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D&D 5E Adventure: AT-06 The Temporal Wilds PDF Free Download

AT-06 The Temporal Wilds

This is the sixth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.

Download this adventure for free:
AT-06 The Temporal Wilds

You may also want these image files:
AT-06 Digital Accessories Pack
If you didn’t get them previously, you will also want these:

AT-05 The Whispering Wood
AT-04 The Cogs of Lost Time
AT-03 Secrets of the Shattered Temple
AT-02 Quest for the Mithral Sphere
AT-01 An Ancient Evil
AT-00 Time Travel Rules

This is the sixth adventure in the series. This 48 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 6th level Player Characters (PCs) to a chaotic dimension where time magic runs rampant. They must navigate through warped landscapes and encounter bizarre creatures to retrieve another fragment of the shattered Clock of Aeons.
Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.

  1. It introduces the Temporal Winds, a chaotic and unpredictable dimension that exists outside of linear time. The Temporal Wilds is filled with temporal anomalies, which can cause time to flow at different rates or even reverse, and is home to a variety of creatures that have been displaced from different time periods.
  2. It has 4 new magic items.
  3. It has 25 New monsters.
  4. The Digital Accessories Pack includes images of Items and Monsters along with maps and monster tokens you can use in in your virtual table top game.

Check it out and let me know what you think about it in the comments section below.

The next adventure will be “AT-07 Echoes of the Future,” where PCs will travel to a possible future ravaged by Thanatos’ influence. They will encounter monstrous versions of familiar creatures and glimpse the potential consequences of failing. 

D&D 5E Adventure: AT-05 The Whispering Wood PDF Free Download

05 The Whispering Wood

This is the fifth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.

Download this adventure for free:
AT-05 The Whispering Wood
AT-05 The Whispering Wood – Low Res

You may also want these image files:
AT-05 Digital Accessories Pack
If you didn’t get them previously, you will also want these:

AT-04 The Cogs of Lost Time
AT-03 Secrets of the Shattered Temple
AT-02 Quest for the Mithral Sphere
AT-01 An Ancient Evil
AT-00 Time Travel Rules

This is the fifth adventure in the series. This 50 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 5th level Player Characters (PCs) to the city of Eldoria, where they purchase magical supplies before venturing into the Whispering Wood where they uncover forgotten lore about Thantos’ dark influence, and secure another artifact needed to prevent him destroying the world.
Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.

  1. It includes a new walled port city to explore that includes 17 keyed locations with descriptions of individuals, points of interest, and potential encounters, including a ruined temple to explore complete with monsters, traps and treasure.
  2. It presents a trek through an enchanted forest searching for the next corrupted artifact used by the malevolent Thanatos to spread chaos.
  3. It has 4 new magic items..
  4. It has 12 New monsters including a Spectral Nymph and a Skeletal Dragon.
  5. It includes a magic item price and availability system with a simple table where you can roll to determine how many (if any) of any particular magic item is available for purchase depending on its rarity and the size of the town.

Check it out and let me know what you think about it in the comments section below.

The next adventure will be “AT-06 The Temporal Wilds.” It starts as the heroes (now 6th level) stroll through the bustling Eldoria marketplace. A growing murmur among the crowd catches their attention. Suddenly, a deafening roar echoes through the city. A gaping tear in reality materializes, its edges shimmering with an otherworldly light. Before their eyes, unsuspecting citizens vanish into the abyss, their screams echoing through the panicked crowd. Monstrous creatures, their forms distorted and alien, begin to emerge from the rift.
The heroes, their instincts honed by previous adventures, find themselves drawn to the heart of the chaos. The fate of the city, perhaps even the world, hangs in the balance. A new adventure unfolds, testing their courage, skill, and resolve.

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D&D 5E – Adventure Module AT-04 The Cogs of Lost Time

AT-04 The Cogs of Lost Time

This is the fourth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.

