Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

Category Archives: Playing Aids

D&D 5E – Revised Character Sheets are Coming

This is the first of my newly revised Character Sheets. This one 4 pages and is for Clerics only. You can download it HERE.

I will be posting all of the new character sheets in another post as soon as I have them ready.

It is well past time for an update to my form fillable character sheets. (You can find that version HERE.) They are in need of several minor changes and fixes but they have always had a couple of major flaws that the new ones are addressing. The biggest problem is that they have a single sheet for all spellcasters to use for tracking their spells. In trying to handle all classes it doesn’t do a very good job for any specific class. Also, each different class has different things that need to be tracked (such as KI points for Monks or Rages for Barbarians). The other problem is that it doesn’t handle multiclass characters well.
To fix those problems and others I am in the process of creating a separate character sheet for each character class and another one for multiclass characters.

I will be creating a new “Filling in the 5E Character Sheet Box by Box” post for the new character sheets (you can find the existing one HERE.) In the mean time, if you are going to be trying out the Cleric sheet, here are a few changes you need to know about:

  1.    You can’t enter your characters speed directly on page 1. You must go to page 2 and enter the base speed under “Race”. This speed will be displayed in the box labelled “speed” on page 1. Under that box is a grey rectangle where you can enter any adjustments to the base speed.
  2.     Also page 2 is where you do your armor class calculations. Put a check by No Armor, Light Armor, Medium Armor or Heavy Armor and enter the armor class adjustment that your specific armor provides. Your base Armor Class will be calculated. If you are using a shield, put a check there and your shield will be added to the total armor class. That will be shown on page 1. Under the shield you can list a couple of protective items and their boost to your armor class. These will also be added to the AC that shows on page 1. On each type of armor (or no armor) you can add any magical or miscellaneous adjustments.
  3.     I have added a grey rectangle beside each ability’s saving throw where you can enter modifiers that will be applied to those.
  4.     I darkened the grey ability names (STR, Dex, etc.) so they could be more easily read and added a grey rectangle next to them where modifiers could be added at Proficiencies, Passive Perception and Initiative modifier.
  5.     I added a place to enter your current Initiative next to Inspiration. Don’t confuse this with the box labelled Initiative that is next to the box for speed. That box is for your Initiative modifier.
  6.     I added a permanent “coin purse” to the “Other Equipment” list. This will calculate the weight of all of the coins you enter in the “Treasure” box. 50 coins = 1 pound.
  7.     I added a check box (actually a circle) for each line of equipment. Only items that are checked will be used to calculate the “Total Weight Carried”. That should make it easier to track items you have but are not carrying, or perhaps they are inside a bag of holding.
  8.    The biggest change is on Page 4. This page will be different for each Class. It will calculate Spell Slots, Cantrips Known, Spells Prepared, Spell Save DC, Spell Attack Modifier and other things for other classes. I am no longer trying to provide room for spell descriptions. These are best handled with spell cards, or in some cases a printed spell book (refer to my posts HERE and HERE.) I have tried to leave enough room for more than just the spell name. What I would do is enter a symbol to indicate if the spell is (C) concentration, (R) ritual, or sometimes (T) casting time. There is also room to indicate which book the spell is found in if it isn’t from the PHB. For the Cleric and some others, when you get to higher levels there may not be enough room to list all available spells, but there should be enough room to list all of the spells you might want to use. Please let me know if this becomes a problem.

For those of you who are interested, please give this a hard palytest. Try to break it. Let me know if something doesn’t work, needs improvement or if you just have a question. Thank you.

I will try to get the rest of these finished and posted as quickly as I can.

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5E – DM Screen – French Version

Download your free copy here.

Many thanks to Charles Ballerait for providing us with this beautiful French language version of my DM screen. He did mine one better by adding a 4th page with rules for Madness.

D&D 5E – Spell Tracking Cards

Download free Spell (and other class features) Tracking sheet for all classes (PDF) here.

I found these cheatsheet cards for spellcasters posted on reddit by gauchopictures. They are great for tracking used spell slots and other class features.

D&D 5E – Combat Tracker

Download free Combat Tracker sheet (PDF) here.

