Dungeon Master Assistance

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D&D 5E – Effects of Magical Aging

Can my D&D character die of old age?

In 3.5 and earlier editions of D&D your character could die of old age. This is not presented as an option in 5th edition. If you want some rules for how your characters are effected when they are magically aged, with the possibility of dying from old age, this post is for you.

Your character ages normally as time passes in your campaign. Most campaigns won’t represent a long enough time for your character’s advancing age to effect your character’s abilities. But the world of D&D is a world full of magic and anything can happen.

The Player’s Handbook tells you when each race is considered an adult and their expected lifespan. You also learn that the “petrified” condition ceases aging and creatures under the effect of the “imprisonment” spell don’t age. You also learn that the “resurrection”, “true resurrection”, and “revivify” spells don’t work on creatures that died from old age. I would also have to assume that a properly worded “wish” spell could change the age of a creature.

From the Dungeon Master’s Guide you learn that both the “Boots of Immortality” and the epic “Boon of Immortality” both stop you from aging, make you immune to any effect that would age you, and with them you can’t die from old age. You also learn that a creature trapped in an “iron flask” doesn’t age.

The Monster Manuel only has one monster that effects aging. The “Ghost” has a “Horrifying Visage” ability that can age a character 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. [For the following rules to work as intended, change the aging from “1d4 x 10 years” to “one age category”.]

In the magical world of D&D there may be additional spells or magical effects that are not in any of the core books. As the result of some magic, you might be unnaturally changed to any older (or younger) age. I have created the following unofficial rules to provide a framework for the DM to handle these situations.

I have divided the ages into 3 groups: Young, Mature and Old
Each of these groups are further divided into three categories. Although the Player’s Handbook says that you can choose any age for your character, it is assumed that a starting player character would normally be somewhere in the “Mature” group.

The three age groups and the categories for each group are as follows.
Young: Infant, Child, Adolescent
Mature: Young-adult, Adult, Middle-aged
Old: Senior, Elderly, Venerable

When a creature is affected by magic which changes its age, it will typically make it older (or younger depending on the magic effect) by a single age category. When your age is changed in this way your character changes as described below. Please note that, except for Infants, you are NOT changing any ability scores. Also these changes are NOT cumulative. When your age is magically changed to one of these categories you should start by removing any previously applied changes from earlier age changes before applying the new changes.

PC age categories

Infant: Your size becomes tiny, Your speed becomes 0, You loose all ability to communicate. You can’t cast spells. You loose all of your proficiencies. All of your ability scores become 3. You automatically fail all ability checks and saves.

Child: Your size becomes small. Your speed becomes 10. You can’t cast spells. You loose all of your proficiencies. You have Disadvantage on STR, INT, WIS and DEX checks and saves. You have Advantage on CHA checks and saves.

Adolescent: You loose all weapon and armor proficiencies. You must succeed on a concentration check to cast any spell. You have a -2 on STR, INT and WIS checks and saves. You have a +2 on CHA checks and saves.

Young-adult, Adult, and Middle-aged: No changes.

Senior: You have a -2 on STR, DEX and INT checks and saves.

Elderly: You have disadvantage on STR, DEX and INT checks and saves. You have a +2 on CHA and WIS checks and saves.

Venerable: You automatically fail all STR and DEX checks and saves. You have advantage on CHA and WIS checks and saves. If you fail any CON save you receive one level of exhaustion. If you die from exhaustion, you will have died from old age.

Too young or too old:

If magical ageing makes you younger than the youngest category you die from never having been born. Your body dissipaters and your sole returns to the font on the Positive Energy Plain from whence it came.

If magical ageing makes you older than oldest category you die of old age.

PC Races

For the races that are in the Player’s Handbook.

Dwarf
Young: Infant 0-1, Child 2-19, Adolescent 20-49
Mature: Young-adult 50-99, Adult 100-149, Middle-aged 150-199
Old: Senior 200-249, Elderly 250-299, Venerable 300-350

Elf
Young: Infant 0-1, Child 2-19, Adolescent 20-99
Mature: Young-adult 100-199, Adult 200-299, Middle-aged 300-399
Old: Senior 400-499, Elderly 500-599, Venerable 600-750

Halfling
Young: Infant 0-1, Child 2-13, Adolescent 14-19
Mature: Young-adult 20-49, Adult 50-89, Middle-aged 90-129
Old: Senior 130-159, Elderly 160-199, Venerable 200-250

Human
Young: Infant 0-1, Child 2-12, Adolescent 13-17
Mature: Young-adult 18-24, Adult 25-44, Middle-aged 45-64
Old: Senior 65-79, Elderly 80-99, Venerable 100-120

Dragonborn
Young: Infant 0, Child 1-3, Adolescent 4-14
Mature: Young-adult 15-24, Adult 25-34, Middle-aged 35-44
Old: Senior 45-54, Elderly 55-64, Venerable 65-80

Gnome
Young: Infant 0-1, Child 2-19, Adolescent 20-39
Mature: Young-adult 40-99, Adult 100-159, Middle-aged 160-219
Old: Senior 220-279, Elderly 280-339, Venerable 340-500

Half-Elf
Young: Infant 0-1, Child 2-14, Adolescent 15-19
Mature: Young-adult 20-34, Adult 45-69, Middle-aged 70-94
Old: Senior 95-119, Elderly 120-144, Venerable 145-180

Half-Orc
Young: Infant 0-1, Child 2-5, Adolescent 6-13
Mature: Young-adult 14-23, Adult 24-33, Middle-aged 34-43
Old: Senior 44-53, Elderly 54-63, Venerable 64-75

Tiefling
Young: Infant 0-1, Child 2-12, Adolescent 13-17
Mature: Young-adult 18-24, Adult 25-44, Middle-aged 45-64
Old: Senior 65-99, Elderly 100-119, Venerable 120-150

Monster age categories

For NPCs and all Creatures that do not have a class level (monsters) what happens when they are magically aged depends on their type. They will use the age categories that are shown below for the monster type. We can ignore their actual age in years.

Aberrations, Celestials, Constructs, Elementals, Fey, Fiends, Monstrosities, Oozes, and Undead are immune to magical aging.

Beasts
Beasts are assumed to start as an Adult.
Beast age categories:
Child: Disadvantage on STR and DEX checks and saves.
Adolescent: -2 on STR and DEX checks and saves.
Adult: Starting age.
Old: Disadvantage on STR and DEX checks and saves.

Dragons
Dragons have their own age categories. When they magically change to a different age category all of their stats change to those for a dragon of the same color but with the new stat block.
Dragon age categories:
Wyrmling 0-5 years
Young 6-100 years
Adult 101-800 years
Ancient 801+ years

Faerie Dragons
They will change color, and the abilities associated with that color, as they change change age categories.
Faerie Dragon age categories:
Red 0-5 years
Orange 6-10 years
Yellow 11-22 years
Green 21-30 years
Blue 31-40 years
Indigo 41-50 years
Violet 51 years

Giants and Humanoids
Use the same age categories as shown for PCs.
Giants and Humanoids are assumed to start as an Adult.

Plants
Plants are assumed to start as an Adult and they don’t die from old age, they just get larger. Use your common sense, for instance plants that don’t have a speed or move rate don’t get them when they change size.
Plant categories:
Young: Size decreases from Adult by two size categories and reach decreases from Adult by 10′ and speed decreases from Adult by 10′.
Young-adult: Size decreases from Adult by one size category and reach decreases from Adult by 5′ and speed decreases from Adult by 5′.
Adult: Starting age.
Middle-aged: Size increases from Adult by one size category and reach increases from Adult by 5′ and speed increases from Adult by 5′.
Old: Size increases from Adult by two size categories and reach increases from Adult by 10′ and speed increases from Adult by 10′.

D&D 5E – Jump Calculator

I found this great tool to answer the question “How far (or how high) can my character jump”.
[Can someone tell me who created this so I can give them credit?]

https://fexlabs.com/5ejump/

D&D 5E – Magic Item Record Sheet

I have come to realise that my character record sheets (HERE) do not provide enough space to track all of the magic items your character may acquire during your campaign. Rather than adding this sheet to those character record sheets, I am providing this sheet as a separate download. If your character requires more space than available on this page simply copy the file under a different name for each page required.

This is a form-fallible Magic Item Record Sheet for keeping a list with descriptions of your Dungeons and Dragons player character’s magic items.

This was created for use on your monitor during play; you can scroll the text if the magic item description is too long to fit in the box. If you intend to print the page you should abbreviate long descriptions to fit in a single box, or split the description across two or more boxes.

Enjoy!

Truly Different Magic Systems in RPGs

If you are only familiar with Dungeons and Dragons, you may not be aware of the way magic is handled in other RPGs. Here is an excellent overview:

https://restinford.wordpress.com/2018/10/31/magic-systems/

D&D 5E – Dinosaur Minis

My D&D Scale Dinosaurs.

