Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

D&D 5E – Magic Items Crafting Formulas

Check out this excellent post with “Formulas for Crafting Magic Items

5e Magic Items Crafting Formulas

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D&D 5E – New Class Guides

The people that run Skull Splitter Dice not only sell nice dice but they provide some good information for players of my favorite role playing game.

They have some well written guides for the different D&D classes and some other guides for Fifth Edition of Dungeons and Dragons as well.

Here are some links:

What is Dungeons and Dragons?
How to Play D&D 5E
A Guide to Surviving the Underdark
DnD 5E Character Sheet for Beginners
Five Best Free Places to Find a D&D Dungeon Adventure
Languages
Best DnD Map Making Tools
Alignment
5E Races
Human
Gnome
Elf
Halfling
Dwarf
Half Elf
Half Orc
Dragonborn
Tiefling
Barbarian Class Guide
Wizard Class Guide
Rogue Class Guide
Fighter Class Guide
Monk Class Guide
Sorcerer’s Class Guide
Cleric Class Guide
Paladin Class Guide
Druid Class Guide
Ranger Class Guide
Warlock’s Class Guide
Bard’s Class Guide

I want to send out a big thank you to Skull Splitter Dice for providing all this great content. You may want to get onto their email notification list for future free content. Also, did I mention that they sell dice?

D&D 5E – Online Tools

Here are some useful web sites that I have ran across over the last couple of years. Perhaps you will find some of these useful as well.

ORC PUB version 2. Here you will find an excellent set of tools. These include a Character Builder, Race Builder, Background Builder, Spells, Monsters, Items, Combat Tracker, Encounter Builder, Monster Builder, Spell Builder, Feat Builder, Class Builder and more.

This is a Dungeons & Dragons 5th Edition Encounter Calculator.

This is a good 5e Random Generator. It has traps, treasure, lots of different items, magic and downtime events.

Redkat’s 5E D&D Tools also has a great set of random generators.

This is a good 5th edition SRD (System Reference Document).

These are rules that I find very useful for Converting D&D3.5 Monsters to 5e

I found a lot of excellent resources on this donjon site.

Merric’s Musings has an excellent list of Dungeons & Dragons 5E Adventures by Level

I haven’t use this NPC Generator, but it looks like it could be useful.

Here is another spell list. It is great at allowing you to sort this list in many different ways.

Create your own document. This allows you to create beautiful documents that look very professional and very D&D like. It requires a steep learning curve, but the final results can be fantastic.

For background music – here is an excellent playlist for Dungeons and Dragons provided by MightyBenj.

Here is an encounter builder by the Kobold Fight Club.

Here are some great DnD 5e Monster Cards by Almega-3 on DeviantArt.

Speaking of Monster Cards. Not a pretty, but here you can customize and print out what you need.

Here is a “create your own RPG cards” site.

Need an interactive map of Faerun?

I’ll finish this list with a reference page I found useful. All About Scales.

 

PS In case you missed it, I have added a “Buy me a coffee” tab to the page links at the top of the screen.

D&D 5E – Combat Tracker

Download free Combat Tracker sheet (PDF) here.

My friend Nicholas sent me this excellent combat tracker. If anyone knows who created it, please let me know so I can give credit to him or her.

Session Notes

Sheet for taking notes during your gaming session.

Download your copy here.

Thanks to Eleanor Saunders who posted this on the “Dungeon Master Paul Weber” Facebook group.

D&D 5e spells by level

donjon.bin.sh is an online collection of random generators and other tools for pen-and-paper role-playing games. Check out all of these excellent generators. The reason for this post is to recommend their fifth edition spell list that can be accessed here:

5e Spell Sheet

You can quickly sort by class, level, which book it is in, etc. Also, if you click on the spell name you get a pop-up with the spells Casting Time, Range, Components, Duration, and (if it is in the SRD) a description. I find it easy to use and very helpful.

Truly Different Magic Systems in RPGs

If you are only familiar with Dungeons and Dragons, you may not be aware of the way magic is handled in other RPGs. Here is an excellent overview:

https://restinford.wordpress.com/2018/10/31/magic-systems/

D&D 5E – Combat Cheat Sheet

A thanks to seddonym over at reddit for his original post HERE, and to mikr_ack for putting it in this very useful format HERE.

And a big thanks to Nicholas for turning me on to this. He also wanted me to share these sites that he found useful:
https://orcpub2.com/
http://hardcodex.ru/

D&D 5E – Spellcasting – Components

My thoughts on Components.

First, here is what it says in the Player’s handbook:

Components

A spell’s components are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M) components. If you can’t provide one or more of a spell’s com ponents, you are unable to cast the spell.

Verbal (V)
Most spells require the chanting of mystic words. The words themselves aren’t the source of the spell’s power; rather, the particular combination of sounds, with specific pitch and resonance, sets the threads of magic in motion. Thus, a character who is gagged or in an area of silence, such as one created by the silence spell, can’t cast a spell with a verbal component.