My friend Nicholas sent me this excellent combat tracker. If anyone knows who created it, please let me know so I can give credit to him or her.

Session Notes

Sheet for taking notes during your gaming session.

Download your copy here.

Thanks to Eleanor Saunders who posted this on the “Dungeon Master Paul Weber” Facebook group.

D&D 5E – Combat Cheat Sheet

A thanks to seddonym over at reddit for his original post HERE, and to mikr_ack for putting it in this very useful format HERE.

And a big thanks to Nicholas for turning me on to this. He also wanted me to share these sites that he found useful:
https://orcpub2.com/
http://hardcodex.ru/

D&D 5E – Dinosaurs

5th Edition Dinosaurs

I am looking forward to running a “Tomb of Annihilation” campaign. One of the fun things in that book are the dinosaurs. I like to use miniatures on my battlemat and I thought an inexpensive way to do that was to get some small toy dinosaurs the right size, glue them to a base and paint them. I have some rubber toy dinosaurs and one or two of them may do, but I am finding that most of them are too large. Also I realized that I didn’t know what some of the different dinosaurs look like. Unlike most monsters in the Monster Manuel, it doesn’t have pictures of each different dinosaur type. As usual, Google is my friend. There is no shortage of information regarding dinosaurs.

Here is a compilation of what I have found regarding the Dinosaurs in the Monster Manual (MM), Volo’s Guide to Monsters (VGtM) and Tomb of Annihilation (ToA).

List of Dinosaurs:

Allosaurus (Large) MM page 79
Allosaurus, Young (Medium) ToA in dinosaur races
Ankylosaurus (Huge) MM page 7
Brontosaurus (Gargantuan) VGtM Page 139
Deinonychus (Medium) VGtM Page 139 & ToA page 217
Dimetrodon (Medium) VGtM Page 139 & ToA page 217
Hadrosaurus (Large) VGtM Page 139 and 140 & ToA page 224
Plesiosaurus (Large)  MM pages 79-80
Pteranodon (Medium)  MM pages 79-80
Quetzalcoatlus (Huge) VGtM Page 139 and 140
Stegosaurus (Huge) VGtM Page 139 and 140 & ToA page 231
Triceratops (Huge)  MM page 79-80
Triceratops, young (Medium) ToA in dinosaur races
Tyrannosaurus Rex (Huge)  MM page 79-80
Tyrannosaurus Zombie (Huge) ToA page 241
Velociraptor (Tiny) VGtM Page 139 and 140 & ToA page 235

Dinosaur Size:

Playing on a grid where one inch = 5 feet, I want to mount the miniatures onto round bases. A one inch diameter base will just fit into a one inch square and is the size for a medium creature. This table shows the size of bases I need for my dinosaurs.

Size Base Dia. Dinosaur
Tiny 1/2 in. Velociraptor
Small 1 in. None
Medium 1 in Deinonychus, Dimetrodon, Pteranodon,
Large 2 in. Allosaurus, Hadrosaurus, Plesiosaurus,
Huge 3 in. Ankylosaurus, Quetzalcoatlus, Stegosaurus, Triceratops, Tyrannosaurus Rex
Gargantuan 4 in. or larger Brontosaurus

And here is what they look like:

Allosaurus (Large) MM page 79

Allosaurus, Young(Medium)

Ankylosaurus (Huge) MM page 7

Brontosaurus (Gargantuan) VGtM Page 139

Deinonychus (Medium) VGtM Page 139 & ToA page 217

Dimetrodon (Medium) VGtM Page 139 & ToA page 217

Hadrosaurus (Large) VGtM Page 139 and 140 & ToA page 224

Plesiosaurus (Large)  MM pages 79-80

Pteranodon (Medium)  MM pages 79-80

Quetzalcoatlus (Huge) VGtM Page 139 and 140

Stegosaurus (Huge) VGtM Page 139 and 140 & ToA page 231

Triceratops (Huge)  MM page 79-80

Triceratops, young (Medium)

Tyrannosaurus Rex (Huge)  MM page 79-80

Tyrannosaurus Zombie (Huge) ToA page 241

Velociraptor (Tiny) VGtM Page 139 and 140 & ToA page 235

D&D5E – Character Sheet [rev7]

7 Page Character Sheet

Download your free copy here.

