERE.

D&D 5E – Starting Equipment

What equipment do I start with?

Many that are new to this game find equipping their character to be difficult. Even using an on-line tool such as “D&D Beyond” can be confusing.

It’s really fairly simple. First you must choose a class and a background for your character. Here is an example using the 5E version of the Player’s Hand Book to equip a Cleric with an Acolyte background:

If you want to simply use the standard equipment do this:
1) Go to the “Class Features” section for your chosen class (“Cleric” in this example is on page 57). Look under “Equipment” in this section to find your list of starting equipment.
2) Then go to the section for the background that you have chosen (“Acolyte” in this example is on page 127). Look under “Equipment” in this section to find a list of the rest of your equipment and starting gold pieces.

If you would rather select all of your own equipment you can do this:
1) Go to the “STARTING WEALTH BY CLASS” table (on page 143) to determine your starting gold. For a cleric it reads 5d4 x 10gp. You simply roll five 4 sided dice, add the result together and multiply by 10.
2) Go shopping! Using the tables for “Armor”(p. 145), “Weapons”(p. 149), “Adventuring Gear”(p. 150) and “Tools”(p. 154). You can equip your character using your starting gold to purchase what you like. You will not likely want to buy a mount or other animal, tack, harness, drawn vehicle, or any trade goods – but if you do there are tables with prices listed for those as well.

If if you want me to do it for you:
1) Go to my post HERE
2) Download a Ready-To-Play first level character sheet for whichever race and class you want to play. If you don’t want to use my sheet, you can just reference the equipment on page 2 to use on your preferred character sheet.

Now your character is equipped to start his first adventure!

D&D 5E – 3D Distances Table

How to easily determine the distance between points in 3D space.

“My character is 50 feet away from the base of a 60 foot cliff and firing my shortbow (range 80/320). How far away is the target standing on top of the cliff? Do I have to roll at disadvantage or is it still short range?”
“I have a fly speed of 60 feet. My opponent is flying 45 feet away (as measured on the battlemat) and is also 25 feet higher than me. Can I fly to within 5 foot of him on my turn?”

I have been using a simple technique to quickly determine the distance at my table. First I determine the horizontal distance and the vertical distance. Take 1/2 the shorter of the two (rounded down) and add it to the longer. When all of these distances are in 5 foot increments and the distances are less than 50 feet it works fairly well, but it obviously has its limitations.

Another option is to use the Pythagorean theorem, but my math isn’t all that good.

You could have a calculator at the table. One with trig functions would be useful.

Some people keep a link to a Pythagorean Theorem Calculator website on their device. Here is a good one:

I decided that the easiest way for me would be to have a simple look-up table printed out and available at the table when we played, so I created this one.

Download your free copy HERE

D&D 5E – Simplified Rules

5.0-EZ Version 6

Download your free copy here.

This version contains several minor corrections to the previous version.

This is a supplement to fifth edition dungeons and dragons for those who prefer simpler rules or want an easy way to introduce the game to new players.

If you sometimes feel that the fifth edition Dungeons and Dragons rules are too complicated, this is for you. I created this set of house rules to simplify character creation and advancement among other things. It also introduces a whole new way to select and track the casting of magic spells.
One thing I tried very hard to do was keep the characters levels and power as close as possible to the Player’s Handbook characters so that if you play using these rules, you can still use published 5th edition adventures, and the monsters will require little or no modifications



D&D 5E – Multiclass Spell Slot Calculator

I ran across this excellent spell slot calculator and felt like I had to share it. I don’t know who created it, if anyone knows, please let me know so I can thank them give them credit.

The link to the site is HERE

D&D 5E – Races

To the best of my knowledge, the list below contains all the official races for fifth edition dungeons and dragons (as of June 3, 2020). There are several Plane Shift and Unearthed Acana (UA) Player Races, buy I have not included these because they are not considered official fifth edition content.

These are the books where the races can be found:

Acquisitions Incorporated (AI),  Dungeon Master’s Guide  (DMG), Eberron: Rising from the Last War (ERftLW), Elemental Evil Player’s Companion (EEPC), Guildmaster’s Guide to Ravnica (GGtR), Locathah Rising (LR), Mordenkainen’s Tome of Foes (MToF), Mythic Odesseys of Theros (MOoT), One Grung Above (OGA), Player’s Handbook (PHB), Princes of the Apocalypse (PotA), Sword Coast Adventurer’s Guide (SCAG), The Tortle Package (TP), Volo’s Guide to Monsters (VGtM), Wayfinder’s Guide to Eberron (WGtE)

