A place to share thoughts and ideas about Dungeons and Dragons
Category Archives: Uncategorized
October 17, 2015Posted by on
Check out this excellent post on “Keep Rolling Sizes”
Alignments can be confuzzling. Let’s try to put a spin on them.
Alignments have always been a headache for me in D&D. However, this method seems to be effective for determining alignment in playing characters. And since the words associated with each alignment are easily understood, it sometimes helps the players define their characters easily. Alignments have their place in D&D … so let’s find a way to make them useful to advance role-playing.
Read more: THE NINE ALIGNMENTS
May 19, 2015Posted by on
What is your Favorite PC Race / Class ?
Last October I posted set of pre-made first level character sheets – one each for every Race/Class combination (you can access that post here). I thought it would be interesting to see how many of each have been downloaded. This is very nu-scientific, but I think it is a good indication of winch combinations are the most popular.
January 4, 2015Posted by on
My plans for this blog for 2015.
Now that the fifth edition is here, my goal for the coming year is first to convert all of my previous rule supplements to D&D 5E. I have already done this with my module “Fires of Hell” and Chase rules. Still to do are Ship to Ship Combat, Time Travel, Mass Combat, and Skyships (rules for battles in the air and in space). If you have a need for one of these, let me know and I will try to do it first. I will also continue to add chapters to my novel “Dragon Hunt“. As ideas come to me regarding playing aids, I will add them.
As I have mentioned here before, 5E is the version I had hoped 4E would have been. If it had been, I would have never created “Dungeons and Dragons 3.5 – Lite“. I will leave it here for any of you who may be playing with those rules, but I will not be making any future changes or revisions to it.
If there are any areas of the game not covered in the Player’s Guide or the Dungeon Master’s Guide that you would like for me to address, please don’t hesitate to ask.
Here’s hoping you each have a wonderful year. Happy Gaming!
December 30, 2014Posted by on
Cursed items are magic items with some sort of potentially negative impact. Sometimes they’re directly bad for the user; sometimes they’re just inconvenient. Occasionally they mix bad with good, forcing characters to make difficult choices.
Cursed Item Common Curses
|16–35||Opposite effect or target|
|76–90||Completely different effect|
Substitute specific cursed item
Delusion: The user believes the item is what it appears to be, yet it actually has no magical power other than to deceive. The user is mentally fooled into thinking the item is functioning and cannot be convinced otherwise without the help of a remove curse spell.
Opposite Effect or Target: These cursed items malfunction, so that either they do the opposite of what the creator intended, or they target the user instead of someone else. The interesting point to keep in mind…
View original post 1,443 more words
December 23, 2014Posted by on
Thanks to our friends at https://twitter.com/wizards_dnd
August 18, 2014Posted by on
Don’t panic! This is the same blog, I just changed the theme.
I felt that it was time to update the appearance of this blog to make it easier to read.
This is the “zBench” wordpress theme. I hope you like it.
July 15, 2014Posted by on
An excellent post. Some good information here.
In addition to magic items created with spells, some substances have innate special properties. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.
Each of the special materials described below has a definite game effect. Some creatures have damage reduction based on their creature type or core concept. Some are resistant to all but a special type of damage, such as that dealt by evil-aligned weapons or bludgeoning weapons. Others are vulnerable to weapons of a particular material. Characters may choose to carry several different types of weapons, depending upon the campaign and types of creatures they most commonly encounter.
This iron, mined deep underground, known for its effectiveness against fey creatures…
View original post 504 more words
June 30, 2014Posted by on
I am very pleased, and presently surprised, at Wizards of the Coast releasing the core rules for 5th edition Dungeons and Dragons as a free PDF download. They are calling this “Basic Rules for D&D” and it is scheduled for release on July 3, the same day as the release of the Starter Set.
Mike Mearls said on “Legends & Lore” today, “For the D&D basic rules, our initial release will include character creation. It features the human, elf, dwarf, and halfling for races, along with the cleric, fighter, rogue, and wizard classes, all from 1st level to 20th level. As the Monster Manual and Dungeon Master’s Guide near completion, we’ll add to the basic rules with more material to grow it into a complete game. Our goal is to continue to make updates to the basic rules for D&D until the end of the year, at which point it will be feature complete.” (Read “A Bit More on the Basic Rules for D&D” here.)
So we will have to wait until the end of the year for the full version that will include more monsters and more information on running your own campaign. I can hardly wait to download this.
March 24, 2014Posted by on
This is a complete re-write of the module I posted last year. I updated the entire module to work with D&D Next rules. It also includes converted monster specs – on new color reference sheets.
This adventure (like the 3.5 version) takes place after a Total Party Kill (TPK). I modified an old AD&D adventure (The Fires of Dis) to accommodate a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact.