This is a reference for standard prices for magic items (D&D v3.5).
MAGIC ITEMS ON THE BODY
• One headband, hat, helmet, or phylactery on the head
• One pair of eye lenses or goggles on or over the eyes
• One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
• One vest, vestment, or shirt on the torso
• One robe or suit of armor on the body (over a vest, vestment, or shirt)
• One belt around the waist (over a robe or suit of armor)
• One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
• One pair of bracers or bracelets on the arms or wrists
• One glove, pair of gloves, or pair of gauntlets on the hands
• One ring on each hand (or two rings on one hand)
• One pair of boots or shoes on the feet
Of course, a character may carry or possess as many items of the same type as he wishes. However, additional items beyond those listed above have no effect.
Table: Armor and Shields
Item |
Base Price |
+1 shield |
1,000 gp |
+1 armor |
1,000 gp |
+2 shield |
4,000 gp |
+2 armor |
4,000 gp |
+3 shield |
9,000 gp |
+3 armor |
9,000 gp |
+4 shield |
16,000 gp |
+4 armor |
16,000 gp |
+5 shield |
25,000 gp |
+5 armor |
25,000 gp |
Table: Armor Type
Armor |
Armor Cost1 |
Padded |
+155 gp |
Leather |
+160 gp |
Studded leather |
+175 gp |
Chain shirt |
+250 gp |
Hide |
+165 gp |
Scale mail |
+200 gp |
Chainmail |
+300 gp |
Breastplate |
+350 gp |
Splint mail |
+350 gp |
Banded mail |
+400 gp |
Half-plate |
+750 gp |
Full plate |
+1,650 gp |
1 Add to enhancement bonus on Table: Armor and Shields to determine total market price.
All magic armor is masterwork armor (with an armor check penalty 1 less than normal).
Table: Shield Type
Shield |
Shield Cost1 |
Buckler |
+165 gp |
Shield, light, wooden |
+153 gp |
Shield, light, steel |
+159 gp |
Shield, heavy, wooden |
+157 gp |
Shield, heavy, steel |
+170 gp |
Shield, tower |
+180 gp |
1 Add to enhancement bonus on Table: Armor and Shields to determine total market price.
All magic shields are masterwork shields (with an armor check penalty 1 less than normal).
Table: Weapons
Weapon Bonus |
Base Price1 |
+1 |
2,000 gp |
+2 |
8,000 gp |
+3 |
18,000 gp |
+4 |
32,000 gp |
+5 |
50,000 gp |
1 This price is for 50 arrows, crossbow bolts, or sling bullets.
Table: Common Melee Weapons
Weapon |
Weapon Cost1 |
Dagger |
+302 gp |
Greataxe |
+320 gp |
Greatsword |
+350 gp |
Kama |
+302 gp |
Longsword |
+315 gp |
Mace, light |
+305 gp |
Mace, heavy |
+312 gp |
Nunchaku |
+302 gp |
Quarterstaff2 |
+600 gp |
Rapier |
+320 gp |
Scimitar |
+315 gp |
Shortspear |
+302 gp |
Siangham |
+303 gp |
Sword, bastard |
+335 gp |
Sword, short |
+310 gp |
Waraxe, dwarven |
+330 gp |
1 Add to enhancement bonus on Table: Weapons to determine total market price.
Table: Uncommon Weapons
Weapon |
Weapon Cost1 |
Axe, orc double2 |
+660 gp |
Battleaxe |
+310 gp |
Chain, spiked |
+325 gp |
Club |
+300 gp |
Crossbow, hand |
+400 gp |
Crossbow, repeating |
+550 gp |
Dagger, punching |
+302 gp |
Falchion |
+375 gp |
Flail, dire2 |
+690 gp |
Flail, heavy |
+315 gp |
Flail, light |
+308 gp |
Gauntlet |
+302 gp |
Gauntlet, spiked |
+305 gp |
Glaive |
+308 gp |
Greatclub |
+305 gp |
Guisarme |
+309 gp |
Halberd |
+310 gp |
Halfspear |
+301 gp |
Hammer, light |
+301 gp |
Handaxe |
+306 gp |
Lance |
+310 gp |
Longspear |
+305 gp |
Morningstar |
+308 gp |
Net |
+320 gp |
Pick, heavy |
+308 gp |
Pick, light |
+304 gp |
Ranseur |
+310 gp |
Sap |
+301 gp |
Scythe |
+318 gp |
Shuriken |
+301 gp |
Sickle |
+306 gp |
Sword, two-bladed2 |
+700 gp |
Trident |
+315 gp |
Urgrosh, dwarven2 |
+650 gp |
Warhammer |
+312 gp |
Whip |
+301 gp |
1 Add to enhancement bonus on Table: Weapons to determine total market price.
Table: Common Ranged Weapons
Weapon |
Weapon Cost1 |
|
Arrows (50) |
+350 gp |
|
Bolts, crossbow (50) |
+350 gp |
|
Bullets, sling (50) |
+350 gp |
|
Axe, throwing |
+308 gp |
|
Crossbow, heavy |
+350 gp |
|
Crossbow, light |
+335 gp |
|
Dart |
+300 gp 5 sp |
|
Javelin |
+301 gp |
|
Shortbow |
+330 gp |
|
Shortbow, composite (+0 Str bonus) |
+375 gp |
|
Shortbow, composite (+1 Str bonus) |
+450 gp |
|
Shortbow, composite (+2 Str bonus) |
+525 gp |
|
Sling |
+300 gp |
|
Longbow |
+375 gp |
|
Longbow, composite |
+400 gp |
|
Longbow, composite (+1 Str bonus) |
+500 gp |
|
Longbow, composite (+2 Str bonus) |
+600 gp |
|
Longbow, composite (+3 Str bonus) |
+700 gp |
|
Longbow, composite (+4 Str bonus) |
+800 gp |
|
1 Add to enhancement bonus on Table: Weapons to determine total market price.
All magic weapons are masterwork weapons.