  • Aarakocra (EEPC)
  • Aasimar: Basic (DMG)
  • Aasimar: Protector, Scourge, Fallen (VGtM)
  • Bugbear (VGtM) , (ERftLW)
  • Centaur (GGtR),  (MOoT)
  • Changeling (ERftLW), (WGtE)
  • Deep Gnome/Svirfneblin  (EEPC), (SCAG), (MToF)
  • Dragonborn (PHB)
  • Dwarf: Duergar (SCAG), (MToF)
  • Dwarf: Mountain or Hill (PHB)
  • Elf: Eladrin, Sea Elf, or Shadar-kai (MToF)
  • Elf: High, Wood, or Drow (PHB)
  • Firbolg (VGtM)
  • Genasi (PotA), (EEPC)
  • Gith: Githyanki or Githzerai (MToF)
  • Gnome (PHB)
  • Goblin (VGtM), (GGtR), (ERftLW)
  • Goliath (VGtM), (EEPC)
  • Grung (OGA)
  • Half-Elf (PHB)
  • Half-Elf: Variant (SCAG)
  • Halfling: Ghostwise (SCAG)
  • Halfling: Lightfoot or Stout (PHB)
  • Half-Orc (PHB)
  • Hobgoblin (VGtM), (ERftLW)
  • Human: standard or variant (PHB)
  • Kalashtar (ERftLW), (WGtE)
  • Kenku (VGtM)
  • Kobold (VGtM)
  • Leonin (MOoT)
  • Lizardfolk (VGtM)
  • Locathah (LR)
  • Loxodon (GGtR)
  • Minotaur (GGtR), (MOoT)
  • Orc (VGtM)
  • Orc: Eberron (ERftLW)
  • Satyr (MOoT)
  • Shifter (ERftLW), (WGtE)
  • Simic Hybrid (GGtR)
  • Tabaxi (VGtM)
  • Tiefling (PHB)
  • Tiefling: Bloodline Variants (MToF)
  • Tiefling: Winged Variant (SCAG)
  • Tortle (TP)
  • Triton (VGtM)
  • Verdan (AI)
  • Warforged (ERftLW), (WGtE)
  • Yuan-Ti: Pureblood (VGtM)

D&D 5E – Quick Play Character Sheets – rev. 8


Ready-To-Play First Level Character Sheets

If you want a ready-to-play first level character for fifth edition dungeons and dragons, simply select your character sheet below. Pick the race and class you want, download the filled-in character sheet and you will be ready to play.

This is an update to the Quick Play Character Sheets I posted in 2014 (find them HERE). I completely overhauled them, primarily by putting them onto the latest version of my form-fallible character sheets (find them HERE). While I was at it I corrected mistakes and added more information. I also gave each character a name, added the Artificer class and added a character sketch (from images I found freely on the internet – I make no claim to them).

I used the suggested quick build from the Player’s Handbook as a guide to fill in the information.

You can change any of the information and continue to use the sheet as your character advances in level. You can find box-by-box instructions HERE.

Changing the level will only update the next level XP goal, the proficiency bonus and all of the fields that are effected by the changed proficiency bonus. You will have to make all other adjustments that may be needed for the new, higher level character.

I used the standard array [15, 14, 13, 12, 10, and 8] for ability scores. I placed the first two scores in the abilities as suggested in the Player’s Handbook for the quick build for the class, and I put the others where I thought best for the class. I then adjusted them based on the character’s race.

For all the rest of the information, I used my best judgment to create what I thought would be a “typical” build for each race and class.



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard



Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard


D&D 5E – Subclasses

To the best of my knowledge, the table below contains all the official subclasses for fifth edition dungeons and dragons (as of May 24, 2020). There are several Unearthed Acana (UA) subclasses, buy I have not included these because UA is not considered official fifth edition content.

These are the books where the subclasses can be found.

Eberron Rising from the Last War (ERftLW), Explorer’s Guide to Wildmount (EGtW), Guildmasters’ Guide to Ravnica (GGtR), Player’s Handbook (PHB), Sword Coast Adventure’s Guide (SCAG) and Xanathar’s Guide to Everything (XGtE)