Somatic (S)
Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. If a spell requires a somatic component, the caster must have free use of at least one hand to perform these gestures.

Material (M)
Casting some spells requires particular objects, specified in parentheses in the component entry.
A character can use a component pouch or a spellcasting focus (found in chapter 5) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.
If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell.
A spellcaster must have a hand free to access a spell’s material components — or to hold a spell-casting focus — but it can be the same hand that he or she uses to perform somatic components.

There are some monsters which can cast spells with their innate spellcasting ability they do not have to provide any components. Unless stated otherwise if you cast a spell from an item you can do so without any components.

V – Verbal: Most spells require the chanting of mystic words. Chanting is by definition a clearly audible sound. A sorcerer with the subtle spell meta-magic, or a level 20 druid with the Archdruid class feature can ignore the verbal component when casting a spell. My house rule is that it must clear and a voice that can be heard from at least 20 feet away in normal circumstances. It cannot be whispered.

S – Somatic: Spellcasting gestures might include a forceful gesticulation or an intricate set of gestures. This requires a free hand and will be clearly visible. A sorcerer with the subtle spell meta-magic, or a level 20 druid with the Archdruid class feature can ignore the somatic component when casting a spell. Any spellcaster with the War Caster feat can use hands occupied by a weapon or shield.  My house rule is that because of the exaggerated gestures required, you cannot cast a spell that requires a somatic component if your hands bound or tied together.

M – Material: If you have a component pouch or a spellcasting focus (which may be a holy symbol depending on your class), you can ignore all material components which have no indicated costs. The Ranger is notable for not having access to a spellcasting focus, and will always need a component pouch or the specific component. A free hand is needed here. If you cast a spell from a spell scroll you do not have to have the material components. A way of the four elements monk does not have to provide material components for their elemental spells.

My house rules regarding material components:
 1)            Component pouch or spellcasting focus.
                This must be presented boldly.
 
2)            Material component with no cost listed.
                These are not needed if you are using a component pouch or spellcasting focus. If you are using the material component then I will assume that you stock up on these during your downtime but only if you are in a location where you would have access to them.
 
3)            Material component with a listed cost.
                Your PC must have procured the item and have it listed on his character sheet. If not, you cannot cast the spell. I will make an exception for low cost items (typically less than 100gp value). For these I will assume that your character purchased them during his down time and you can simply deduct its value from your character sheet at the time you cast the spell.

4)            Rare or uncommon components.
                There may be, from time to time, a spell that requires a rare, uncommon, or even unique component. You must, of course, have that component before you can cast such a spell.

 

 

D&D 5E – Dinosaur Minis

My D&D Scale Dinosaurs.

I finely got all of the dinosaur minis that I need for Tomb of Annihilation. The hardest thing to do was to get the models in the correct size for playing on a one inch grid. I was determined to use the sizes they have in the monster stats. The only one that I couldn’t find at the proper scale was a Hadrosaurus.
So here they are:

 

Allosaurus – Painted Toy that I mounted onto a 2″ base.

 

Allosaurus, Young – Painted Toy that I mounted onto a 1″ base.

 

Ankylosaurus – Painted Toy that I mounted onto a 3″ base.

 

Brontosaurus – Toy that I painted and mounted onto a 4″ base.

 

Deinonychus – Prepainted mini by HeroClix.

 

Dimetrodon – Toy that I re-painted and mounted onto a 2″ base. This should have been on a 1″ base, but only smaller one that I could find didn’t look as good.

 

Plesiosaurus – Toy that I re-painted and mounted onto a 2″ base.

 

Pteranodon – Toy that I re-painted and mounted onto a 1″ base.

 

Quetzalcoatlus – Painted Toy that I mounted onto a 3″ base. (I really like this one. Notice that it even has a smaller dinosaur in it’s mouth!)

 

Stegosaurus – Painted Toy that I mounted onto a 3″ base.

 

Triceratops – Toy that I painted and mounted onto a 3″ base.

 

Triceratops, young – Toy that I mounted onto a 1″ base. (I can’t remember if I painted this one or not. I am thinking that I did, but the paint job is really bad.)

 

Tyrannosaurus Rex – Toy that I re-painted and mounted onto a 3″ base.

 

Tyrannosaurus Zombie – A mini by Dungeons & Dragons – Collector’s Series Miniatures that I assembled and painted.

 

Velociraptor – A pre-painted mini by WizKids.

For those of you that are interested, here is where I found these:

Tyrannosaurus Zombie
by Dungeons & Dragons – Collector’s Series Miniatures

Velociraptor
By WizKids

Deinonychus
by HeroClix

Brontosaurus, Allosaurus and Ankylosaurus
by Emorefun

Quetzalcoatlus
by Collecta

Triceratops
by Jesse

For all of the others, I didn’t keep any records. I found them at various local stores.

Thanks to Zee Parks for his “Miniature Lineup (1in=5ft) Scale Template“.