1st Level |
Deceitful: You get a +2 bonus on all Disguise checks and Forgery checks. |
Sneak Attack: +1d6 damage when flanking target. (ref. PHB) |
Trapfinding: Can use search to find traps with DC20 or higher and can use Disable Device to disarm magic traps. Beat a traps DC by 10 or more to bypass it without disarming it. |
2nd Level |
Evasion: Take no damage on a successful Ref saving throw against an attack that normally deals half damage on a save. |
3rd Level |
Deft Hands: You get a +2 bonus on all Sleight of Hand checks and Use Rope checks. |
Sneak Attack: Like Sneak Attack above, but now you get +2d6 damage |
Trap Sense: +1 on Ref saves made to avoid traps and +1 dodge bonus to AC against attacks made by traps. |
4th Level |
Ability Score Adjustment: Add 1 to any ability score. |
Uncanny Dodge: Retain Dexterity bonus to AC (if any) even if flat-footed or struck by an invisible attacker. |
5th Level |
Sneak Attack: Like Sneak Attack above, but now you get +3d6 damage |
6th Level |
Diligent: You get a +2 bonus on all Appraise checks and Decipher Script checks. |
Trap Sense: Like Trap Sense above, but your bonuses become +2. |
7th Level |
Sneak Attack: Like Sneak Attack above, but now you get +4d6 damage |
8th Level |
Ability Score Adjustment: Add 1 to any ability score. |
Improved Uncanny Dodge: Can no longer be flanked, unless by another rogue at least 4 levels higher. |
9th Level |
Improved Initiative: You get a +4 bonus on initiative checks. |
Sneak Attack: Like Sneak Attack above, but now you get +5d6 damage |
Trap Sense: Like Trap Sense above, but your bonuses become +3. |
10th Level |
Special Ability (Crippling Strike): Sneak attack deals an additional 2 points Strength damage. |
11th Level |
Sneak Attack: Like Sneak Attack above, but now you get +6d6 damage |
12th Level |
Ability Score Adjustment: Add 1 to any ability score. |
Nimble Fingers: You get a +2 bonus on all Disable Device checks and Open Lock checks. |
Trap Sense: Like Trap Sense above, but your bonuses become +4. |
13th Level |
Sneak Attack: Like Sneak Attack above, but now you get +7d6 damage |
Special Ability (Improved Evasion): Like Evasion above, but now you also take only half damage on a failed save. |
14th Level |
No special abilities added at this level. |
15th Level |
Quick Draw: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. You may throw weapons at your full normal rate of attacks (much like a character with a bow). |
Sneak Attack: Like Sneak Attack above, but now you get +8d6 damage |
Trap Sense: Like Trap Sense above, but your bonuses become +5. |
16th Level |
Ability Score Adjustment: Add 1 to any ability score. |
Special Ability (Defensive Roll): Once a day, when damage from combat would reduce you to 0 or fewer HP, you can attempt to roll with the damage to get half damage. (ref. PHB) |
17th Level |
Sneak Attack: Like Sneak Attack above, but now you get +9d6 damage |
18th Level |
Stealthy: You get a +2 bonus on all Hide checks and Move Silently checks. |
Trap Sense: Like Trap Sense above, but your bonuses become +6. |
19th Level |
Sneak Attack: Like Sneak Attack above, but now you get +10d6 damage |
Special Ability (Slippery Mind): ref PHB |
20th Level |
Ability Score Adjustment: Add 1 to any ability score. |