Alchemist ERftLW (p. 58)
Artillerist ERftLW (p. 59)
Battle Smith ERftLW (p. 60)
Path of the Ancestral Guardian XGtE (p. 9)
Path of the Battlerager SCAG (p. 121)
Path of the Berserker PHB (p. 49)
Path of the Storm Herald XGtE (p. 10)
Path of the Totem Warrior – Bear PHB (p. 50)
Path of the Totem Warrior – Eagle PHB (p. 50)
Path of the Totem Warrior – Elk SCAG (p. 122)
Path of the Totem Warrior – Tiger SCAG (p. 122)
Path of the Totem Warrior – Wolf PHB (p. 50)
Path of the Zealot XGtE (p. 11)
College of Glamour XGtE (p. 14)
College of Lore PHB (p. 54)
College of Swords XGtE (p. 15)
College of Valor PHB (p. 55)
College of Whispers XGtE (p. 16)
Arcana Domain SCAG (p. 125)
Death Domain DMG (p. 96)
Forge Domain XGtE (p. 18)
Grave Domain XGtE (p. 19)
Knowledge Domain PHB (p. 59)
Life Domain PHB (p. 60)
Light Domain PHB (p. 60)
Nature Domain PHB (p. 61)
Order Domain GGtR (p. 25)
Tempest Domain PHB (p. 62)
Trickery Domain PHB (p. 62)
War Domain PHB (p. 63)
Circle of Dreams XGtE (p. 22)
Circle of the Land PHB (p. 68)
Circle of the Moon PHB (p. 69)
Circle of the Shepherd XGtE (p. 23)
Circle of Spores GGtR (p. 26)
Arcane Archer XGtE (p. 28)
Battle Master PHB (p. 73)
Cavalier XGtE (p. 30)
Champion PHB (p. 72)
Echo Knight EGtW (p. 183)
Eldrich Knight PHB (p. 74)
Purple Dragon Knight SCAG (p. 128)
Samurai XGtE (p. 31)
Way of the Drunken Master XGtE (p. 33)
Way of the Four Elements PHB (p. 80)
Way of the Kensei XGtE (p. 34)
Way of the Long Death SCAG (p. 130)
Way of the Open Hand PHB (p. 79)
Way of the Shadow PHB (p. 80)
Way of the Sun Soul XGtE (p. 35)
SCAG (p. 131)
Oath of the Ancients PHB (p.  60)
Oath of Conquest XGtE (p. 37)
Oath of the Crown SCAG (p. 132)
Oath of Devotion PHB (p. 85)
Oath of the Oathbreaker DMG (p. 97)
Oath of Redemption XGtE (p. 38)
Oath of Vengence PHB (p. 87)
Beast Master PHB (p. 93)
Gloom Stalker XGtE (p. 41)
Horizon Walker XGtE (p. 42)
Hunter PHB (p. 93)
Monster Slayer XGtE (p. 43)
Arcane Trickster PHB (p. 97)
Assassin PHB (p. 97)
Inquisitive XGtE (p. 45)
Mastermind XGtE (p. 46)
SCAG (p. 135)
Scout XGtE (p. 47)
Swashbuckler XGtE (p. 47)
SCAG (p. 135)
Thief PHB (p. 97)
Divine Soul XGtE (p. 50)
Draconic Bloodline PHB (p. 102)
Shadow Sorcery XGtE (p. 50)
Storm Sorcery XGtE (p. 51)
SCAG (p. 137)
Wild Magic PHB (p. 103)
The Archfey PHB (p. 108)
The Celestial XGtE (p. 54)
The Fiend PHB (p. 109)
The Great Old one PHB (p. 109)
The Hexblade XGtE (p. 55)
The Undying SCAG (p. 139)
School of Abjuration PHB (p. 115)
School of Bladesinging SCAG (p. 141)
School of Chronurgy Magic EGtW (p. 184)
School of Conjuration PHB (p. 116)
School of Divination PHB (p. 116)
School of Enchantment PHB (p. 117)
School of Evocation PHB (p. 117)
School of Graviturgy Magic EGtW (p. 185)
School of Illusion PHB (p. 118)
School of Necromancy PHB (p. 118)
School of Transmutation PHB (p. 119)
School of War Magic XGtE (p. 59)

Some official books also contain re-skins. These aren’t new subclasses but present some different options for some official subclasses. (Thank you to Matt Paluch).

New Subclass Reskin of
College of Fochlucan (SCAG p.123) College of Lore (PHB)
College of New Olamn (SCAG p.123) College of Lore (PHB)
College of the Herald (SCAG p.124) College of Lore (PHB)
The Circle of Swords (SCAG p.127) Circle of Moon (PHB)
Circle of Land – Forest (PHB)
The Moonshea Circles (SCAG p. 127) Circle of Land – Coast, Forest, or Mountain (PHB)
Order of the Dark Moon SCAG (p. 129) Way of Shadow (PHB)
Order of the Hin Fist (SCAG p. 129) Way of the Open Hand (PHB)
Order of the Yellow Rose (SCAG p. 129) Way of the Open Hand (PHB)
Order of the Companion (SCAG p. 132) Oath of Crown (SCAG)
Oath of Devotion (PHB)
Order of the Gilded Eye (SCAG p. 132) Oath of Devotion (PHB)
Oath of Vengeance (PHB)
Order of Samular (SCAG p. 132) Oath of the Crown (SCAG)
Any Class
Izzet League member (GGtR p.66) Any PC with a Spellcasting or Pact Magic class feature has access to League-only spells.