Download this adventure for free:
AT-04 The Cogs of Lost Time
You may also want these image files:
AT-04 Digital Accessories Pack
If you didn’t get them previously, you will also want these:

AT-03 Secrets of the Shattered Temple
AT-02 Quest for the Mithral Sphere
AT-01 An Ancient Evil
AT-00 Time Travel Rules

This is the fourth adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 4th level Player Characters (PCs) to Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Corrupted Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony.
Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.

  1. There are tips on using “Theater of the Mind”.
  2. The digital accessories pack includes images for Items, Locations, Monsters and Tokens.
  3. There are 12 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
  4. For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.

Check it out and let me know what you think about it in the comments section below.

The next adventure will be “AT-05 The Whispering Wood,” where the heroes, guided by Lander the flump and Puck the sprite, embark on a journey to retrieve a fragment of the Clock of Aeons hidden within the Whispering Wood, a remote enchanted forest in Manoria. Their path leads from a small fishing village of Saltport Cove to the bustling city of Eldoria, where they can seek magical supplies before venturing into the perilous woods. Within the Whispering Wood, they face guardians, solve time-based puzzles, and uncover forgotten lore about the Sundering and Thanatos’ dark influence. A climactic battle awaits them as they confront a creature twisted by Thanatos’ power, forcing them to utilize all their skills and resources to secure the Clock fragment and ensure the flow of time remains stable.

D&D 5E – Adventure Module AT-03 Secrets of the Shattered Temple

AT-03 Secrets of the Shattered Temple

This is the third adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.

Download this adventure for free:
AT-03 Secrets of the Shattered Temple
You may also want these files for VTT:
AT-03 Digital Accessories Pack
If you didn’t get them previously, you will also want these:
AT-02 Quest for the Mithral Sphere
AT-01 An Ancient Evil
AT-00 Time Travel Rules

This is the third adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 3rd level Player Characters (PCs) on an old fashion dungeon crawl where they explore an ancient underground ruined temple, filled with monsters, traps, puzzles and lots of secret doors.
Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.

  1. There are tips on tracking time and resources in a dungeon
  2. I talk about my house rule for finding secret doors and my thoughts regarding random encounters.
  3. The digital accessories pack includes maps for each dungeon floor. There are both color and black and white versions, A DM version with with room numbers, secret door, and trap locations.
  4. There are 3 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
  5. For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.

Check it out and let me know what you think about it in the comments section below.

The next adventure will be “AT-04 The Cogs of Lost Time,” where the party lands in Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony.

D&D 5E – Adventure Module AT-02 Quest for the Mithral Sphere

AT-02 Quest for the Mithral Sphere

This is the second adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.

Download this adventure for free:
AT-02 Quest for the Mithral Sphere
You may also want these files for VTT:
AT-02 Digital Accessories Pack
If you didn’t get them previously, you will also want these:
AT-01 An Ancient Evil
AT-00 Time Travel Rules

This is the second adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 2nd level Player Characters (PCs) on an exploration of an island that has way too many undead creatures.
Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.

  1. This introduces a simplified calendar that I have used in several campaigns.
  2. This a micro-hex crawl. Where hex crawls typically use a scale of 6-10 miles per hex, or 20-70 miles per hex for larger regions, this adventure uses a map where each hex is only one mile across. This micro-hex crawl packs a lot of interesting features and encounters into a relatively small area.
  3. This introduces a system for using a single random encounter table for encounters of different difficulties, depending on which die you roll.
  4. It has 12 new monsters, complete with stat blocks, images and tokens you can use if you are playing on a virtual table top (VTT).
  5. For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.

Check it out and let me know what you think about it in the comments section below.

The next adventure will be a dungeon crawl, “AT-03 Secrets of the Shattered Temple.”

Revision 1 (June 11, 2024): On page 1, I changed “The PCs start this adventure with 1 Time Point.” to “The PCs start this adventure with 2 Time Points.”

I want to give a shout to to Jan Veenendaal. He has a web site that I used to create the stat blocks I used in this adventure. Here is how he describes it:

I created a website where you can create statblocks really easy: you enter the texts, the site does all the formatting. It will allow you to create PNG files, and a few other formats.