Table: Potions and Oils
Potion or Oil |
Market Price |
Cure light wounds (potion) |
50 gp |
Endure elements (potion) |
50 gp |
Hide from animals (potion) |
50 gp |
Hide from undead (potion) |
50 gp |
Jump (potion) |
50 gp |
Mage armor (potion) |
50 gp |
Magic fang (potion) |
50 gp |
Magic stone (oil) |
50 gp |
Magic weapon (oil) |
50 gp |
Pass without trace (potion) |
50 gp |
Protection from (alignment) (potion) |
50 gp |
Remove fear (potion) |
50 gp |
Sanctuary (potion) |
50 gp |
Shield of faith +2 (potion) |
50 gp |
Shillelagh (oil) |
50 gp |
Bless weapon (oil) |
100 gp |
Enlarge person (potion) |
250 gp |
Reduce person (potion) |
250 gp |
Aid (potion) |
300 gp |
Barkskin +2 (potion) |
300 gp |
Bear’s endurance (potion) |
300 gp |
Blur (potion) |
300 gp |
Bull’s strength (potion) |
300 gp |
Cat’s grace (potion) |
300 gp |
Cure moderate wounds (potion) |
300 gp |
Darkness (oil) |
300 gp |
Darkvision (potion) |
300 gp |
Delay poison (potion) |
300 gp |
Eagle’s splendor (potion) |
300 gp |
Fox’s cunning (potion) |
300 gp |
Invisibility (potion or oil) |
300 gp |
Lesser restoration (potion) |
300 gp |
Levitate (potion or oil) |
300 gp |
Misdirection (potion) |
300 gp |
Owl’s wisdom (potion) |
300 gp |
Protection from arrows 10/magic (potion) |
300 gp |
Remove paralysis (potion) |
300 gp |
Resist energy (type) 10 (potion) |
300 gp |
Shield of faith +3 (potion) |
300 gp |
Spider climb (potion) |
300 gp |
Undetectable alignment (potion) |
300 gp |
Barkskin +3 (potion) |
600 gp |
Shield of faith +4 (potion) |
600 gp |
Resist energy (type) 20 (potion) |
700 gp |
Cure serious wounds (potion) |
750 gp |
Daylight (oil) |
750 gp |
Displacement (potion) |
750 gp |
Flame arrow (oil) |
750 gp |
Fly (potion) |
750 gp |
Gaseous form (potion) |
750 gp |
Greater magic fang +1 (potion) |
750 gp |
Greater magic weapon +1 (oil) |
750 gp |
Haste (potion) |
750 gp |
Heroism (potion) |
750 gp |
Keen edge (oil) |
750 gp |
Magic circle against (alignment) (potion) |
750 gp |
Magic vestment +1 (oil) |
750 gp |
Neutralize poison (potion) |
750 gp |
Nondetection (potion) |
750 gp |
Protection from energy (type) (potion) |
750 gp |
Rage (potion) |
750 gp |
Remove blindness/deafness (potion) |
750 gp |
Remove curse (potion) |
750 gp |
Remove disease (potion) |
750 gp |
Tongues (potion) |
750 gp |
Water breathing (potion) |
750 gp |
Water walk (potion) |
750 gp |
Barkskin +4 (potion) |
900 gp |
Shield of faith +5 (potion) |
900 gp |
Good hope (potion) |
1,050 gp |
Resist energy (type) 30 (potion) |
1,100 gp |
Barkskin +5 (potion) |
1,200 gp |
Greater magic fang +2 (potion) |
1,200 gp |
Greater magic weapon +2 (oil) |
1,200 gp |
Magic vestment +2 (oil) |
1,200 gp |
Protection from arrows 15/magic (potion) |
1,500 gp |
Greater magic fang +3 (potion) |
1,800 gp |
Greater magic weapon +3 (oil) |
1,800 gp |
Magic vestment +3 (oil) |
1,800 gp |
Greater magic fang +4 (potion) |
2,400 gp |
Greater magic weapon +4 (oil) |
2,400 gp |
Magic vestment +4 (oil) |
2,400 gp |
Greater magic fang +5 (potion) |
3,000 gp |
Greater magic weapon +5 (oil) |
3,000 gp |
Magic vestment +5 (oil) |
3,000 gp |
Table: Rings
Ring |
Market Price |
Protection +1 |
2,000 gp |
Feather falling |
2,200 gp |
Sustenance |
2,500 gp |
Climbing |
2,500 gp |
Jumping |
2,500 gp |
Swimming |
2,500 gp |
Counterspells |
4,000 gp |
Mind shielding |
8,000 gp |
Protection +2 |
8,000 gp |
Force shield |
8,500 gp |
Ram |
8,600 gp |
Climbing, improved |
10,000 gp |
Jumping, improved |
10,000 gp |
Swimming, improved |
10,000 gp |
Animal friendship |
10,800 gp |
Energy resistance, minor |
12,000 gp |
Chameleon power |
12,700 gp |
Water walking |
15,000 gp |
Protection +3 |
18,000 gp |
Spell storing, minor |
18,000 gp |
Invisibility |
20,000 gp |
Wizardry (I) |
20,000 gp |
Evasion |
25,000 gp |
X-ray vision |
25,000 gp |
Blinking |
27,000 gp |
Energy resistance, major |
28,000 gp |
Protection +4 |
32,000 gp |
Wizardry (II) |
40,000 gp |
Freedom of movement |
40,000 gp |
Table: Rods
Rod |
Market Price |
Metamagic, Enlarge, lesser |
3,000 gp |
Metamagic, Extend, lesser |
3,000 gp |
Metamagic, Silent, lesser |
3,000 gp |
Immovable |
5,000 gp |
Metamagic, Empower, lesser |
9,000 gp |
Metal and mineral detection |
10,500 gp |
Cancellation |
11,000 gp |
Metamagic, Enlarge |
11,000 gp |
Metamagic, Extend |
11,000 gp |
Metamagic, Silent |
11,000 gp |
Wonder |
12,000 gp |
Python |
13,000 gp |
Metamagic, Maximize, lesser |
14,000 gp |
Flame extinguishing |
15,000 gp |
Viper |
19,000 gp |
Enemy detection |
23,500 gp |
Metamagic, Enlarge, greater |
24,500 gp |
Metamagic, Extend, greater |
24,500 gp |
Metamagic, Silent, greater |
24,500 gp |
Splendor |
25,000 gp |
Withering |
25,000 gp |
Metamagic, Empower |
32,500 gp |
Thunder and lightning |
33,000 gp |
Metamagic, Quicken, lesser |
35,000 gp |
Scrolls:
To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.
Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level).
Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll.
Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.
To have any chance of activating a scroll spell, the scroll user must meet the following requirements.
• The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
• The user must have the spell on his or her class list.
• The user must have the requisite ability score.
If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.
Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way. Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise.
The writing for an activated spell disappears from the scroll.
Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect. Possible mishaps are given below.
• A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the scroll user.
• Spell strikes the scroll user or an ally instead of the intended target, or a random target nearby if the scroll user was the intended recipient.
• Spell takes effect at some random location within spell range.
• Spell’s effect on the target is contrary to the spell’s normal effect.
• The scroll user suffers some minor but bizarre effect related to the spell in some way. Most such effects should last only as long as the original spell’s duration, or 2d10 minutes for instantaneous spells.
• Some innocuous item or items appear in the spell’s area.
• Spell has delayed effect. Sometime within the next 1d12 hours, the spell activates. If the scroll user was the intended recipient, the spell takes effect normally. If the user was not the intended recipient, the spell goes off in the general direction of the original recipient or target, up to the spell’s maximum range, if the target has moved away.