I finely got all of the dinosaur minis that I need for Tomb of Annihilation. The hardest thing to do was to get the models in the correct size for playing on a one inch grid. I was determined to use the sizes they have in the monster stats. The only one that I couldn’t find at the proper scale was a Hadrosaurus.
So here they are:

 

Allosaurus – Painted Toy that I mounted onto a 2″ base.

 

Allosaurus, Young – Painted Toy that I mounted onto a 1″ base.

 

Ankylosaurus – Painted Toy that I mounted onto a 3″ base.

 

Brontosaurus – Toy that I painted and mounted onto a 4″ base.

 

Deinonychus – Prepainted mini by HeroClix.

 

Dimetrodon – Toy that I re-painted and mounted onto a 2″ base. This should have been on a 1″ base, but only smaller one that I could find didn’t look as good.

 

Plesiosaurus – Toy that I re-painted and mounted onto a 2″ base.

 

Pteranodon – Toy that I re-painted and mounted onto a 1″ base.

 

Quetzalcoatlus – Painted Toy that I mounted onto a 3″ base. (I really like this one. Notice that it even has a smaller dinosaur in it’s mouth!)

 

Stegosaurus – Painted Toy that I mounted onto a 3″ base.

 

Triceratops – Toy that I painted and mounted onto a 3″ base.

 

Triceratops, young – Toy that I mounted onto a 1″ base. (I can’t remember if I painted this one or not. I am thinking that I did, but the paint job is really bad.)

 

Tyrannosaurus Rex – Toy that I re-painted and mounted onto a 3″ base.

 

Tyrannosaurus Zombie – A mini by Dungeons & Dragons – Collector’s Series Miniatures that I assembled and painted.

 

Velociraptor – A pre-painted mini by WizKids.

For those of you that are interested, here is where I found these:

Tyrannosaurus Zombie
by Dungeons & Dragons – Collector’s Series Miniatures

Velociraptor
By WizKids

Deinonychus
by HeroClix

Brontosaurus, Allosaurus and Ankylosaurus
by Emorefun

Quetzalcoatlus
by Collecta

Triceratops
by Jesse

For all of the others, I didn’t keep any records. I found them at various local stores.

Thanks to Zee Parks for his “Miniature Lineup (1in=5ft) Scale Template“.

Last Minute Rolls

I ran across this over at “Dark Eagle Games”. I think I will start using this rather than passive perception whenever PCs are checking for traps.

One of my best tricks as a GM is to wait until the last-minute to make any dice roll. I do not pick up the dice until the roll has immediate effects. I cannot always do this, but one place I can is…

Source: Last Minute Rolls

D&D 5e Story Mode

Here is another simplified set of fifth edition rules. It is quite good.

Source: D&D 5e Story Mode

New Domain Name

This site now has a new domain name.

You may notice that this site has changed a little. The main difference is that if you enter the old site name “olddungeonmaster.wordpress.com” you will instead be redirected to my new site name “olddungeonmaster.com”. Nothing else has changed.

I just didn’t want any of my followers to freak out and think that my site had been hijacked. Any link that you may have to any of my posts or any of my files should automatically be redirected to the new address. If you have any trouble at all in that regard, please let me know as soon as passable so  can get it fixed.

The reason for the upgrade is simple. I have been using a free WordPress blog. WordPress was displaying adds on my site, which were for the most part reasonable adds. Most of them had something to do with RPG games in one way or another. By upgrading to a custom domain and enrolling in something called WordAdds, when you now see an add on my site, I will get a small compensation.

 

Downloads – 2017

Downloads for 2017

I thought you might like to see what files were the most popular downloads on this site in 2017.

Below is a list of the Fifth Edition D&D File downloads for the year 2017. They are in order of the number of downloads. I rounded the number of downloads to the nearest 500. It lists all fifth edition files with more than 250 downloads.