The site is free, does not collect data (everything stays on your computer), and is completely open source. Also, it is fine to publish whatever you create using it under Wizards’ Fan Content policy.

The site’s address is:  https://statblockwizard.github.io

Jan Veenendaal

Dungeons and Dragons version 5.2?

I have been calling the upcoming release “D&D 5.5”, but now I think it would be better to refer to it as “D&D 5.2”. Here’s why.

After the release of the Player’s Handbook (Sept 2024), Dungeon Master’s Guide (Nov 2024), and Monster Manual (Feb 2025) Wizards of the Coast will release an updated version of the Systems Reference Document (SRD) under Creative Commons. They are going to call this SRD 5.2.
Refer to the notice here: https://www.dndbeyond.com/posts/1717-2024-core-rulebooks-to-expand-the-srd

Perfect!
Some have been calling it One DnD, or 5.5, or 5e, or 6e, or D&D 20204, or ….
Now that we know that Wizards will be calling the SRD for this version “SRD 5.2”, there is no reason for us to not refer to the full version of the game by the same number as the SRD version.
What do you think?

By the way, it’s D&D not DnD. If you can’t use the ampersand in the name of a file in Windows, that doesn’t excuse using the letter “n” instead of the symbol “&” when referring to the game in a post. – Just a pet peeve of mine.

D&D 5E – NEW Time Travel Rules

NEW Time Travel Rules

In 2015 I posted my Time Travel Rules for Fifth Edition D&D. I have updated those rules. You can download the new version HERE (its free).

These new house rules are more streamlined and easier to implement into your game. One problem with the older version is that it contained very little for players who characters weren’t spellcasters, and spellcasters didn’t get very many useful time related spells. So this version includes Time Points, Time Checks, and 71 Chronology spells.

Time Points: A character’s Time Points represent his ability to detect and interact with the timeline. All PCs get Time Points as they advance in level. They can spend them for things like rewinding time to re-roll a d20 (even a death save), or take a different action. Or have some other creature re-roll his attack. You get a chance to regain a lost or spent Time Point after a long rest. Also, as you accumulate more Time Points you gain bonuses to certain ability checks.

Time Checks: These are tied to your Time Points. When the DM has you make a Time Check you roll a d20 and add your Wisdom ability modifier and Time Points to the D20 roll. Several spells require you to succeed on a Time Check or the spell fails.

Chronology Spells: There is no Chronomancy class. If your character is attuned to the flow of time (as represented by your Time Points) and has one or more levels in a class that can cast magic spells, you can add all of the chronology spells to the spell list for that class. Otherwise, none of the spell casting rules for your class are changed. Player characters can add these to their list of spells available to their spellcasting class.

Another problem with any time travelling campaign is that the most useful time travel spells are necessarily high level spells that lower level PCs won’t have access to. This would appear to limit you to high level adventures. To address this I have included many low level spells and I am also working on a series of Time Travelling adventures (an adventure arc) that will take your group from level 1 up through level 20. I am calling it “It’s About Time“. I will be posting these here as they become available. As always, these will be free for you to download and use in your campaigns.

Pleas leave comments below.

Enjoy!

Why D&D is like Kleenex

“A generic trademark, also known as a generalized trademark or proprietary eponym, is a trademark or brand name that, because of its popularity or significance, has become the generic term for, or synonymous with, a general class of products or services, usually against the intentions of the trademark’s owner.” (from Wikipedia)
I am not a lawyer. This is simply my observation and is not intended as legal advice.

I believe that “Dungeons and Dragons” and “D&D” have become generic trademarks. Just like people may ask for a “Kleenex” when asking for a facial tissue, they often refer to all role playing games as “Dungeons and Dragons“.

Not long ago, when talking to most people, if I said that I played Dungeons and Dragons, they wouldn’t know what I was talking about. In the last five or so years D&D has exploded in popularity and most people know the name Dungeons and Dragons, even if they still don’t know much about it. However, this is the only role playing game they have heard of and may know very little about it. If you play a different TTRPG (table top role playing game) chances are the average person will have never heard of it.

A conversation may go something like this:
“I play _______ every Friday evening.” [Fill in the blank with any TTRPG other than D&D.]
“What is that?”
“It’s a tabletop role playing game”.
“What is that?”
“It’s like Dungeons and Dragons.”
“Oh, I’ve heard of that. Isn’t that where you sit around a table, roll dice and pretend to fight monsters?”
“Yeah, kinda.”

To most people, any game where you sit around a table, roll dice, move little miniature people around and pretend that your character is fighting monsters, is Dungeons and Dragons. And, to tell the honest truth, that isn’t necessarily a bad definition. If you tried to tell your friend what the difference is between D&D and your preferred game it would boil down to your preferred rules. But, the rules aren’t necessary to understand what the game is about, and why we love it.

If you, like me, love fifth edition Dungeons and Dragons, there are most likely some rules that you think need to be changed. You may have some house rules that you use to improve the game. You are probably looking forward to the release of the updated rules that are scheduled to be released this year. You trust that WoTC (Wizards of the Coast) will make changes to improve on the existing rules. When they are released, you will probably switch to playing with the new rules, but you will still be playing Dungeons and Dragons. The same happened when third edition and v3.5 was released. It was all still Dungeons and Dragons.

So what is it when another company takes the Dungeon and Dragons rules (as are available to anyone in the SRD for fifth edition) and makes changes to improve on the existing rules? There is an argument to be made that these versions are still Dungeons and Dragons. Several different companies have done this. Some made major changes and some only added to the basic rules and made minor changes. I say that if you are plying any of these games you are still playing Dungeons and Dragons.

Why does any of this matter?

Many people, myself included, are unhappy with Hasbro, WoTC included, for many things they have done over the last 12 months. So much so that we are uncomfortable giving them any of our money. But we love the current version of Dungeons and Dragons. Of course, we could just continue playing the same game we have been playing for the last 10 years, but the idea of a new improved version is very appealing. So all I am saying is that if this describes you, don’t worry. You can upgrade your version of Dungeons and Dragons to a new and improved version without supporting WoTC. Just switch to one created by a different company. It will still be the same game, but will have changes that the authors think are an improvement. That is the same thing that WoTC is going to be doing with their new release.

I think that the easiest new version to switch to, the one that will be the most like the new version of D&D from WoTC but perhaps even better, is the one that is coming soon from Kobold Press that they are calling Tales of the Valiant. But I am tempted to call D&D 6E.

 

 

 

ORC License: The Final Version is Here!

Thank you Paizo.

Now, if we could talk Wizards of the Cost (Hasbro) into using this one in place of their OGL.

This announcement came out a couple of weeks ago:
ORC License: The Final Version is Here!

For those of you who aren’t familiar with the Wizard’s of the Coast’s OGL controversy – here is a link to a post by Matthew Rossi. It is a few months old, but it covers it very well:
After controversy over changes to the OGL, Wizards of the Coast backs down offers D&D content via Creative Commons

As I mentioned previously, depending on the Wizard’s of the Coast’s behavior between now and the time the next version of D&D is released in 2024, and my opinion of that version, I will not be buying any Wizard’s of the Coast products.

D&D 3.5 – Classes with Class

pcs

Classes with Class

This is a revised re-post from 2016 with updated links.

In 2004 and 2005 Skip Williams (co-creator of Dungeons & Dragons 3rd Edition) put a series of articles on the Wizards website with tips on playing each of the various character types. Wizards of the Coast has removed them from their site but I found these copies thanks to Orbitalflower’s “Wizards.com D&D 3.5 archive”, which has already done all of the work finding the links on the Wayback Machine.

These are an excellent reference. They were written for D&D 3.5 but even if you are running a fifth edition game you will find then a useful reference.

Here are direct links to them:

Fighters with Class

Rogues with Class

Wizards with Class

Clerics with Class

Barbarians with Class

Bards with Class

Sorcerers with Class

Druids with Class

Rangers with Class

Paladins with Class

Monks with Class

Warlocks with Class