Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

Category Archives: Uncategorized


Check out this excellent post on “Keep Rolling Sizes”

Alignments can be confuzzling. Let’s try to put a spin on them.

Alignments have always been a headache for me in D&D. However, this method seems to be effective for determining alignment in playing characters. And since the words associated with each alignment are easily understood, it sometimes helps the players define their characters easily. Alignments have their place in D&D … so let’s find a way to make them useful to advance role-playing.



Favorite Race / Class ?


What is your Favorite PC Race / Class ?

Last October I posted set of pre-made first level character sheets – one each for every Race/Class combination (you can access that post here). I thought it would be interesting to see how many of each have been downloaded. This is very nu-scientific, but I think it is a good indication of winch combinations are the most popular.

Any comments?

human_fighter.pdf 522
elf_ranger.pdf 438
human_paladin.pdf 391
human_cleric.pdf 382
human_ranger.pdf 353
dwarf_cleric.pdf 341
dragonborn_paladin.pdf 325
human_rogue.pdf 324
dwarf_fighter.pdf 313
human_wizard.pdf 310
elf_wizard.pdf 295
human_bard.pdf 293
human_monk.pdf 292
dragonborn_barbarian.pdf 287
halfling_rogue.pdf 282
dragonborn_fighter.pdf 281
elf_rogue.pdf 255
dwarf_barbarian.pdf 254
elf_druid.pdf 251
human_warkock.pdf 244
half-orc_barbarian.pdf 242
human_sorcerer.pdf 211
dwarf_paladin.pdf 194
tiefling_warlock.pdf 190
elf_cleric.pdf 182
human_druid.pdf 176
dragonborn_sorcerer.pdf 174
half-elf_ranger.pdf 174
elf_monk.pdf 165
gnome_wizard.pdf 158
half-elf_bard.pdf 153
elf_fighter.pdf 153
elf_sorcerer.pdf 151
dragonborn_warlock.pdf 142
elf_warlock.pdf 141
elf_bard.pdf 139
dwarf_ranger.pdf 138
dragonborn_monk.pdf 138
halfling_bard.pdf 137
tiefling_rogue.pdf 136
elf-sheet-front.pdf 136
human-sheet-front.pdf 135
dragonborn_cleric.pdf 135
half-orc_fighter.pdf 126
half-elf_rogue.pdf 125
dragonborn_wizard.pdf 124
gnome_rogue.pdf 123
elf_barbarian.pdf 122
elf_paladin.pdf 119
dragonborn_druid.pdf 118
dragonborn_ranger.pdf 116
halfling_barbarian.pdf 112
half-elf_warlock.pdf 107
dragonborn_rogue.pdf 106
gnome_barbarian.pdf 105
tiefling_sorcerer.pdf 105
dwarf_monk.pdf 104
half-elf_sorcerer.pdf 102
dwarf_rogue.pdf 101
dwarf_bard.pdf 99
dwarf_wizard.pdf 99
half-elf_cleric.pdf 99
dragonborn_bard.pdf 99
halfling_ranger.pdf 97
half-elf_paladin.pdf 96
half-orc-sheet-front.pdf 96
gnome_warlock.pdf 96
half-elf_druid.pdf 95
half-elf-sheet-front.pdf 95
gnome_sorcerer.pdf 93
dwarf_druid.pdf 93
human-sheet-back.pdf 92
gnome_druid.pdf 91
dwarf_warkock.pdf 91
halfling_cleric.pdf 90
half-elf_wizard.pdf 90
tiefling_bard.pdf 89
halfling_monk.pdf 87
gnome_bard.pdf 86
gnome_cleric.pdf 86
gnome_ranger.pdf 86
tiefling_druid.pdf 85
tiefling_barbarian.pdf 84
tiefling_paladin.pdf 84
dwarf_sorcerer.pdf 81
gnome_monk.pdf 80
halfling_fighter.pdf 75
tiefling_wizard.pdf 75
halfling_wizard.pdf 74
halfling_paladin.pdf 74
halfling_druid.pdf 74
half-orc_paladin.pdf 74
half-elf_monk.pdf 72
tiefling_monk.pdf 72
halfling_warlock.pdf 72
half-elf_fighter.pdf 70
tiefling_cleric.pdf 70
halfling_sorcerer.pdf 67
gnome_paladin.pdf 66
tiefling_fighter.pdf 65
gnome_fighter.pdf 63
half-orc_ranger.pdf 63
tiefling_ranger.pdf 62
half-orc_rogue.pdf 62
half-orc_wizard.pdf 56
half-elf_barbarian.pdf 53
half-orc_monk.pdf 53
half-orc_cleric.pdf 53
half-orc_warlock.pdf 52
half-orc_druid.pdf 50
half-orc_bard.pdf 48
half-orc_sorcerer.pdf 45


Plans for 2015


My plans for this blog for 2015.

