Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

D&D 5E – Armor & Weapon AC/HP


Broken-Sword

Armor & Weapons AC and HP

There may come a time when a character needs to destroy some armor or a weapon. By RAW (rules as written), in D&D 5E you can’t attack armor or a weapon during combat while some creature has it in its possession. Nevertheless, this need sometimes arises and that is the reason I created the following tables to use in my games. The AC (armor class) listed for the various types of armor is the AC for the armor itself and not the AC that the armor provided to its wearer. Damage types that any armor or weapon is resistant to only does half damage to the item, and any that they are vulnerable to does double damage.

Armor

All armor types are immune to cold, force, necrotic, poison, psychic, radiant, and thunder damage.

ArmorACHPResistanceVulnerable
Light Armor
Padded1010bludgeoningacid, fire, slashing
Leather1112 bludgeoning acid, fire, slashing
Studded leather1214bludgeoningacid, fire
Medium Armor
Hide1214bludgeoningacid, fire, slashing
Chain shirt1215bludgeoning, slashingpiercing
Scale mail1416bludgeoning, slashingpiercing
Breastplate1417bludgeoning, slashing, piercing
Half plate1518bludgeoning, slashing, piercing
Heavy Armor
Ring mail1417bludgeoning, slashingpiercing
Chain mail1618bludgeoning, slashing piercing
Splint1719bludgeoning, slashing
Plate1820 bludgeoning, slashing, piercing
Shield
Shield1410 bludgeoning, slashing, piercing fire (wood shields only)

Weapons

  All weapon types are immune to poison, cold, radiant, necrotic, thunder, force, and psychic damage.

WeaponACHP ResistanceVulnerable
Simple Melee Weapons
Club1510 fire
Dagger1918firebludgeoning
Greatclub1513 fire
Handaxe1918firebludgeoning
javelin1918fire 
Light hammer1915bludgeoning, fire 
Mace1918bludgeoning, fire 
Quarterstaff1510fire
Sickle1913fire 
Spear1913fire 
Simple Ranged Weapons
Crossbow, light1710fire
Dart194firebludgeoning
Shortbow155fire
Sling116bludgeoningfire
Martial Melee Weapons
Battleaxe1918fire 
Flail1110bludgeoningfire
Glaive1918fire 
Greataxe1918fire 
Greatsword1918fire 
Halberd1918fire 
Lance1918 fire, bludgeoning
Longsword1918fire 
Maul1918bludgeoning, fire 
Morningstar1918fire 
Pike1918fire 
Rapier1915firebludgeoning
Scimitar1915fire 
Shortsword1915fire 
Trident1918fire 
War pick1918fire 
Warhammer1918fire 
Whip118bludgeoningfire
Martial Ranged Weapons
Blowgun156fire
Crossbow, hand176fire
Crossbow, heavy1713fire
Longbow1510fire
Net155bludgeoningfire

Weapons with wooden shafts.

The Staff has these traits which are different from its metal head:

AC 15, HP 10, no resistances, vulnerable to fire.

Magical armor and weapons.

Other than potions and scrolls, most magic items have resistance to all damage.

4 responses to “D&D 5E – Armor & Weapon AC/HP

  1. Darren September 3, 2021 at 11:41 pm

    Ronny – table 9-8 in 3.5e PHB says HP = 5 * Armor Bonus. Compared to your numbers, main difference is for the Heavy Armor. Why not use that rule instead of your numbers? Thoughts?

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    • Ronny September 4, 2021 at 10:10 am

      Well, for one thing in 5E, other than shields, armor doesn’t have an armor bonus. It is either a flat AC (as for heavy armor) or an AC + DEX modifier.

      That being said, there would be nothing wrong with using the 3.5 armor hit points. For those who are interested here are the 3.5 armor Hit Points:

      Light armor; Padded 5 HP, Leather 10 HP, Studded leather 15 HP, Chain shirt 20 HP
      Medium armor; Hide 15 HP, Scale mail 20 HP, Chainmail 25 HP, Breastplate 25 HP
      Heavy armor; Splint mail 30 HP, Banded mail 30 HP, Half-plate 35 HP, Full plate 40 HP
      Shields; Buckler 5 HP, light wooden 5 HP, light steel 5 HP, heavy wooden 10 HP, heavy steel 10 HP, tower 20 HP

      As you can see, 3.5 had many more types of armor. This was all simplified for 5E. I think I will stick with the table I came up with. I believe it to be better in keeping with the 5E way of doing things (as I see it). But I can see a good case being made for increasing the HP for every type of armor by 5 or 10 PH – which would put them more in line with the 3.5 numbers.

      For my games, I don’t see any good in-game reason for requiring someone intent on destroying a suit of armor to have to hit it two or more three more times.

      Like

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