Dungeon Master Assistance

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D&D 5E – Schools of Magic


Schools of Magic

Here is a cheat sheet for when a PC uses an identify spell on a magical item in your dungeon. You know what it does, but when they ask what school of magic it is, do you know? Remember that some magic, such as some potions, aren’t associated with any school.

Abjuration “Protectin’ stuff” (Abjure: to renounce)

They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes.

Examples: Alarm, Protection from Evil and Good, Arcane Lock, Glyph of Warding

 

Conjuration “Makin’ stuff” (Conjure: to create)

Spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

Examples: Entangle, Fog Cloud, Dimension Door, Cloudkill, Teleport, Wish

 

Divination “Knowin’ stuff” (Divine: discover or learn)

Spells reveal information.

Examples: Identify, Speak with Animals, Detect Thoughts, See Invisibility, Scrying

 

Enchantment “Convincin’ stuff” (Enchant: to cause someone to act in a way it usually wouldn’t)

Spells affect the minds of others, influencing or controlling their behavior.

Examples: Charm Person, Sleep, Hold Person, Zone of Truth, Power Word Kill

 

Evocation “Makin’ energy stuff” (Evoke: cause an effect)

Spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.

Examples: Fire Bolt, Light, Cure Wounds, Heal, Magic Missile, Spiritual Weapon, Earthquake, Telepathy

 

Illusion “Trickin’ stuff” (Illusion: a deception)

Spells deceive the senses or minds of others.

Examples: Invisibility, Magic Mouth, Simulacrum

 

Necromancy “Dead stuff” (Necro: death)

Spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.

Examples: Chill Touch, Spare the Dying, False Life, Blindness/Deafness, Gentle Repose, Resurrection

 

Transmutation “Changin’ stuff” (Transmute: to change)

Spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.

Example: Mending, Prestidigitation, Darkvision, Knock, Polymorph, Time Stop

 

13 responses to “D&D 5E – Schools of Magic

  1. Paul Lee May 22, 2017 at 8:20 am

    this is invaluable. i shall use this with gratitude.

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  2. gordonjjohansen May 22, 2017 at 12:56 pm

    Very handy indeed. I love the info-graphic and am curious if there was a specific logic in the placement of the letters and what they lead to. I have a vague recollection of related schools in a previous edition. For example, conjuration an evocation both have lines leading to enchantment. Divination in the center.

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    • Ronny May 22, 2017 at 1:13 pm

      I didn’t draw that. I found it on line. I don’t know who the artist is. I just thought it looked good and the relations between the different schools that it illustrates look reasonable to me. I haven not really given a lot of thought to the logic of the relationship of one school to another.

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  3. Simone Montgomery September 3, 2021 at 9:35 am

    Hi I wanted to know about telepath communication on being telepathically harassed and I wanted to see if I can get some help

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    • Ronny September 3, 2021 at 3:10 pm

      It’s not clear from your comment exactly what you need help with.
      If you feel that you are being telepathically harassed you need to get professional psychiatric help. That is not what I do here.
      If you are referring to the D&D game, what specifically do you need help with? Are you asking what spells could be used to telepathically harass someone? Are you wanting to understand better how telepathic spells might work?
      If you could give an example of a situation in a game where it is confusing or unclear, perhaps I could help.

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  4. Anonymous August 14, 2022 at 10:09 pm

    super helpful, thank you

    Liked by 1 person

  5. Anonymous August 14, 2023 at 10:39 pm

    I’m curious about examples for spells where they could fall into more than one school. A player brought an idea for a 9th-level spell that would meld evocation and necromancy schools. It would be a small localized blizzard, causing massive cold damage, and any creature that dies in the blizzard will rise as a skeleton under the control of the caster. Do you think this spell would be considered an evocation spell or necromancy?

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