Table: Arcane Spell Scrolls
0-Level Arcane Spells
Spell |
Market Price |
acid splash |
12 gp 5 sp |
arcane mark |
12 gp 5 sp |
dancing lights |
12 gp 5 sp |
daze |
12 gp 5 sp |
detect magic |
12 gp 5 sp |
detect poison |
12 gp 5 sp |
disrupt undead |
12 gp 5 sp |
flare |
12 gp 5 sp |
ghost sound |
12 gp 5 sp |
know direction |
12 gp 5 sp |
light |
12 gp 5 sp |
lullaby |
12 gp 5 sp |
mage hand |
12 gp 5 sp |
mending |
12 gp 5 sp |
message |
12 gp 5 sp |
open/close |
12 gp 5 sp |
prestidigitation |
12 gp 5 sp |
ray of frost |
12 gp 5 sp |
read magic |
12 gp 5 sp |
resistance |
12 gp 5 sp |
summon instrument |
12 gp 5 sp |
touch of fatigue |
12 gp 5 sp |
1st-Level Arcane Spells
Spell |
Market Price |
alarm |
25 gp |
animate rope |
25 gp |
burning hands |
25 gp |
cause fear |
25 gp |
charm person |
25 gp |
chill touch |
25 gp |
color spray |
25 gp |
comprehend languages |
25 gp |
confusion, lesser |
50 gp |
cure light wounds |
50 gp |
detect secret doors |
25 gp |
detect undead |
25 gp |
disguise self |
25 gp |
endure elements |
25 gp |
enlarge person |
25 gp |
erase |
25 gp |
expeditious retreat |
25 gp |
feather fall |
25 gp |
grease |
25 gp |
hold portal |
25 gp |
hypnotism |
25 gp |
identify |
125 gp |
jump |
25 gp |
mage armor |
25 gp |
magic missile |
25 gp |
magic weapon |
25 gp |
mount |
25 gp |
magic aura |
25 gp |
obscuring mist |
25 gp |
protection from chaos/evil/good/law |
25 gp |
ray of enfeeblement |
25 gp |
reduce person |
25 gp |
remove fear |
50 gp |
shield |
25 gp |
shocking grasp |
25 gp |
silent image |
25 gp |
sleep |
25 gp |
summon monster I |
25 gp |
floating disk |
25 gp |
true strike |
25 gp |
undetectable alignment |
50 gp |
unseen servant |
25 gp |
ventriloquism |
25 gp |
2nd-Level Arcane Spells
Spell |
Market Price |
animal messenger |
200 gp |
animal trance |
200 gp |
arcane lock |
175 gp |
bear’s endurance |
150 gp |
blindness/deafness |
150 gp |
blur |
150 gp |
bull’s strength |
150 gp |
calm emotions |
200 gp |
cat’s grace |
150 gp |
command undead |
150 gp |
continual flame |
200 gp |
cure moderate wounds |
200 gp |
darkness |
150 gp |
darkvision |
150 gp |
daze monster |
150 gp |
delay poison |
200 gp |
detect thoughts |
150 gp |
disguise self |
150 gp |
eagle’s splendor |
150 gp |
enthrall |
200 gp |
false life |
150 gp |
flaming sphere |
150 gp |
fog cloud |
150 gp |
fox’s cunning |
150 gp |
ghoul touch |
150 gp |
glitterdust |
150 gp |
gust of wind |
150 gp |
hypnotic pattern |
150 gp |
invisibility |
150 gp |
knock |
150 gp |
phantom trap |
200 gp |
levitate |
150 gp |
locate object |
150 gp |
magic mouth |
160 gp |
acid arrow |
150 gp |
minor image |
150 gp |
mirror image |
150 gp |
misdirection |
150 gp |
obscure object |
150 gp |
owl’s wisdom |
150 gp |
protection from arrows |
150 gp |
pyrotechnics |
150 gp |
resist energy |
150 gp |
rope trick |
150 gp |
scare |
150 gp |
scorching ray |
150 gp |
see invisibility |
150 gp |
shatter |
150 gp |
silence |
200 gp |
sound burst |
200 gp |
spectral hand |
150 gp |
spider climb |
150 gp |
summon monster II |
150 gp |
summon swarm |
150 gp |
hideous laughter |
150 gp |
touch of idiocy |
150 gp |
web |
150 gp |
whispering wind |
150 gp |
3rd-Level Arcane Spells
Spell |
Market Price |
arcane sight |
375 gp |
blink |
375 gp |
clairaudience/clairvoyance |
375 gp |
cure serious wounds |
525 gp |
daylight |
525 gp |
deep slumber |
375 gp |
dispel magic |
375 gp |
displacement |
375 gp |
explosive runes |
375 gp |
fireball |
375 gp |
flame arrow |
375 gp |
fly |
375 gp |
gaseous form |
375 gp |
gentle repose |
375 gp |
glibness |
525 gp |
good hope |
525 gp |
halt undead |
375 gp |
haste |
375 gp |
heroism |
375 gp |
hold person |
375 gp |
illusory script |
425 gp |
invisibility sphere |
375 gp |
keen edge |
375 gp |
tiny hut |
375 gp |
lightning bolt |
375 gp |
magic circle against chaos/evil/good/law |
375 gp |
magic weapon, greater |
375 gp |
major image |
375 gp |
nondetection |
425 gp |
phantom steed |
375 gp |
protection from energy |
375 gp |
rage |
375 gp |
ray of exhaustion |
375 gp |
sculpt sound |
525 gp |
secret page |
375 gp |
sepia snake sigil |
875 gp |
shrink item |
375 gp |
sleet storm |
375 gp |
slow |
375 gp |
speak with animals |
525 gp |
stinking cloud |
375 gp |
suggestion |
375 gp |
summon monster III |
375 gp |
tongues |
375 gp |
vampiric touch |
375 gp |
water breathing |
375 gp |
wind wall |
375 gp |
4th-Level Arcane Spells
Spell |
Market Price |
animate dead |
1,050 gp |
arcane eye |
700 gp |
bestow curse |
700 gp |
charm monster |
700 gp |
confusion |
700 gp |
contagion |
700 gp |
crushing despair |
700 gp |
cure critical wounds |
1,000 gp |
detect scrying |
700 gp |
dimension door |
700 gp |
dimensional anchor |
700 gp |
enervation |
700 gp |
enlarge person, mass |
700 gp |
black tentacles |
700 gp |
fear |
700 gp |
fire shield |
700 gp |
fire trap |
725 gp |
freedom of movement |
1,000 gp |
geas, lesser |
700 gp |
globe of invulnerability, lesser |
700 gp |
hallucinatory terrain |
700 gp |
ice storm |
700 gp |
illusory wall |
700 gp |
invisibility, greater |
700 gp |
secure shelter |
700 gp |
locate creature |
700 gp |
minor creation |
700 gp |
modify memory |
1,000 gp |
neutralize poison |
1,000 gp |
resilient sphere |
700 gp |
phantasmal killer |
700 gp |
polymorph |
700 gp |
rainbow pattern |
700 gp |
mnemonic enhancer |
700 gp |
reduce person, mass |
700 gp |
remove curse |
700 gp |
repel vermin |
1,000 gp |