Now that the fifth edition is here, my goal for the coming year is first to convert all of my previous rule supplements to D&D 5E. I have already done this with my module “Fires of Hell” and Chase rules. Still to do are Ship to Ship Combat, Time Travel, Mass Combat, and  Skyships (rules for battles in the air and in space). If you have a need for one of these, let me know and I will try to do it first. I will also continue to add chapters to my novel “Dragon Hunt“. As ideas come to me regarding playing aids, I will add them.

As I have mentioned here before, 5E is the version I had hoped 4E would have been. If it had been, I would have never created “Dungeons and Dragons 3.5 – Lite“. I will leave it here for any of you who may be playing with those rules, but I will not be making any future changes or revisions to it.

If there are any areas of the game not covered in the Player’s Guide or the Dungeon Master’s Guide that you would like for me to address, please don’t hesitate to ask.

Here’s hoping you each have a wonderful year. Happy Gaming!





wardukeadndpointsword Warduke

Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.

Cursed Item Common Curses

d% Curse
01–15 Delusion
16–35 Opposite effect or target
36–45 Intermittent functioning
46–60 Requirement
61–75 Drawback
76–90 Completely different effect


Substitute specific cursed item

Delusion: The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the help of a remove curse spell.

Opposite Effect or Target: These cursed items malfunction, so that either they do the opposite of what the creator intended, or they target the user instead of someone else. The interesting point to keep in mind…

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12 Days of Christmas

12DaysOfChristmasThanks to our friends at https://twitter.com/wizards_dnd

New Theme for my Blog

Don’t panic! This is the same blog, I just changed the theme.

I felt that it was time to update the appearance of this blog to make it easier to read.

This is the “zBench” wordpress theme. I hope you like it.


An excellent post. Some good information here.



In addition to magic items created with spells, some substances have innate special properties.  If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Each of the special materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Others are vulnerable to weapons of a particular material. Characters may choose to carry several different types of weapons, depending upon the campaign and types of creatures they most commonly encounter.

Gold Dwarf Knight Gold Dwarf Knight


This iron, mined deep underground, known for its effectiveness against fey creatures…

View original post 504 more words

5th Edition D&D – For Free


I am very pleased, and presently surprised, at Wizards of the Coast releasing the core rules for 5th edition Dungeons and Dragons as a free PDF download. They are calling this “Basic Rules for D&D” and it is scheduled for release on July 3, the same day as the release of the Starter Set.

Mike Mearls said on “Legends & Lore” today, “For the D&D basic rules, our initial release will include character creation. It features the human, elf, dwarf, and halfling for races, along with the cleric, fighter, rogue, and wizard classes, all from 1st level to 20th level. As the Monster Manual and Dungeon Master’s Guide near completion, we’ll add to the basic rules with more material to grow it into a complete game. Our goal is to continue to make updates to the basic rules for D&D until the end of the year, at which point it will be feature complete.” (Read “A Bit More on the Basic Rules for D&D” here.)

So we will have to wait until the end of the year for the full version that will include more monsters and more information on running your own campaign.  I can hardly wait to download this.


New ‘D&D’ Dates, Info, and Pics

Starter Set_MDFind out all about it here: icv2

New Module – “Fires of Hell” for D&D Next

Download a free copy of this adventure here [Fires_of_Hell-Nextl].

This is a complete re-write of the module I posted last year. I updated the entire module to work with D&D Next rules. It also includes converted monster specs – on new color reference sheets.

This  adventure (like the 3.5 version) takes place after a Total Party Kill (TPK).  I modified an old AD&D adventure (The Fires of Dis) to accommodate a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact.