A place to share thoughts and ideas about Dungeons and Dragons
August 29, 2020Posted by on
What equipment do I start with?
Many that are new to this game find equipping their character to be difficult. Even using an on-line tool such as “D&D Beyond” can be confusing.
It’s really fairly simple. First you must choose a class and a background for your character. Here is an example using the 5E version of the Player’s Hand Book to equip a Cleric with an Acolyte background:
If you want to simply use the standard equipment do this:
1) Go to the “Class Features” section for your chosen class (“Cleric” in this example is on page 57). Look under “Equipment” in this section to find your list of starting equipment.
2) Then go to the section for the background that you have chosen (“Acolyte” in this example is on page 127). Look under “Equipment” in this section to find a list of the rest of your equipment and starting gold pieces.
If you would rather select all of your own equipment you can do this:
1) Go to the “STARTING WEALTH BY CLASS” table (on page 143) to determine your starting gold. For a cleric it reads 5d4 x 10gp. You simply roll five 4 sided dice, add the result together and multiply by 10.
2) Go shopping! Using the tables for “Armor”(p. 145), “Weapons”(p. 149), “Adventuring Gear”(p. 150) and “Tools”(p. 154). You can equip your character using your starting gold to purchase what you like. You will not likely want to buy a mount or other animal, tack, harness, drawn vehicle, or any trade goods – but if you do there are tables with prices listed for those as well.
If if you want me to do it for you:
1) Go to my post HERE
2) Download a Ready-To-Play first level character sheet for whichever race and class you want to play. If you don’t want to use my sheet, you can just reference the equipment on page 2 to use on your preferred character sheet.
Now your character is equipped to start his first adventure!
July 29, 2020Posted by on
5.0-EZ Version 6
Download your free copy here.
This version contains several minor corrections to the previous version.
This is a supplement to fifth edition dungeons and dragons for those who prefer simpler rules or want an easy way to introduce the game to new players.
If you sometimes feel that the fifth edition Dungeons and Dragons rules are too complicated, this is for you. I created this set of house rules to simplify character creation and advancement among other things. It also introduces a whole new way to select and track the casting of magic spells.
One thing I tried very hard to do was keep the characters levels and power as close as possible to the Player’s Handbook characters so that if you play using these rules, you can still use published 5th edition adventures, and the monsters will require little or no modifications
June 3, 2020Posted by on
To the best of my knowledge, the list below contains all the official races for fifth edition dungeons and dragons (as of June 3, 2020). There are several Plane Shift and Unearthed Acana (UA) Player Races, buy I have not included these because they are not considered official fifth edition content.
These are the books where the races can be found:
Acquisitions Incorporated (AI), Dungeon Master’s Guide (DMG), Eberron: Rising from the Last War (ERftLW), Elemental Evil Player’s Companion (EEPC), Guildmaster’s Guide to Ravnica (GGtR), Locathah Rising (LR), Mordenkainen’s Tome of Foes (MToF), Mythic Odesseys of Theros (MOoT), One Grung Above (OGA), Player’s Handbook (PHB), Princes of the Apocalypse (PotA), Sword Coast Adventurer’s Guide (SCAG), The Tortle Package (TP), Volo’s Guide to Monsters (VGtM), Wayfinder’s Guide to Eberron (WGtE)
- Aarakocra (EEPC)
- Aasimar: Basic (DMG)
- Aasimar: Protector, Scourge, Fallen (VGtM)
- Bugbear (VGtM) , (ERftLW)
- Centaur (GGtR), (MOoT)
- Changeling (ERftLW), (WGtE)
- Deep Gnome/Svirfneblin (EEPC), (SCAG), (MToF)
- Dragonborn (PHB)
- Dwarf: Duergar (SCAG), (MToF)
- Dwarf: Mountain or Hill (PHB)
- Elf: Eladrin, Sea Elf, or Shadar-kai (MToF)
- Elf: High, Wood, or Drow (PHB)
- Firbolg (VGtM)
- Genasi (PotA), (EEPC)
- Gith: Githyanki or Githzerai (MToF)
- Gnome (PHB)
- Goblin (VGtM), (GGtR), (ERftLW)
- Goliath (VGtM), (EEPC)
- Grung (OGA)
- Half-Elf (PHB)
- Half-Elf: Variant (SCAG)
- Halfling: Ghostwise (SCAG)
- Halfling: Lightfoot or Stout (PHB)
- Half-Orc (PHB)
- Hobgoblin (VGtM), (ERftLW)
- Human: standard or variant (PHB)
- Kalashtar (ERftLW), (WGtE)
- Kenku (VGtM)
- Kobold (VGtM)
- Leonin (MOoT)
- Lizardfolk (VGtM)
- Locathah (LR)
- Loxodon (GGtR)
- Minotaur (GGtR), (MOoT)
- Orc (VGtM)
- Orc: Eberron (ERftLW)
- Satyr (MOoT)
- Shifter (ERftLW), (WGtE)
- Simic Hybrid (GGtR)
- Tabaxi (VGtM)
- Tiefling (PHB)
- Tiefling: Bloodline Variants (MToF)
- Tiefling: Winged Variant (SCAG)
- Tortle (TP)
- Triton (VGtM)
- Verdan (AI)
- Warforged (ERftLW), (WGtE)
- Yuan-Ti: Pureblood (VGtM)
May 24, 2020Posted by on
To the best of my knowledge, the table below contains all the official subclasses for fifth edition dungeons and dragons (as of May 24, 2020). There are several Unearthed Acana (UA) subclasses, buy I have not included these because UA is not considered official fifth edition content.
These are the books where the subclasses can be found.
Eberron Rising from the Last War (ERftLW), Explorer’s Guide to Wildmount (EGtW), Guildmasters’ Guide to Ravnica (GGtR), Player’s Handbook (PHB), Sword Coast Adventure’s Guide (SCAG) and Xanathar’s Guide to Everything (XGtE)
|Alchemist||ERftLW (p. 58)|
|Artillerist||ERftLW (p. 59)|
|Battle Smith||ERftLW (p. 60)|
|Path of the Ancestral Guardian||XGtE (p. 9)|
|Path of the Battlerager||SCAG (p. 121)|
|Path of the Berserker||PHB (p. 49)|
|Path of the Storm Herald||XGtE (p. 10)|
|Path of the Totem Warrior – Bear||PHB (p. 50)|
|Path of the Totem Warrior – Eagle||PHB (p. 50)|
|Path of the Totem Warrior – Elk||SCAG (p. 122)|
|Path of the Totem Warrior – Tiger||SCAG (p. 122)|
|Path of the Totem Warrior – Wolf||PHB (p. 50)|
|Path of the Zealot||XGtE (p. 11)|
|College of Glamour||XGtE (p. 14)|
|College of Lore||PHB (p. 54)|
|College of Swords||XGtE (p. 15)|
|College of Valor||PHB (p. 55)|
|College of Whispers||XGtE (p. 16)|
|Arcana Domain||SCAG (p. 125)|
|Death Domain||DMG (p. 96)|
|Forge Domain||XGtE (p. 18)|
|Grave Domain||XGtE (p. 19)|
|Knowledge Domain||PHB (p. 59)|
|Life Domain||PHB (p. 60)|
|Light Domain||PHB (p. 60)|
|Nature Domain||PHB (p. 61)|
|Order Domain||GGtR (p. 25)|
|Tempest Domain||PHB (p. 62)|
|Trickery Domain||PHB (p. 62)|
|War Domain||PHB (p. 63)|
|Circle of Dreams||XGtE (p. 22)|
|Circle of the Land||PHB (p. 68)|
|Circle of the Moon||PHB (p. 69)|
|Circle of the Shepherd||XGtE (p. 23)|
|Circle of Spores||GGtR (p. 26)|
|Arcane Archer||XGtE (p. 28)|
|Battle Master||PHB (p. 73)|
|Cavalier||XGtE (p. 30)|
|Champion||PHB (p. 72)|
|Echo Knight||EGtW (p. 183)|
|Eldrich Knight||PHB (p. 74)|
|Purple Dragon Knight||SCAG (p. 128)|
|Samurai||XGtE (p. 31)|
|Way of the Drunken Master||XGtE (p. 33)|
|Way of the Four Elements||PHB (p. 80)|
|Way of the Kensei||XGtE (p. 34)|
|Way of the Long Death||SCAG (p. 130)|
|Way of the Open Hand||PHB (p. 79)|
|Way of the Shadow||PHB (p. 80)|
|Way of the Sun Soul||XGtE (p. 35)
SCAG (p. 131)
|Oath of the Ancients||PHB (p. 60)|
|Oath of Conquest||XGtE (p. 37)|
|Oath of the Crown||SCAG (p. 132)|
|Oath of Devotion||PHB (p. 85)|
|Oath of the Oathbreaker||DMG (p. 97)|
|Oath of Redemption||XGtE (p. 38)|
|Oath of Vengence||PHB (p. 87)|
|Beast Master||PHB (p. 93)|
|Gloom Stalker||XGtE (p. 41)|
|Horizon Walker||XGtE (p. 42)|
|Hunter||PHB (p. 93)|
|Monster Slayer||XGtE (p. 43)|
|Arcane Trickster||PHB (p. 97)|
|Assassin||PHB (p. 97)|
|Inquisitive||XGtE (p. 45)|
|Mastermind||XGtE (p. 46)
SCAG (p. 135)
|Scout||XGtE (p. 47)|
|Swashbuckler||XGtE (p. 47)
SCAG (p. 135)
|Thief||PHB (p. 97)|
|Divine Soul||XGtE (p. 50)|
|Draconic Bloodline||PHB (p. 102)|
|Shadow Sorcery||XGtE (p. 50)|
|Storm Sorcery||XGtE (p. 51)
SCAG (p. 137)
|Wild Magic||PHB (p. 103)|
|The Archfey||PHB (p. 108)|
|The Celestial||XGtE (p. 54)|
|The Fiend||PHB (p. 109)|
|The Great Old one||PHB (p. 109)|
|The Hexblade||XGtE (p. 55)|
|The Undying||SCAG (p. 139)|
|School of Abjuration||PHB (p. 115)|
|School of Bladesinging||SCAG (p. 141)|
|School of Chronurgy Magic||EGtW (p. 184)|
|School of Conjuration||PHB (p. 116)|
|School of Divination||PHB (p. 116)|
|School of Enchantment||PHB (p. 117)|
|School of Evocation||PHB (p. 117)|
|School of Graviturgy Magic||EGtW (p. 185)|
|School of Illusion||PHB (p. 118)|
|School of Necromancy||PHB (p. 118)|
|School of Transmutation||PHB (p. 119)|
|School of War Magic||XGtE (p. 59)|
Some official books also contain re-skins. These aren’t new subclasses but present some different options for some official subclasses. (Thank you to Matt Paluch).
|New Subclass||Reskin of|
|College of Fochlucan (SCAG p.123)||College of Lore (PHB)|
|College of New Olamn (SCAG p.123)||College of Lore (PHB)|
|College of the Herald (SCAG p.124)||College of Lore (PHB)|
|The Circle of Swords (SCAG p.127)||Circle of Moon (PHB)
Circle of Land – Forest (PHB)
|The Moonshea Circles (SCAG p. 127)||Circle of Land – Coast, Forest, or Mountain (PHB)|
|Order of the Dark Moon SCAG (p. 129)||Way of Shadow (PHB)|
|Order of the Hin Fist (SCAG p. 129)||Way of the Open Hand (PHB)|
|Order of the Yellow Rose (SCAG p. 129)||Way of the Open Hand (PHB)|
|Order of the Companion (SCAG p. 132)||Oath of Crown (SCAG)
Oath of Devotion (PHB)
|Order of the Gilded Eye (SCAG p. 132)||Oath of Devotion (PHB)
Oath of Vengeance (PHB)
|Order of Samular (SCAG p. 132)||Oath of the Crown (SCAG)|
|Izzet League member (GGtR p.66)||Any PC with a Spellcasting or Pact Magic class feature has access to League-only spells.|
March 19, 2020Posted by on
How to Play on a 1 inch = 10 feet square grid.