35,000 Player Character Sheet (rev 6b)
7,000 Vertical DM Screen (rev3)
7,000 Blank Spell Cards (8 cards on a sheet)
6,000 Animal Companion/Familiar character sheet
5,500 Spell Cards (4 cards on a sheet)
4,500 Animal Companion/Familiar character sheet (fillable)
4,000 Character Creation reference sheet
3,500 Combat Reference Sheet
3,500 Multi-color Spell Cards (8 cards on a sheet)
3,000 Blank Spell Cards (8 cards on a sheet)
3,000 Player Character Sheet (rev 4d)
3,000  1st level Character Sheet – Human Barbarian
3,000 “Nautical Adventures” (Rules for a seafaring campaign)
3,000 Generic cards (8 cards on a sheet)
2,500 1st level Character Sheet – Human Fighter
2,500 Vertical DM Screen (rev4)
2,500 1st level Character Sheet – Elf Ranger
2,500 Player Character Sheet (rev 7)
2,500 1st level Character Sheet – Half-Orc Barbarian
2,000 Character Creation reference sheet (Letter sized sheets)
2,000 “Fires of Hell” Adventure Module
2,000 1st level Character Sheet – Human Paladin
2,000 1st level Character Sheet – Human Rogue
2,000 “Skyships” (Rules for ships that fly and travel in space)
2,000 1st level Character Sheet – Elf Rogue
2,000 1st level Character Sheet – Dragonborn Paladine
2,000 1st level Character Sheet – Human Raqanger
1,500 1st level Character Sheet – Human Wizard
1,500 1st level Character Sheet – Elf Wizard
1,500 1st level Character Sheet – Dragonborn Fighter
1,500 1st level Character Sheet – Human Bard
1,500 1st level Character Sheet – Human Cleric
1,500 1st level Character Sheet – Tiefling Warlock
1,500 1st level Character Sheet – Dwarf Fighter
1,500 Initiative Cards
1,500 1st level Character Sheet – Dragonborn Barbarian
1,500 1st level Character Sheet – Halfling Rogue
1,500 1st level Character Sheet – Human Monk
1,500 1st level Character Sheet – Dwarf Barbarian
1,500 “Rules of War” (Rules for mass combat)
1,500 Condition Cards
1,500 1st level Character Sheet – Dragonborn Sorcerer
1,500 1st level Character Sheet – Dwarf Cleric
1,000 1st level Character Sheet – Half-elf Rogue
1,000 Business card Character Shet
1,000 Player Character Sheet (rev 1)
1,000 1st level Character Sheet – Tiefling Rogue
1,000 1st level Character Sheet – Half-elf Bard
1,000 1st level Character Sheet – Human Sorcerer
1,000 1st level Character Sheet – Half-elf Ranger
1,000 Time Tracking Sheet
1,000 1st level Character Sheet – Elf Sorcerer
1,000 1st level Character Sheet – Elf Druid
1,000 1st level Character Sheet – Human Warlock
1,000 4×6 monster Card
1,000 1st level Character Sheet – Half-Orc Fighter
1,000 1st level Character Sheet – Tiefling Sorcerer
1,000 1st level Character Sheet – Dwarf Paladin
1,000 1st level Character Sheet – Halfling Bard
1,000 1st level Character Sheet – Elf Cleric
1,000 1st level Character Sheet – Gnome Wizard
1,000 3×5 Monsters Initiative Card
1,000 1st level Character Sheet – Tiefling Bard
1,000 1st level Character Sheet – Half-Elf Sorcerer
1,000 Class Feature Sheet – Rogue
1,000 Class Feature Sheet – Barbarian
1,000 1st level Character Sheet – Dragonborn Warlock
1,000 1st level Character Sheet – Elf Bard
1,000 1st level Character Sheet – Dragonborn Rogue
1,000 1st level Character Sheet – Elf Fighter
1,000 1st level Character Sheet – Elf Warlock
1,000 1st level Character Sheet – Gnome Rogue
1,000 1st level Character Sheet – Half-Elf Warlock
1,000 Class Feature Sheet – Fighter
1,000 1st level Character Sheet – Dragonborn Ranger
1,000 1st level Character Sheet – Gnome Bard
500 “5.0-EZ” (rev 4.1)
500 Class Feature Sheet – Ranger
500 1st level Character Sheet – Human Druid
500 Spell Cards – Generic
500 1st level Character Sheet – Dragonborn Wizard
500 1st level Character Sheet – Dragonborn Monk
500 Class Feature Sheet – Bard
500 Class Feature Sheet – Cleric
500 Class Feature Sheet – Wizard
500 Class Feature Sheet – Ranger
500 1st level Character Sheet – Elf Monk
500 1st level Character Sheet – Half-Elf Paladin
500 Class Feature Sheet – Paladin
500 Class Feature Sheet – Druid
500 Spell Cards – Wizard
500 1st level Character Sheet – Dragonborn Cleric
500 1st level Character Sheet – Elf Paladin
500 Class Feature Sheet – Warlock
500 1st level Character Sheet – Half-Orc Paladin
500 “Filling in the 5e character sheet box-by-box”
500 Class Feature Sheet – Sorcerer