scrying |
700 gp |
shadow conjuration |
700 gp |
shout |
700 gp |
solid fog |
700 gp |
speak with plants |
1,000 gp |
stone shape |
700 gp |
stoneskin |
950 gp |
summon monster IV |
700 gp |
wall of fire |
700 gp |
wall of ice |
700 gp |
zone of silence |
1,000 gp |
5th-Level Arcane Spells
Spell |
Market Price |
animal growth |
1,125 gp |
baleful polymorph |
1,125 gp |
interposing hand |
1,125 gp |
blight |
1,125 gp |
break enchantment |
1,125 gp |
cloudkill |
1,125 gp |
cone of cold |
1,125 gp |
contact other plane |
1,125 gp |
cure light wounds, mass |
1,625 gp |
dismissal |
1,125 gp |
dispel magic, greater |
1,625 gp |
dominate person |
1,125 gp |
dream |
1,125 gp |
fabricate |
1,125 gp |
false vision |
1,375 gp |
feeblemind |
1,125 gp |
hold monster |
1,125 gp |
secret chest |
1,125 gp |
magic jar |
1,125 gp |
major creation |
1,125 gp |
mind fog |
1,125 gp |
mirage arcana |
1,125 gp |
mage’s faithful hound |
1,125 gp |
mage’s private sanctum |
1,125 gp |
nightmare |
1,125 gp |
overland flight |
1,125 gp |
passwall |
1,125 gp |
permanency |
10,125 gp1 |
persistent image |
1,125 gp |
planar binding, lesser |
1,125 gp |
prying eyes |
1,125 gp |
telepathic bond |
1,125 gp |
seeming |
1,125 gp |
sending |
1,125 gp |
shadow evocation |
1,125 gp |
song of discord |
1,625 gp |
summon monster V |
1,125 gp |
symbol of pain |
2,125 gp |
symbol of sleep |
2,125 gp |
telekinesis |
1,125 gp |
teleport |
1,125 gp |
transmute mud to rock |
1,125 gp |
transmute rock to mud |
1,125 gp |
wall of force |
1,125 gp |
wall of stone |
1,125 gp |
waves of fatigue |
1,125 gp |
1 Includes experience point cost up to 2,000 XP.
6th-Level Arcane Spells
Spell |
Market Price |
acid fog |
1,650 gp |
analyze dweomer |
1,650 gp |
animate objects |
2,400 gp |
antimagic field |
1,650 gp |
bear’s endurance, mass |
1,650 gp |
forceful hand |
1,650 gp |
bull’s strength, mass |
1,650 gp |
cat’s grace, mass |
1,650 gp |
chain lightning |
1,650 gp |
circle of death |
2,150 gp |
contingency |
1,650 gp |
control water |
1,650 gp |
create undead |
2,350 gp |
cure moderate wounds, mass |
2,400 gp |
disintegrate |
1,650 gp |
dispel magic, greater |
1,650 gp |
eagle’s splendor, mass |
1,650 gp |
eyebite |
1,650 gp |
find the path |
2,400 gp |
flesh to stone |
1,650 gp |
fox’s cunning, mass |
1,650 gp |
geas/quest |
1,650 gp |
globe of invulnerability |
1,650 gp |
guards and wards |
1,650 gp |
heroes’ feast |
2,400 gp |
heroism, greater |
1,650 gp |
legend lore |
1,900 gp |
mislead |
1,650 gp |
mage’s lucubration |
1,650 gp |
move earth |
1,650 gp |
freezing sphere |
1,650 gp |
owl’s wisdom, mass |
1,650 gp |
permanent image |
1,650 gp |
planar binding |
1,650 gp |
programmed image |
1,675 gp |
repulsion |
1,650 gp |
shadow walk |
1,650 gp |
stone to flesh |
1,650 gp |
suggestion, mass |
1,650 gp |
summon monster VI |
1,650 gp |
symbol of fear |
2,650 gp |
symbol of persuasion |
6,650 gp |
sympathetic vibration |
2,400 gp |
transformation |
1,950 gp |
true seeing |
1,900 gp |
undeath to death |
2,150 gp |
veil |
1,650 gp |
wall of iron |
1,700 gp |
7th-Level Arcane Spells
Spell |
Market Price |
arcane sight, greater |
2,275 gp |
banishment |
2,275 gp |
grasping hand |
2,275 gp |
control undead |
2,275 gp |
control weather |
2,275 gp |
delayed blast fireball |
2,275 gp |
instant summons |
3,275 gp |
ethereal jaunt |
2,275 gp |
finger of death |
2,275 gp |
forcecage |
23775 gp |
hold person, mass |
2,275 gp |
insanity |
2,275 gp |
invisibility, mass |
2,275 gp |
limited wish |
3,775 gp1 |
mage’s magnificent mansion |
2,275 gp |
mage’s sword |
2,275 gp |
phase door |
2,275 gp |
plane shift |
2,275 gp |
power word blind |
2,275 gp |
prismatic spray |
2,275 gp |
project image |
2,280 gp |
reverse gravity |
2,275 gp |
scrying, greater |
2,275 gp |
sequester |
2,275 gp |
shadow conjuration, greater |
2,275 gp |
simulacrum |
7,275 gp2 |
spell turning |
2,275 gp |
statue |
2,275 gp |
summon monster VII |
2,275 gp |
symbol of stunning |
7,275 gp |
symbol of weakness |
7,275 gp |
teleport object |
2,275 gp |
teleport, greater |
2,275 gp |
vision |
2,775 gp |
waves of exhaustion |
2,275 gp |
1 Assumes no material component in excess of 1,000 gp and no XP cost in excess of 300 XP.
2 Assumes no XP cost in excess of 1,000 gp.
8th-Level Arcane Spells
Spell |
Market Price |
antipathy |
3,000 gp |
clenched fist |
3,000 gp |
binding |
8,500 gp1 |
charm monster, mass |
3,000 gp |
clone |
4,000 gp |
create greater undead |
3,000 gp |
demand |
3,600 gp |
dimensional lock |
3,000 gp |
discern location |
3,000 gp |
horrid wilting |
3,000 gp |
incendiary cloud |
3,000 gp |
iron body |
3,000 gp |
maze |
3,000 gp |
mind blank |
3,000 gp |
moment of prescience |
3,000 gp |
telekinetic sphere |
3,000 gp |
irresistible dance |
3,000 gp |
planar binding, greater |
3,000 gp |
polar ray |
3,000 gp |
polymorph any object |
3,000 gp |
power word stun |
3,000 gp |
prismatic wall |
3,000 gp |
protection from spells |
3,500 gp |
prying eyes, greater |
3,000 gp |
scintillating pattern |
3,000 gp |
screen |
3,000 gp |
shadow evocation, greater |
3,000 gp |
shout, greater |
3,000 gp |
summon monster VIII |
3,000 gp |
sunburst |
3,000 gp |
symbol of death |
8,000 gp |
symbol of insanity |
8,000 gp |
sympathy |
4,500 gp |
temporal stasis |
3,500 gp |
trap the soul |
13,000 gp1 |
1 Assumes a creature of 10 HD or less.
9th-Level Arcane Spells
Spell |
Market Price |
astral projection |
4,870 gp |
crushing hand |