I am the DM for a table top “Storm King’s Thunder” campaign. The final battle map is drawn in the book with one square = 10 feet. I usually draw the map on my battlemat with each 1 inch square = 5 feet. But this is such a large playing field that it won’t fit on my table at that scale so I am drawing it with 1 inch = 10 feet. I have occasionally done this before, but adjusting movements and attacks have always been a hassle. In anticipation of a large complicated battle I came up with this set of house rules.
To play with miniatures on a square grid where each square on the grid represents 10 feet:
Start with the rules in Variant: Playing on a Grid (PHB, page 192). Change “Each square on the grid represents 5 feet” to “Each (one inch) square on the grid represents 10 feet.”
For game purposes, creature sizes and speeds don’t change and if they have a 5 ft. reach they can attack creatures in adjacent squares even though creatures in adjacent squares are considered to be 10 ft. apart for all other purposes.
– Gargantuan Creatures
These each occupy a 2 inch square (four 1 inch squares).
– Large or Huge Creatures
These each occupy a single 1 inch square.
– Medium and Small Creatures
You can have more than one medium or small creature in one square. (I recommend flat, one inch diameter, tokens rather than minis. If there is more than one creature in a square you can stack them.)
A medium or small creature occupies one 1 inch square. Up to 4 creatures of this size can occupy a single square, but they are each considered occupying the entire square. If there is more than one such creature in a square they are considered to be 5 feet apart from each other.
A single medium or small creature can not be attacked by more than 8 medium or small creatures (or 4 large or larger creatures) with 5 ft. melee attacks.
– Tiny Creatures
You can stack 16 tiny creatures in one square. They are considered to be 2 1/2 ft. apart. You can have a combination of tiny and medium or small creatures. There can be a maximum of: 1 medium or small and 12 tiny, 2 medium or small and 8 tiny, or 3 medium or small and 4 tiny.
Speed and movement doesn’t change, but you can’t move into a square if you don’t have enough movement left (10 feet).
Example: If your move rate is 25 feet, you can only move 2 squares (25 ft. rounded down = 20 ft.), but if you dash you can move 5 squares (25 ft. x 2 = 50 ft.).
Medium or small creatures can move through, but not stop in, a square occupied by a Gargantuan or Huge creature but it can’t move through a square occupied by a Large creature.
Medium or small creatures can move through, or stop in if they choose to, a square occupied by fewer than 4 medium or small creatures, regardless if the occupying creatures are hostile or not. If it is occupied by 4 non-hostile creatures you can move through it but you can not stop in it.
Ranges and areas of effect:
All ranges and areas of effect are rounded down to a multiple of 10 feet (minimum of 10 feet).
Some examples: All melee attacks with a range of 5 feet will have a range of 10 ft. (or, rather, they are treated as if they were actually only 5 ft. away.) So you can attack a creature in an adjacent square with your short sword, or you could attack it with your long bow without disadvantage because, for everything other than 5 ft. melee attacks, it is 10 ft. away. For the same reason an attack on a prone creature in an adjacent square is with advantage if you make a 5 ft. melee attack (it’s 5 ft. away), but it is with a disadvantage if it is made with range weapon (it’s 10 ft. away). A blowgun’s range changes from (25/100) to (20/100). The spell Word of Recall‘s range changes from 5 ft. to 10 ft. The spell Lightning Bolt will form a line 10 ft. wide instead of 5 ft. The Gust of Wind spell will push a creature 10 ft. instead of 15 ft.
Your 5 ft. reach becomes 10 ft. in regard to creatures in adjacent squares. So if a hostile creature moves out of an adjacent 10 ft. square you can make an opportunity attack against it. But if it moves from within the same square you are in to an adjacent square you can not (because it will still be within range).