500 1st level Character Sheet – Tiefling Wizard
500 Class Feature Sheet – Monk
500 1st level Character Sheet – Dragonborn Bard
500 1st level Character Sheet – Half-Elf Wizard
500 Dire Rat 3×5 Card
500 1st level Character Sheet – Half-Elf Cleric
500 Spell Cards – Cleric
500 Character Sheet on Credit Card (sheet)
500 1st level Character Sheet – Tiefling Ranger
500 Spell Cards – Bard
500 1st level Character Sheet – Gnome Barbarian
500 1st level Character Sheet – Dwarf Bard
500 1st level Character Sheet – Dwarf Rogue
500 1st level Character Sheet – Tiefling Monk
500 Condition Cards (version 1)
500 1st level Character Sheet – Halfling Ranger
500 1st level Character Sheet – Dragonborn Druid
500 1st level Character Sheet – Tiefling Paladin
500 1st level Character Sheet – Half-Elf Druid
500 1st level Character Sheet – Tiefling Fighter
500 1st level Character Sheet – Dwarf Fighter
500 1st level Character Sheet – Gnome Druid
500 1st level Character Sheet – Tiefling Barbarian
500 1st level Character Sheet – Gnome Ranger
500 1st level Character Sheet – Tiefling Cleric
500 1st level Character Sheet – Half-Elf Fighter
500 Spell Cards – Druid
500 Spell Cards – Sorcerer
500 1st level Character Sheet – Gnome Cleric
500 1st level Character Sheet – Elf Barbarian
500 1st level Character Sheet – Halfling Cleric
500 1st level Character Sheet – Half-Elf Monk
500 Spell Cards – Ranger
500 Spell Cards – Paladin
500 Spell Cards – Warlock
500 “Time Travel for D&D” (rules for time travel)
500 1st level Character Sheet – Dwarf Wizard
500 1st level Character Sheet – Half-Orc Monk
500 1st level Character Sheet – Dwarf Monk
500 1st level Character Sheet – Halfling Monk
500 1st level Character Sheet – Half-Orc Rogue
500 1st level Character Sheet – Gnome Sorcerer
500 1st level Character Sheet – Gnome Warlock
500 1st level Character Sheet – Half-Orc Ranger
500 1st level Character Sheet – Gnome Monk
500 “Cranium Rat” Monster Sheet
500 1st level Character Sheet – Half-Orc Bard
500 1st level Character Sheet – Half-Elf Barbarian
500 1st level Character Sheet – Dwarf Druid
500 1st level Character Sheet – Halfling Druid
500 Condition Cards (version 2)
500 1st level Character Sheet – Dwarf Warlock
500 1st level Character Sheet – Half-Orc Cleric
500 1st level Character Sheet – Gnome Fighter
500 1st level Character Sheet – Halfling Wizard
500 1st level Character Sheet – Dwarf Sorcerer
500 1st level Character Sheet – Halfling Sorcerer
500 1st level Character Sheet – Gnome Paladin
500 1st level Character Sheet – Half-Orc Warlock
500 1st level Character Sheet – Halfling Warlock
500 1st level Character Sheet – Halfling Fighter
500 1st level Character Sheet – Halfling Paladin
500 1st level Character Sheet – Half-Orc Wizard
500 Player Character Sheet (rev 2)

 

I’m hoping to have some more good stuff for you in 2018.

What is D&D?

How do I win this game?

How do you explain this game to someone who has never played? Here is what I say.

I usually tell my players, before they even roll up their characters, that the thing that I like best about Dungeons and Dragons (D&D) is that it is different from most games. In almost every other game, for me to win, you have to lose. D&D isn’t like that. You play a character that adventures with other characters. At its simplest, you go into a dungeon, find treasure, fight monsters, and try to get out alive. All of the characters help each other, and it often requires the help of each other for any of you to survive.

The Dungeon Master (DM) is kind of like a referee. He knows the layout of the dungeon and where all of the monsters and traps are and describes to you what your character can see. You come up with a character that you want to take on the adventure. In every situation, you tell the DM what you want your character to do, and he does it. If there is any question as to whether your character can accomplish what he wants to do, the DM decides how easy or hard this would be and you roll dice to determine success or failure.  Most of the rules are to keep the DM’s decisions from being arbitrary and to provide a framework for deciding how difficult it might be for your character to do things and what the result of success of failure might be. But the rules do not limit what your character can attempt.