3,825 gp |
dominate monster |
3,825 gp |
energy drain |
3,825 gp |
etherealness |
3,825 gp |
foresight |
3,825 gp |
freedom |
3,825 gp |
gate |
8,825 gp |
hold monster, mass |
3,825 gp |
imprisonment |
3,825 gp |
meteor swarm |
3,825 gp |
mage’s disjunction |
3,825 gp |
power word kill |
3,825 gp |
prismatic sphere |
3,825 gp |
refuge |
3,825 gp |
shades |
3,825 gp |
shapechange |
3,825 gp |
soul bind |
3,825 gp |
summon monster IX |
3,825 gp |
teleportation circle |
4,825 gp |
time stop |
3,825 gp |
wail of the banshee |
3,825 gp |
weird |
3,825 gp |
wish |
28,825 gp1 |
1 Assumes no material component cost in excess of 10,000 gp and no XP cost in excess of 5,000 XP.
Table: Divine Spell Scrolls
0-Level Divine Spells
Spell |
Market Price |
create water |
12 gp 5 sp |
cure minor wounds |
12 gp 5 sp |
detect magic |
12 gp 5 sp |
detect poison |
12 gp 5 sp |
flare |
12 gp 5 sp |
guidance |
12 gp 5 sp |
inflict minor wounds |
12 gp 5 sp |
know direction |
12 gp 5 sp |
light |
12 gp 5 sp |
mending |
12 gp 5 sp |
purify food and drink |
12 gp 5 sp |
read magic |
12 gp 5 sp |
resistance |
12 gp 5 sp |
virtue |
12 gp 5 sp |
1st-Level Divine Spells
Spell |
Market Price |
alarm |
100 gp |
bane |
25 gp |
bless |
25 gp |
bless water |
50 gp |
bless weapon |
100 gp |
calm animals |
25 gp |
cause fear |
25 gp |
charm animal |
25 gp |
command |
25 gp |
comprehend languages |
25 gp |
cure light wounds |
25 gp |
curse water |
50 gp |
deathwatch |
25 gp |
detect animals or plants |
25 gp |
detect chaos/evil/good/law |
25 gp |
detect snares and pits |
25 gp |
detect undead |
25 gp |
divine favor |
25 gp |
doom |
25 gp |
endure elements |
25 gp |
entangle |
25 gp |
entropic shield |
25 gp |
faerie fire |
25 gp |
goodberry |
25 gp |
hide from animals |
25 gp |
hide from undead |
25 gp |
inflict light wounds |
25 gp |
jump |
25 gp |
longstrider |
25 gp |
magic fang |
25 gp |
magic stone |
25 gp |
magic weapon |
25 gp |
obscuring mist |
25 gp |
pass without trace |
25 gp |
produce flame |
25 gp |
protection from chaos/evil/good/law |
25 gp |
remove fear |
25 gp |
sanctuary |
25 gp |
shield of faith |
25 gp |
shillelagh |
25 gp |
speak with animals |
25 gp |
summon monster I |
25 gp |
summon nature’s ally I |
25 gp |
2nd-Level Divine Spells
Spell |
Market Price |
animal messenger |
150 gp |
animal trance |
150 gp |
augury |
175 gp |
barkskin |
150 gp |
bear’s endurance |
150 gp |
bull’s strength |
150 gp |
calm emotions |
150 gp |
cat’s grace |
150 gp |
chill metal |
150 gp |
consecrate |
200 gp |
cure moderate wounds |
150 gp |
darkness |
150 gp |
death knell |
150 gp |
delay poison |
150 gp |
desecrate |
200 gp |
eagle’s splendor |
150 gp |
enthrall |
150 gp |
find traps |
150 gp |
fire trap |
175 gp |
flame blade |
150 gp |
flaming sphere |
150 gp |
fog cloud |
150 gp |
gentle repose |
150 gp |
gust of wind |
150 gp |
heat metal |
150 gp |
hold animal |
150 gp |
hold person |
150 gp |
inflict moderate wounds |
150 gp |
make whole |
150 gp |
owl’s wisdom |
150 gp |
reduce animal |
150 gp |
remove paralysis |
150 gp |
resist energy |
150 gp |
restoration, lesser |
150 gp |
shatter |
150 gp |
shield other |
150 gp |
silence |
150 gp |
snare |
150 gp |
soften earth and stone |
150 gp |
sound burst |
150 gp |
speak with plants |
150 gp |
spider climb |
150 gp |
spiritual weapon |
150 gp |
status |
150 gp |
summon monster II |
150 gp |
summon nature’s ally II |
150 gp |
summon swarm |
150 gp |
tree shape |
150 gp |
undetectable alignment |
150 gp |
warp wood |
150 gp |
wood shape |
150 gp |
zone of truth |
150 gp |
3rd-Level Divine Spells
Spell |
Market Price |
animate dead |
625 gp |
bestow curse |
375 gp |
blindness/deafness |
375 gp |
call lightning |
375 gp |
contagion |
375 gp |
continual flame |
425 gp |
create food and water |
375 gp |
cure serious wounds |
375 gp |
darkvision |
375 gp |
daylight |
375 gp |
deeper darkness |
375 gp |
diminish plants |
375 gp |
dispel magic |
375 gp |
dominate animal |
375 gp |
glyph of warding |
575 gp |
heal mount |
375 gp |
helping hand |
375 gp |
inflict serious wounds |
375 gp |
invisibility purge |
375 gp |
locate object |
375 gp |
magic circle against chaos/evil/good/law |
375 gp |
magic fang, greater |
375 gp |
magic vestment |
375 gp |
meld into stone |
375 gp |
neutralize poison |
375 gp |
obscure object |
375 gp |
plant growth |
375 gp |
prayer |
375 gp |
protection from energy |
375 gp |
quench |
375 gp |
remove blindness/deafness |
375 gp |
remove curse |
375 gp |
remove disease |
375 gp |
searing light |
375 gp |
sleet storm |
375 gp |
snare |
375 gp |
speak with dead |
375 gp |
speak with plants |
375 gp |
spike growth |
375 gp |
stone shape |
375 gp |
summon monster III |
375 gp |
summon nature’s ally III |
375 gp |
water breathing |
375 gp |
water walk |
375 gp |
wind wall |
375 gp |
4th-Level Divine Spells
Spell |
Market Price |
air walk |
700 gp |
antiplant shell |
700 gp |
blight |
700 gp |
break enchantment |
700 gp |
command plants |
700 gp |
control water |
700 gp |
cure critical wounds |
700 gp |
death ward |
700 gp |
dimensional anchor |
700 gp |
discern lies |
700 gp |
dismissal |
700 gp |
divination |
725 gp |
divine power |
700 gp |
freedom of movement |
700 gp |
giant vermin |
700 gp |
holy sword |
700 gp |
imbue with spell ability |
700 gp |
inflict critical wounds |
700 gp |
magic weapon, greater |
700 gp |
nondetection |
750 gp |
planar ally, lesser |
1,200 gp |
poison |
700 gp |
