| 1st Level |
| Deceitful: You get a +2 bonus on all Disguise checks and Forgery checks. |
| Sneak Attack: +1d6 damage when flanking target. (ref. PHB) |
| Trapfinding: Can use search to find traps with DC20 or higher and can use Disable Device to disarm magic traps. Beat a traps DC by 10 or more to bypass it without disarming it. |
| 2nd Level |
| Evasion: Take no damage on a successful Ref saving throw against an attack that normally deals half damage on a save. |
| 3rd Level |
| Deft Hands: You get a +2 bonus on all Sleight of Hand checks and Use Rope checks. |
| Sneak Attack: Like Sneak Attack above, but now you get +2d6 damage |
| Trap Sense: +1 on Ref saves made to avoid traps and +1 dodge bonus to AC against attacks made by traps. |
| 4th Level |
| Ability Score Adjustment: Add 1 to any ability score. |
| Uncanny Dodge: Retain Dexterity bonus to AC (if any) even if flat-footed or struck by an invisible attacker. |
| 5th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +3d6 damage |
| 6th Level |
| Diligent: You get a +2 bonus on all Appraise checks and Decipher Script checks. |
| Trap Sense: Like Trap Sense above, but your bonuses become +2. |
| 7th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +4d6 damage |
| 8th Level |
| Ability Score Adjustment: Add 1 to any ability score. |
| Improved Uncanny Dodge: Can no longer be flanked, unless by another rogue at least 4 levels higher. |
| 9th Level |
| Improved Initiative: You get a +4 bonus on initiative checks. |
| Sneak Attack: Like Sneak Attack above, but now you get +5d6 damage |
| Trap Sense: Like Trap Sense above, but your bonuses become +3. |
| 10th Level |
| Special Ability (Crippling Strike): Sneak attack deals an additional 2 points Strength damage. |
| 11th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +6d6 damage |
| 12th Level |
| Ability Score Adjustment: Add 1 to any ability score. |
| Nimble Fingers: You get a +2 bonus on all Disable Device checks and Open Lock checks. |
| Trap Sense: Like Trap Sense above, but your bonuses become +4. |
| 13th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +7d6 damage |
| Special Ability (Improved Evasion): Like Evasion above, but now you also take only half damage on a failed save. |
| 14th Level |
| No special abilities added at this level. |
| 15th Level |
| Quick Draw: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. You may throw weapons at your full normal rate of attacks (much like a character with a bow). |
| Sneak Attack: Like Sneak Attack above, but now you get +8d6 damage |
| Trap Sense: Like Trap Sense above, but your bonuses become +5. |
| 16th Level |
| Ability Score Adjustment: Add 1 to any ability score. |
| Special Ability (Defensive Roll): Once a day, when damage from combat would reduce you to 0 or fewer HP, you can attempt to roll with the damage to get half damage. (ref. PHB) |
| 17th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +9d6 damage |
| 18th Level |
| Stealthy: You get a +2 bonus on all Hide checks and Move Silently checks. |
| Trap Sense: Like Trap Sense above, but your bonuses become +6. |
| 19th Level |
| Sneak Attack: Like Sneak Attack above, but now you get +10d6 damage |
| Special Ability (Slippery Mind): ref PHB |
| 20th Level |
| Ability Score Adjustment: Add 1 to any ability score. |