D&D 5E – Playing on a 1 Square=10′ Grid

How to Play on a 1 inch = 10 feet square grid.

I am the DM for a table top “Storm King’s Thunder” campaign. The final battle map is drawn in the book with one square = 10 feet. I usually draw the map on my battlemat with each 1 inch square = 5 feet. But this is such a large playing field that it won’t fit on my table at that scale so I am drawing it with 1 inch = 10 feet. I have occasionally done this before, but adjusting movements and attacks have always been a hassle. In anticipation of a large complicated battle I came up with this set of house rules.

To play with miniatures on a square grid where each square on the grid represents 10 feet:

Start with the rules in Variant: Playing on a Grid (PHB, page 192). Change “Each square on the grid represents 5 feet” to “Each (one inch) square on the grid represents 10 feet.”

Creature Size
For game purposes, creature sizes and speeds don’t change and if they have a 5 ft. reach they can attack creatures in adjacent squares even though creatures in adjacent squares are considered to be 10 ft. apart for all other purposes.
Gargantuan Creatures
These each occupy a 2 inch square (four 1 inch squares).
Large or Huge Creatures
These each occupy a single 1 inch square.
Medium and Small Creatures
You can have more than one medium or small creature in one square. (I recommend flat, one inch diameter, tokens rather than minis. If there is more than one creature in a square you can stack them.)
A medium or small creature occupies one 1 inch square. Up to 4 creatures of this size can occupy a single square, but they are each considered occupying the entire square. If there is more than one such creature in a square they are considered to be 5 feet apart from each other.
A single medium or small creature can not be attacked by more than 8 medium or small creatures (or 4 large or larger creatures) with 5 ft. melee attacks.
Tiny Creatures
You can stack 16 tiny creatures in one square. They are considered to be 2 1/2 ft. apart. You can have a combination of tiny and medium or small creatures. There can be a maximum of: 1 medium or small and 12 tiny, 2 medium or small and 8 tiny, or 3 medium or small and 4 tiny.

Speed and movement doesn’t change, but you can’t move into a square if you don’t have enough movement left (10 feet).
Example: If your move rate is 25 feet, you can only move 2 squares (25 ft. rounded down = 20 ft.), but if you dash you can move 5 squares (25 ft. x 2 = 50 ft.).
Medium or small creatures can move through, but not stop in, a square occupied by a Gargantuan or Huge creature but it can’t move through a square occupied by a Large creature.
Medium or small creatures can move through, or stop in if they choose to, a square occupied by fewer than 4 medium or small creatures, regardless if the occupying creatures are hostile or not. If it is occupied by 4 non-hostile creatures you can move through it but you can not stop in it.

Ranges and areas of effect:
All ranges and areas of effect are rounded down to a multiple of 10 feet (minimum of 10 feet).
Some examples: All melee attacks with a range of 5 feet will have a range of 10 ft. (or, rather, they are treated as if they were actually only 5 ft. away.) So you can attack a creature in an adjacent square with your short sword, or you could attack it with your long bow without disadvantage because, for everything other than 5 ft. melee attacks, it is 10 ft. away. For the same reason an attack on a prone creature in an adjacent square is with advantage if you make a 5 ft. melee attack (it’s 5 ft. away), but it is with a disadvantage if it is made with range weapon (it’s 10 ft. away). A blowgun’s range changes from (25/100) to (20/100). The spell Word of Recall‘s range changes from 5 ft. to 10 ft. The spell Lightning Bolt will form a line 10 ft. wide instead of 5 ft. The Gust of Wind spell will push a creature 10 ft. instead of 15 ft.

Opportunity Attacks
Your 5 ft. reach becomes 10 ft. in regard to creatures in adjacent squares. So if a hostile creature moves out of an adjacent 10 ft. square you can make an opportunity attack against it. But if it moves from within the same square you are in to an adjacent square you can not (because it will still be within range).

D&D 5E – Artificer Character Sheet


Download your free Dungeons and Dragons Fifth Edition Artificer Character Sheet HERE.

This is  a form-fillable character sheet I created for the Artificer Class published in “Eberron: Rising From the Last War“.

You can find box-by-box instructions on how to fill out this and download Character Sheets for the classes found in the Player’s Handbook HERE.

Class Feature Sheet: This contains one page for each Artificer sub-class, Alchemist, Artillerist and Battle Smith. The information on these pages is intended as a reminder of the major effects of each of the features. As such, the feature descriptions are abbreviated. Please refer to “Eberron: Rising From the Last War“ for the full descriptions. download it HERE:

Update #1: 6/4/2020 Revised Artificer Character Sheet
Added “Spells Prepared” to page 4.