reincarnate |
700 gp |
repel vermin |
700 gp |
restoration |
800 gp |
rusting grasp |
700 gp |
sending |
700 gp |
spell immunity |
700 gp |
spike stones |
700 gp |
summon monster IV |
700 gp |
summon nature’s ally IV |
700 gp |
tongues |
700 gp |
tree stride |
700 gp |
5th-Level Divine Spells
Spell |
Market Price |
animal growth |
1,125 gp |
atonement |
3,625 gp |
awaken |
2,375 gp |
baleful polymorph |
1,125 gp |
break enchantment |
1,125 gp |
call lightning storm |
1,125 gp |
command, greater |
1,125 gp |
commune |
1,625 gp |
commune with nature |
1,125 gp |
control winds |
1,125 gp |
cure light wounds, mass |
1,125 gp |
dispel chaos/evil/good/law |
1,125 gp |
disrupting weapon |
1,125 gp |
flame strike |
1,125 gp |
hallow |
6,125 gp1 |
ice storm |
1,125 gp |
inflict light wounds, mass |
1,125 gp |
insect plague |
1,125 gp |
mark of justice |
1,125 gp |
plane shift |
1,125 gp |
raise dead |
6,125 gp |
righteous might |
1,125 gp |
scrying |
1,125 gp |
slay living |
1,125 gp |
spell resistance |
1,125 gp |
stoneskin |
1,375 gp |
summon monster V |
1,125 gp |
summon nature’s ally V |
1,125 gp |
symbol of pain |
2,125 gp |
symbol of sleep |
2,125 gp |
transmute mud to rock |
1,125 gp |
transmute rock to mud |
1,125 gp |
true seeing |
1,375 gp |
unhallow |
6,125 gp1 |
wall of fire |
1,125 gp |
wall of stone |
1,125 gp |
wall of thorns |
1,125 gp |
1 Allows for a spell of up to 4th level to be tied to the hallowed or unhallowed area.
6th-Level Divine Spells
Spell |
Market Price |
animate objects |
1,650 gp |
antilife shell |
1,650 gp |
banishment |
1,650 gp |
bear’s endurance, mass |
1,650 gp |
blade barrier |
1,650 gp |
bull’s strength, mass |
1,650 gp |
cat’s grace, mass |
1,650 gp |
create undead |
1,650 gp |
cure moderate wounds, mass |
1,650 gp |
dispel magic, greater |
1,650 gp |
eagle’s splendor, mass |
1,650 gp |
find the path |
1,650 gp |
fire seeds |
1,650 gp |
forbiddance |
4,650 gp1 |
geas/quest |
1,650 gp |
glyph of warding, greater |
1,650 gp |
harm |
1,650 gp |
heal |
1,650 gp |
heroes’ feast |
1,650 gp |
inflict moderate wounds, mass |
1,650 gp |
ironwood |
1,650 gp |
liveoak |
1,650 gp |
move earth |
1,650 gp |
owl’s wisdom, mass |
1,650 gp |
planar ally |
2,400 gp |
repel wood |
1,650 gp |
spellstaff |
1,650 gp |
stone tell |
1,650 gp |
summon monster VI |
1,650 gp |
summon nature’s ally VI |
1,650 gp |
symbol of fear |
2,650 gp |
symbol of persuasion |
6,650 gp |
transport via plants |
1,650 gp |
undeath to death |
2,150 gp |
wind walk |
1,650 gp |
word of recall |
1,650 gp |
1 Assumes an area equivalent to one 60-foot cube.
7th-Level Divine Spells
Spell |
Market Price |
animate plants |
2,275 gp |
blasphemy |
2,275 gp |
changestaff |
2,275 gp |
control weather |
2,275 gp |
creeping doom |
2,275 gp |
cure serious wounds, mass |
2,275 gp |
destruction |
2,275 gp |
dictum |
2,275 gp |
ethereal jaunt |
2,275 gp |
holy word |
2,275 gp |
inflict serious wounds, mass |
2,275 gp |
refuge |
3,775 gp |
regenerate |
2,275 gp |
repulsion |
2,275 gp |
restoration, greater |
4,775 gp |
resurrection |
12,275 gp |
scrying, greater |
2,275 gp |
summon monster VII |
2,275 gp |
summon nature’s ally VII |
2,275 gp |
sunbeam |
2,275 gp |
symbol of stunning |
7,275 gp |
symbol of weakness |
7,275 gp |
transmute metal to wood |
2,275 gp |
word of chaos |
2,275 gp |
8th-Level Divine Spells
Spell |
Market Price |
animal shapes |
3,000 gp |
antimagic field |
3,000 gp |
cloak of chaos |
3,000 gp |
control plants |
3,000 gp |
create greater undead |
3,600 gp |
cure critical wounds, mass |
3,000 gp |
dimensional lock |
3,000 gp |
discern location |
3,000 gp |
earthquake |
3,000 gp |
finger of death |
3,000 gp |
fire storm |
3,000 gp |
holy aura |
3,000 gp |
inflict critical wounds, mass |
3,000 gp |
planar ally, greater |
5,500 gp |
repel metal or stone |
3,000 gp |
reverse gravity |
3,000 gp |
shield of law |
3,000 gp |
spell immunity, greater |
3,000 gp |
summon monster VIII |
3,000 gp |
summon nature’s ally VIII |
3,000 gp |
sunburst |
3,000 gp |
symbol of death |
8,000 gp |
symbol of insanity |
8,000 gp |
unholy aura |
3,000 gp |
whirlwind |
3,000 gp |
9th-Level Divine Spells
Spell |
Market Price |
antipathy |
3,825 gp |
astral projection |
4,870 gp |
elemental swarm |
3,825 gp |
energy drain |
3,825 gp |
etherealness |
3,825 gp |
foresight |
3,825 gp |
gate |
8,825 gp |
heal, mass |
3,825 gp |
implosion |
3,825 gp |
miracle |
28,825 gp1 |
regenerate |
3,825 gp |
shambler |
3,825 gp |
shapechange |
3,825 gp |
soul bind |
3,825 gp |
storm of vengeance |
3,825 gp |
summon monster IX |
3,825 gp |
summon nature’s ally IX |
3,825 gp |
sympathy |
5,325 gp |
true resurrection |
28,825 gp |
1 Assumes powerful request but no expensive material components in excess of 100 gp and no additional XP cost.
Table: Staffs
Staff |
Market Price |
Charming |
16,500 gp |
Fire |
17,750 gp |
Swarming insects |
24,750 gp |
Healing |
27,750 gp |
Size alteration |
29,000 gp |
Illumination |
48,250 gp |
Frost |
56,250 gp |
Defense |
58,250 gp |
Table: Minor Wondrous Items
Item |
Market Price |
Feather token, anchor |
50 gp |
Universal solvent |
50 gp |
Elixir of love |
150 gp |
Unguent of timelessness |
150 gp |
Feather token, fan |
200 gp |
Dust of tracelessness |
250 gp |
Elixir of hiding |
250 gp |
Elixir of sneaking |
250 gp |
Elixir of swimming |
250 gp |
Elixir of vision |
250 gp |
Silversheen |
250 gp |
Feather token, bird |
300 gp |