I cleaned up my 5th edition Dungeons and Dragons auto-fill Character Sheet and added some pages. I received comments that there wasn’t enough room on the old sheets to enter all of the needed information.
The original 4 pages haven’t changed much, other than adding room for a few magic items and for spell descriptions. I added a full sheet for more spells and their descriptions. There is also a sheet for Traits, Feats and Features. And another one for Magic Items.

The biggest addition is below:

Class Feature Sheets

One page for each sub-class for each of the classes in the Player’s Handbook.

I created these for an easier way for the players to remember their class features/abilities without having to write everything down. You can print off a sheet for each sub class so you don’t have to try and remember all the features or fill in your character sheet with features when it eventually becomes overloaded.

Barbarian (includes Berserker an Totem Warrior)
Bard (includes Colleges of Lore and Valor)
Cleric (includes the Domains of Knowledge, Life, Nature, Tempest, Trickery and War)
Druid (includes the Circles of the Land and the Moon)
Fighter (includes Battle Master, Champion and Eldritch Knight)
Monk (includes Ways of Shadow, the Four Elements and the Open Hand)
Paladin (includes Oaths of Devotion, the Ancients and Vengeance)
Ranger (includes Beast Master and Hunter)
Rogue (includes Arcane Trickster, Assassin and Thief)
Sorcerer (includes Draconic Bloodline and Wild Magic)
Warlock (includes the Archfey, the Fiend and the Great Old One Patrons)
Wizard (Includes the Schools Adjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy and Transmutation)

Download your free copies by clicking on the links above.

Each pdf file contains a separate page for each of the sub classes. For the sub classes that don’t require a full sheet, I included spaces for you to add information for more traits, feats or features.

The information on these sheets is intended as a reminder of the major effects of each of the features. As such, the feature descriptions are abbreviated. Please refer to the Player’s Handbook for the full descriptions. One abbreviation I should explain – When it says (1/rest), that indicates that it can be used one time between a long or short rest. (1/long rest) is one per long rest.

D&D 5E – Fillable Spell Cards – by class

Fillable Spell Cards w/ Backs

Each class is on a separate PDF file – download for free here:

Generic  Bard  Cleric  Druid  Paladin  Ranger  Sorcerer  Warlock  Wizard

Enjoy!

D&D – War Wagon

Encounter with a Wagon

This blog just reached 300 followers. As a way to thank you I will give you this. It can be used for a quick, non combat, encounter on the road. All of the specifications are left up to you to fill in. Sometimes you just need an idea, so here is one.

Metal workers, recently survived a kobold attack.

Wagon is pulled by 4 large work horses (like Clydesdales).

Horses have poorly made plate mail armor. One horse is tied to the side of the wagon with a bandaged foot (was shot with an arrow).

This large wagon is completely enclosed with wood walls and top that have been reinforced with metal plates and has shuttered arrow slits and a smokestack. It has 6 steel reinforced wheels on three axes. There is a door in the back, another in the front, and a trap door in the top. There are several small arrows sticking into the wagon at various places and at odd angles.

The back door is open and the smell of sausage cooking is coming from that direction.

The wagon contains a large variety of metal items that they are taking to town to sell. These are mainly folding weapons racks, hinges, nails, horse shoes, chains, manacles, and some heavy wire. they have no weapons for sale, but can provide small steel balls to use as sling-shot projectiles. They also have some wooden practice swords for sale.

In addition to the items for sale they have their personal weapons, armor, and items and a portable blacksmith shop, complete with anvil, billows, fire pit, tongs, water barrel, etc. These can all be used within the wagon, or they can be removed and set up elsewhere in just one hour (they have had lots of practice).

“We were attacked last night while traveling here. It was along the road where it passes through the densest part of the forest. We were surrounded by kobolds and held out until daybreak. Then the kobolds that were left all left. We caught one. When it came close and tried to reach in to grab a sausage through an arrow skit, we clapped a manacle on its arm. We are thinking about selling it. During the fight we killed a couple and saw them being eaten by the survivors. At least one of them could speak common. It called out to us to throw out any magic items or magical components we had and they would let us pass. They wouldn’t believe us when we told them we had none.”