Dungeon Master Assistance

A place to share thoughts and ideas about Dungeons and Dragons

Starting Equipment


If you ever need to quickly equip a character, here is what I use in my D&D Lite house rules.

For first level characters, you can use the starting package listed below

Clothing:

Your character has one outfit of normal clothes. Your can ignore the weight of your clothing when calculating the weight you are carrying.  This will typically include sturdy  boots,  leather breeches  or  a  skirt,  a  belt,  a  shirt  (perhaps  with  a  vest  or  jacket), gloves,  and  a  cloak. The clothes have plenty of pockets (especially the cloak).  The outfit can also include any extra items you might need, such as a scarf or a wide-brimmed hat.

Equipment:

Your character has this equipment: backpack, waterskin, one day’s trail rations, bedroll, sack, flint and steel, and three torches. Add to this the equipment and money listed below for your character’s class.

Barbarian: Studded leather armor, greataxe, shortbow, quiver with 20 arrows and 8 gp.

Bard: Studded leather armor, longsword, light crossbow, case with 10 crossbow bolts, lute (common), spell component pouch and 8 gp.

Cleric: Scale mail armor, heavy wooden shield, heavy mace, light crossbow, case with 10 crossbow bolts, wooden holy symbol and 4 gp.

Druid: Hide armor, heavy wooden shield, scimitar, club, sling, pouch with 10 sling bullets, holly and mistletoe and 6 gp.

Fighter: Scale mail armor, greatsword, shortbow, quiver with twenty arrows and 8 gp.

Monk: Quarterstaff, sling, pouch with 10 sling stones and 8 gp. (no armor)

Paladin: Scale mail armor, heavy wooden shield, longsword, shortbow, hooded lantern, three pints of oil, quiver with 20 arrows, wooden holy symbol and 24 gp.

Ranger: Studded leather armor, longsword, short sword, longbow, quiver with 20 arrows and 8 gp.

Rogue: Leather armor, short sword, light crossbow, dagger, thieves’ tools, hooded lantern and three pints of oil, case with 10 crossbow bolts and 16 gp.

Sorcerer: Shortspear, light crossbow, hooded lantern, 5 pints of oil, spell component pouch, case with 10 crossbow bolts and 12 gp. (no armor)

Wizard: Quarterstaff, light crossbow, ten candles, map case, three pages of parchment, ink, inkpen, spell component pouch, spellbook, case with 10 crossbow bolts and 18 gp. (no armor)

6 responses to “Starting Equipment

  1. Anonymous September 7, 2018 at 6:24 pm

    Pretty cool my dude

    Like

  2. Trench Kobold July 11, 2019 at 2:56 pm

    warlock?

    Like

    • Ronny July 11, 2019 at 4:03 pm

      These are for a “Lite” version of D&D v3.5 which doesn’t have “Warlock” player characters.
      If you are playing Fifth edition, the standard equipment for a Warlock is listed on page 107 of the Player’s Handbook. You add to that the equipment that is included with the background you choose for the character.
      I hope this helps.

      Like

  3. Anonymous May 22, 2020 at 7:59 am

    d&d beyond was to confusing.

    Like

    • Ronny May 22, 2020 at 9:47 am

      These are for “Lite” house rules I wrote for D&D version 3.5 you can find it here:
      https://olddungeonmaster.com/2012/06/08/dungeons-and-dragon-3-5-lite/

      “D&D Beyond” is for the current 5E version. You can still use the options on this post for 5E but only if your DM approves.

      I haven’t updated this for 5E because the Player’s Handbook makes equipping your first level character much easier than in previous versions.

      Here is an example using the 5E version of the PHB to equip a Cleric with an “Acolyte” background:

      -EITHER-
      If you want to simply use the standard equipment do this:
      1) Go to the “Class Features” section (page 57). Look under “Equipment” to find your list of starting equipment.
      2) Then go to the “Acolyte” section (page 127). Look under “Equipment” to find a list of the rest of your equipment and starting gold pieces.

      -OR-
      If you would rather select your own equipment you can do this:
      1) Go to the “STARTING WEALTH BY CLASS” table (page 143) to determine your starting gold. For a cleric it reads 5d4 x 10gp. You simply roll five 4 sided dice, add the result together and multiply by 10.
      2) Go shopping! Using the “Armor”, “Weapons”, “Adventuring Gear” and “Tools” tables you can equip your character using your starting gold to purchase what you like. You will.not likely want to buy a mount or other animal, tack, harness, drawn vehicle, or any trade goods – but if you do there are tables with those listed as well.

      I agree that “D&D Beyond” can be confusing.

      Like

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