Feather token, tree |
400 gp |
Feather token, swan boat |
450 gp |
Elixir of truth |
500 gp |
Feather token, whip |
500 gp |
Dust of dryness |
850 gp |
Bag of tricks, gray |
900 gp |
Hand of the mage |
900 gp |
Bracers of armor +1 |
1,000 gp |
Cloak of resistance +1 |
1,000 gp |
Phylactery of faithfulness |
1,000 gp |
Salve of slipperiness |
1,000 gp |
Elixir of fire breath |
1,100 gp |
Pipes of the sewers |
1,150 gp |
Dust of illusion |
1,200 gp |
Goggles of minute seeing |
1,250 gp |
Brooch of shielding |
1,500 gp |
Dust of appearance |
1,800 gp |
Hat of disguise |
1,800 gp |
Pipes of sounding |
1,800 gp |
Efficient quiver |
1,800 gp |
Amulet of natural armor +1 |
2,000 gp |
Handy haversack |
2,000 gp |
Horn of fog |
2,000 gp |
Robe of bones |
2,400 gp |
Sovereign glue |
2,400 gp |
Bag of holding type I |
2,500 gp |
Boots of elvenkind |
2,500 gp |
Boots of the winterlands |
2,500 gp |
Candle of truth |
2,500 gp |
Cloak of elvenkind |
2,500 gp |
Eyes of the eagle |
2,500 gp |
Scarab, golembane |
2,500 gp |
Stone of alarm |
2,700 gp |
Bag of tricks, rust |
3,000 gp |
Bead of force |
3,000 gp |
Chime of opening |
3,000 gp |
Horseshoes of speed |
3,000 gp |
Rope of climbing |
3,000 gp |
Dust of disappearance |
3,500 gp |
Lens of detection |
3,500 gp |
Vestment, druid’s |
3,750 gp |
Figurine of wondrous power, silver raven |
3,800 gp |
Amulet of health +2 |
4,000 gp |
Bracers of armor +2 |
4,000 gp |
Cloak of Charisma +2 |
4,000 gp |
Cloak of resistance +2 |
4,000 gp |
Gauntlets of ogre power |
4,000 gp |
Gloves of arrow snaring |
4,000 gp |
Gloves of Dexterity +2 |
4,000 gp |
Headband of intellect +2 |
4,000 gp |
Ioun stone, clear spindle |
4,000 gp |
Restorative ointment |
4,000 gp |
Marvelous pigments |
4,000 gp |
Periapt of Wisdom +2 |
4,000 gp |
Stone salve |
4,000 gp |
Circlet of persuasion |
4,500 gp |
Slippers of spider climbing |
4,800 gp |
Incense of meditation |
4,900 gp |
Bag of holding type II |
5,000 gp |
Bracers of archery, lesser |
5,000 gp |
Ioun stone, dusty rose prism |
5,000 gp |
Helm of comprehend languages and read magic |
5,200 gp |
Vest of escape |
5,200 gp |
Eversmoking bottle |
5,400 gp |
Sustaining spoon |
5,400 gp |
Boots of striding and springing |
5,500 gp |
Wind fan |
5,500 gp |
Amulet of mighty fists +1 |
6,000 gp |
Horseshoes of a zephyr |
6,000 gp |
Pipes of haunting |
6,000 gp |
Gloves of swimming and climbing |
6,250 gp |
Bag of tricks, tan |
6,300 gp |
Circlet of blasting, minor |
6,480 gp |
Horn of goodness/evil |
6,500 gp |
Robe of useful items |
7,000 gp |
Boat, folding |
7,200 gp |
Cloak of the manta ray |
7,200 gp |
Bottle of air |
7,250 gp |
Bag of holding type III |
7,400 gp |
Periapt of health |
7,400 gp |
Table: Medium Wondrous Items
Item |
Market Price |
Boots of levitation |
7,500 gp |
Harp of charming |
7,500 gp |
Amulet of natural armor +2 |
8,000 gp |
Golem manual, flesh |
8,000 gp |
Hand of glory |
8,000 gp |
Ioun stone, deep red sphere |
8,000 gp |
Ioun stone, incandescent blue sphere |
8,000 gp |
Ioun stone, pale blue rhomboid |
8,000 gp |
Ioun stone, pink and green sphere |
8,000 gp |
Ioun stone, pink rhomboid |
8,000 gp |
Ioun stone, scarlet and blue sphere |
8,000 gp |
Deck of illusions |
8,100 gp |
Candle of invocation |
8,400 gp |
Bracers of armor +3 |
9,000 gp |
Cloak of resistance +3 |
9,000 gp |
Decanter of endless water |
9,000 gp |
Necklace of adaptation |
9,000 gp |
Pearl of power, 3rd-level spell |
9,000 gp |
Talisman of the sphere |
9,000 gp |
Figurine of wondrous power, serpentine owl |
9,100 gp |
Strand of prayer beads, lesser |
9,600 gp |
Bag of holding type IV |
10,000 gp |
Figurine of wondrous power, bronze griffon |
10,000 gp |
Figurine of wondrous power, ebony fly |
10,000 gp |
Glove of storing |
10,000 gp |
Ioun stone, dark blue rhomboid |
10,000 gp |
Stone horse, courser |
10,000 gp |
Cape of the mountebank |
10,080 gp |
Gauntlet of rust |
11,500 gp |
Boots of speed |
12,000 gp |
Goggles of night |
12,000 gp |
Golem manual, clay |
12,000 gp |
Medallion of thoughts |
12,000 gp |
Pipes of pain |
12,000 gp |
Blessed book |
12,500 gp |
Belt, monk’s |
13,000 gp |
Gem of brightness |
13,000 gp |
Lyre of building |
13,000 gp |
Cloak of arachnida |
14,000 gp |
Stone horse, destrier |
14,800 gp |
Belt of dwarvenkind |
14,900 gp |
Periapt of wound closure |
15,000 gp |
Horn of the tritons |
15,100 gp |
Pearl of the sirines |
15,300 gp |
Figurine of wondrous power, onyx dog |
15,500 gp |
Amulet of health +4 |
16,000 gp |
Belt of giant Strength +4 |
16,000 gp |
Boots, winged |
16,000 gp |
Bracers of armor +4 |
16,000 gp |
Cloak of Charisma +4 |
16,000 gp |
Cloak of resistance +4 |
16,000 gp |
Gloves of Dexterity +4 |
16,000 gp |
Headband of intellect +4 |
16,000 gp |
Pearl of power, 4th-level spell |
16,000 gp |
Periapt of Wisdom +4 |
16,000 gp |
Scabbard of keen edges |
16,000 gp |
Figurine of wondrous power, golden lions |
16,500 gp |
Chime of interruption |
16,800 gp |
Broom of flying |
17,000 gp |
Figurine of wondrous power, marble elephant |
17,000 gp |
Amulet of natural armor +3 |
18,000 gp |
Ioun stone, iridescent spindle |
18,000 gp |
Bracelet of friends |
19,000 gp |
Carpet of flying, 5 ft. by 5 ft. |
20,000 gp |
Horn of blasting |
20,000 gp |
Ioun stone, pale lavender ellipsoid |
20,000 gp |
Ioun stone, pearly white spindle |
20,000 gp |
Portable hole |
20,000 gp |
Stone of good luck (luckstone) |
20,000 gp |
Figurine of wondrous power, ivory goats |
21,000 gp |
Rope of entanglement |
21,000 gp |
Golem manual, stone |
22,000 gp |
Mask of the skull |
22,000 gp |
Mattock of the titans |
23,348 gp |
Circlet of blasting, major |
23,760 gp |
Amulet of mighty fists +2 |
24,000 gp |
Cloak of displacement, minor |
24,000 gp |
Helm of underwater action |
24,000 gp |
Bracers of archery, greater |
25,000 gp |
Bracers of armor +5 |
25,000 gp |
Cloak of resistance +5 |
25,000 gp |
Eyes of doom |
25,000 gp |
Pearl of power, 5th-level spell |
25,000 gp |
Maul of the titans |
25,305 gp |
Strand of prayer beads |
25,800 gp |
Cloak of the bat |
26,000 gp |
Iron bands of binding |
26,000 gp |
Cube of frost resistance |
27,000 gp |
Helm of telepathy |
27,000 gp |
Periapt of proof against poison |
27,000 gp |
Robe of scintillating colors |
27,000 gp |
Manual of bodily health +1 |
27,500 gp |
Manual of gainful exercise +1 |
27,500 gp |
Manual of quickness in action +1 |
27,500 gp |
Tome of clear thought +1 |
27,500 gp |
Tome of leadership and influence +1 |
27,500 gp |
Tome of understanding +1 |
27,500 gp |
Bag of Holding: This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into a nondimensional space: Its inside is larger than its outside dimensions. Regardless of what is put into the bag, it weighs a fixed amount. This weight, and the limits in weight and volume of the bag’s contents, depend on the bag’s type, as shown on the table below.
Bag |
Bag Weight |
Contents Weight Limit |
Contents Volume Limit |
Market Price |
Type I |
15 lb. |
250 lb. |
30 cu. ft. |
2,500 gp |
Type II |
25 lb. |
500 lb. |
70 cu. ft. |
5,000 gp |
Type III |
35 lb. |
1,000 lb. |
150 cu. ft. |
7,400 gp |
Type IV |
60 lb. |
1,500 lb. |
250 cu. ft. |
10,000 gp |
Carpet of Flying: This rug is able to fly through the air as if affected by an overland flight spell of unlimited duration. The size, carrying capacity, and speed of the different carpets of flying are shown on the table below. Beautifully and intricately made, each carpet has its own command word to activate it—if the device is within voice range, the command word activates it, whether the speaker is on the rug or not. The carpet is then controlled by spoken directions.
Size |
Capacity |
Speed |
Weight |
Market Price |
5 ft. by 5 ft. |
200 lb. |
40 ft. |
8 lb. |
20,000 gp |
5 ft. by 10 ft. |
400 lb. |
40 ft. |
15 lb. |
35,000 gp |
10 ft. by 10 ft. |
800 lb. |
40 ft. |
10 lb. |
60,000 gp |
A carpet of flying can carry up to double its capacity, but doing so reduces its speed to 30 feet. It has average maneuverability, but a carpet of flying can still hover.
Ioun Stones: These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5.
Color |
Shape |
Effect |
Market Price |
Clear |
Spindle |
Sustains creature without food or water |
4,000 gp |
Dusty rose |
Prism |
+1 insight bonus to AC |
5,000 gp |
Deep red |
Sphere |
+2 enhancement bonus to Dexterity |
8,000 gp |
Incandescent blue |
Sphere |
+2 enhancement bonus to Wisdom |
8,000 gp |
Pale blue |
Rhomboid |
+2 enhancement bonus to Strength |
8,000 gp |
Pink |
Rhomboid |
+2 enhancement bonus to Constitution |
8,000 gp |
Pink and green |
Sphere |
+2 enhancement bonus to Charisma |
8,000 gp |
Scarlet and blue |
Sphere |
+2 enhancement bonus to Intelligence |
8,000 gp |
Dark blue |
Rhomboid |
Alertness (as the feat) |
10,000 gp |
Vibrant purple |
Prism |
Stores three levels of spells, as a ring of spell storing |
36,000 gp |
Iridescent |
Spindle |
Sustains creature without air |
18,000 gp |
Pale lavender |
Ellipsoid |
Absorbs spells of 4th level or lower1 |
20,000 gp |
Pearly white |
Spindle |
Regenerate 1 point of damage per hour |
20,000 gp |
Pale green |
Prism |
+1 competence bonus on attack rolls, saves, skill checks, and ability checks |
30,000 gp |
Orange |
Prism |
+1 caster level |
30,000 gp |
Lavender and green |
Ellipsoid |
Absorbs spells of 8th level or lower2 |
40,000 gp |
1 After absorbing twenty spell levels, the stone burns out and turns to dull gray, forever useless.
2 After absorbing fifty spell levels, the stone burns out and turns dull gray, forever useless.
Regeneration from the pearly white ioun stone works like a ring of regeneration. (It only cures damage taken while the character is using the stone.) The pale lavender and lavender and green stones work like a rod of absorption, but absorbing a spell requires a readied action, and these stones cannot be used to empower spells. Stored spells in the vibrant purple stone must be placed by a spellcaster but can be used by anyone (see ring of minor spell storing).
Thank you so much for this! Do you think these prices could reasonably be applied to 5e?
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No, I don’t use these prices for 5th edition, although you could.
If you choose to use this list for 5th edition you need to remember that the largest magical enhancement in 5th edition is +3, which is functionally equivalent to a +5 in third edition. So a +3 weapon (for example) should be priced about the same as a +5 weapon listed here. Also the list of magic items and what they do has changed in 5th edition so other adjustments also need to be made.
For 5th edition magic prices I use this:
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view
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This is friggin useful!
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I’m glad you like it.
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