Dungeon Master Assistance

Where anyone over 18 can share thoughts and ideas on RPGs.

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D&D Next – Animal Companion / Familiar Character Sheets – Fillable

AnimalSheetanimal-sheet-fillable

Here is a fillable version of my Animal Companion / Familiar Sheet.

The original version (here) has been my most popular post. I have received request for a fillable version and I recently got the software to make that possible. I even included a modest amount of math, so it calculates the bonuses based on the ability scores you enter..

Enjoy!

There is now a version available for Pathfinder (here).

There is a version for D%D 5e (here).

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D&D Next – Comparing D&D Lite to D&D Next

D&D Next is the play test version of the next (v5) version of D&D. It addresses many of the issues I have with v3.5 (I never cared for v4).

D&D Lite is a set of “House Rules” that I have published here, that are intended to simplify and speed up play of v3.5 D&D.

D&D Lite was designed to meet the following criteria:

1. “Character creation and promotion should be simple, fast and easy.” – D&D Next does this, and also provides a lot of customization options at character creation for those who want it.

2. “The rule set should be fully compatible with other v3.5 stuff (adventures, sourcebooks, etc).” – D&D Next is not fully compatible. It feels a lot like a streamlined and improved version of v3.5. It should be very easy to convert adventures or other game materials from 3rd edition D&D to D&D Next.

3. “Complicated rules should be simplified to the point where you can play 90% of the time without having to look up a rule.” – D&D Next nails this. The rules are much simpler than 3rd edition D&D.

Below are some D&D Lite rules followed by comments on how D&D Next addresses these issues.

D&D Lite: No Multiclass characters.

D&D Next: Multiclass characters are optional. By frontloading the character creation you can get pretty much any type of character you want to play without multiclassing.

My thoughts: I had to restrict multiclassing in order to eliminate feats. D&D Next accomplishes what I was after without restricting character development. I like it.

D&D Lite: No Feats.

D&D Next: Feats are optional. If you do use them, you get to choose one feat at level 1, 3, 6, and 9 for a total of 4 feats.

My thoughts: My problem with feats is that there were too many of them and they over complicated the game. I can live with characters having 4 feats.

D&D Lite: No selection and distribution of Skill Points.

D&D Next: No skill points. Your character starts with four skills of your choice, from a much shorter list of skills. At levels 7, 12 and 17 you can add one more skill or improve one you already have. All skill checks are ability checks. If you happen to have the skill involved, you add 1d6 to your d20 die roll.

My thoughts: I wanted to get rid of skill points, but I couldn’t do it and still use 3.5 rules. This new way of dealing with skills addresses all of the issues I had with them. I like it.

D&D Lite: No Armor or Weapon Proficiencies.

D&D Next: Your character is proficient with certain weapons and armor depending on his class. Using weapons he is not proficient with is done at a disadvantage.

My thoughts: While not as simple as my system, it is much simpler than the 3.5 system, and the weapons are either simple or martial. This is very workable, fast and easy. I like it.

D&D Lite: No separate rules for Bull rush, Disarm, Overrun, Sunder, Grapple or Trip. To accomplish any of these you use a “heroic action”.

D&D Next: You can attempt any of these as an improvised action. Some classes are especially good at Bull rush, Disarm, and Trip. The rules for grapple have been greatly simplified.

My thoughts: D&D Next “improvised actions” are almost identical to D&D Lite’s “heroic actions”. How could I complain about that? I like it.

D&D Lite: No Attacks of Opportunity.

D&D Next: Attacks of Opportunity are almost eliminated. D&D Next reduces them to only be used if a hostile creature that you can see moves out of our reach.

Mt thoughts: To get rid of attacks of opportunity I had to require a heroic action to do anything that would provoke one. Dropping them altogether and still not allowing you to simply run past the guards with impunity is a good move. I like it.

D&D Lite: Simplified the rules for Turn Undead.

D&D Next: Simplified the rules for Turn Undead.

Mt thoughts: I tried to keep the results about the same as standard 3.5 rules. D&D Next just came up with a much simpler solution. I like it.

D&D Lite: Dropped the rules for nonlethal damage and implemented a simpler solution.

D&D Next: Dropped the rules for nonlethal damage and implemented a simpler solution.

My thoughts: D&D Next’s solution is simpler than D&D Lite’s solution. I like it.

D&D Lite: Character alignment is optional. There are no alignment related game rules or effects.

D&D Next: Character alignment is an important aspect of the game.

My thoughts: This was one of the hardest changes to implement in D&D Lite. I made this change primarily because of some unbalanced spells, such as “detect evil”, but the concept of good vs. evil and chaotic vs. lawful is so ingrained into D&D I was considering changing this. D&D Next corrects this at the source, by re-writing the spells so “detect evil”, for example, becomes “detect good or evil” and instead of allowing you to “sense the presence of evil”  you “perceive a strong concentration of good or evil as well as creatures formed by them”.  This is a subtle but important difference. I like it.

D&D Lite: Each of the classes has specific abilities (like feats) that they receive at pre-determined class levels, thus eliminating the need for feats.

D&D Next: Does the same thing, but offers more options in the form of backgrounds and sub-classes.

My thoughts: Thisallows the player to customize his character more than allowed in D&D Lite. I like it.

Conclusion: If they don’t mess it up, D&D v5 should be the game that I was hoping v4 would have been. I will quit using D&D Lite and whole heartedly endorse v5.

 LONG LIVE DOUNGEONS AND DRAGONS!

D&D 3.5 – Fantasy Adventure Module – “Fires of Hell”

fires-of-hellDownload a free copy of this advanture here [Fires of Hell].

This adventure takes place after a Total Party Kill (TPK).  I modified an old AD&D adventure (The Fires of Dis) to accomoate a group of DEAD PCs to earn a second chance by … well you will see.

It is a version 3.5 D&D adventure for a party of any size and any level (1 to 20).

Let me know what you think about it.

D&D 3.5 – “Okay we’re dead. Now what?”

 

hellWhat happens after a TPK (Total Party Kill)? With the Dungeons and Dragons game, it happens from time to time. When it has happened in my games, it was usually due to something that I, as the DM, did wrong. “I really thought that the party would run away from that monster.” -or- “Who would have thought that they would all fail their saving throws?” Whatever the cause, looking back it was usually something that I should have realized was a possibility and headed off before it was too late for the players.

I know that some DMs have more TPKs than I do, and that is just fine. Many games fall apart after a TPK, but sometimes it comes at the dramatic conclusion of an adventure. There have been times that I just did a little DM “hand waving” and stated that that didn’t just happen, and all of the PCs were not dead after all.

That last option was the most unsatisfactory option of all. It was usually after the players were really upset and felt that the situation that resulted in the TPK was unfair.

This got me thinking of a better “in game” way to handle the situation. (This may only work once, but TPK’s aren’t all that common.) What if, after they all dye, they wake up in Hell and go on a short adventure to earn their way back to life?

I am working on just such an adventure and will post it here when it’s done. Here it is: Fires of Hell

D&D – How many editions are there? (2013)

DD

I ran across this excelent poster by Nick Wedig. I just wanted to shair it.

D&D 3.5 – Lite – Addendum

I will eventually update Dungeons and Dragons 3.5 Lite, but until then you should make these corrections and changes.

Words to be removed are shown with a strikethrough.

Words to be added are shown in red.

p.5       Under Gnomes: “Speed: 30 20 feet”

p.15     Under Ranger special abilities: “The following are the special abilities available to clerics rangers.”

p.17     Under Rogue: “Class Skills: Climb, Climb, Decipher Script, “

p.18     Under Sorcerer: Delete the sentence “A Sorcerer is the easiest class for a player to play.”

p.19     Under Wizard Spells Explained: “The saving throw difficulty class (DC) of his spells is 10 + the level of the spell + the druid’s wizard’s Int modifier.”

p.21     Insert this entire section before Special Knowledge Rules:

Skills that have changed:

The skills Craft, Perform and Profession have been omitted as they are not adventure related.

The Track skill has been added as a separate skill, a sub-skill to Survival. Survival is no longer considered a trained skill, but track is. Any ability that adds points to the Survival skill (such as Nature Sense) also adds the same number of points to the Track skill.

p.22     Under Acquiring languages beyond first level : “Unlike those selected at first level, the selected language must be one that he has been exposed to it long enough to have learned to speak and understand it.”

p.23     Under Dying : Your character dyes at zero minus 10 HP or zero minus (his Con modifier + his level), whichever is lower. Characters die when their negative hit point total reaches -10 or one-third of their full normal hit points, whichever is a larger value.

p.23     Insert this entire section before Natural Healing:

Magical Healing

If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.

p.30     Under Size  modifier: “Your size modifier is 0 unless your size is S, then it is -1  +1

p.31     Under Misc Modifier: Add

Hide (Gnomes and Halflings  +4)

Where there are differences between the posts on this site and the entries in the book, the posts take precedence.

D&D – Naming your PDF Fies

If you are like me, you probably have a lot of PDF files of D&D books, playing aids and modules, or adventures. To keep track of the ones that I have, I came up with this naming convention. When you sort a list of names it puts similar files together and helps you find the one you are looking for.

This is how I name my D&D PDF files.

1) VERSION – The first three digits represent the Dungeon & Dragon Version
ad – All D&D (not version specific)
0.0 – Original Dungeons and Dragons (OD&D) a small box set of three booklets published in 1974
0.5 – Basic Dungeons & Dragons (BD&D) 1977
1.0 – Advanced Dungeons & Dragons (AD&D) 1978
2.0 – Advanced Dungeons & Dragons 2nd Edition (AD&D2 or 2nd Ed) 1989
2.5 – Player’s Option manuals. technically still 2nd Edition (AD&D 2.5) 1995
3.0 – Dungeons & Dragons 3rd Edition (D&D3 or 3E) 2000
3.5 – Dungeons & Dragons v.3.5 (Revised 3rd Edition or D&D3.5) 2003
3.6 – Pathfinder Roleplaying Game (Paizo’s revised 3.5 Edition rule set) 2008-9
4.0 – Dungeons & Dragons 4th Edition (D&D4E) 2008
5.0 – Dungeons & Dragons 5th Edition (D&D5E) 2014

2) SETTING – After a space, the next two upper case letters represent the campaign setting:
BL – Blackmoor
CR – Core Rules – For all settings
CS – Cultral/Historical Setting
DL – Dragonlance (situated on Krynn)
DM – Dragonmech, a steampunk/fantasy campaign setting
EB – Eberron, blends fantasy & technology
ER – World of Erde (the After Winder Dark Fantasy Campaign Setting)
FP – Freeport
FR – Forgotten Realms (situated on Abeir-Toril)
GE – General, for any setting.
GH – Greyhawk (situated on Oerth)
HW – Hollow World (a sub-setting of KW)
HY – Hyboria (the setting of Robert E. Howard’s Conan)
KR – Known Realm, the world of Aereth (Dungeon Crawl Classics)
KW – Known World (the first D&D campaign world A.K.A. “Mystara”)
LL – Lost World (old-school setting)
LM – Lankhmar (based on the Fafhrd and the Gray Mouser stories)
MA – Mars
PA – Paizo’s “Pathfinder” world of Golarion
PL – Points of Light (default unnamed campaign setting for 4.0)
RL – Ravenloft (a Horror setting)
SA – Swashbuckling Adventures
SL – Scarred Lands
VI – Vikings
WD – Monte Cook’s World of Darkness
WI – Wilderlands of High Fantasy

3) TYPE– Immediately following the code for the setting is one or two lower case leters that indicate the type of content:
a    – Adventure or Module
ac    – Accessory
c    – Creatures (Monsters)
dm    – Dungeon Master’s reference or tools
e    – Extended (not offical) rules
f    – Feats
g    – General
i    – Items (Equipment, Magic Items, any kind of “stuff”)
m    – Map or Tile
p    – Prestige Classes
pl    – Players reference or tools
r    – Reference (not game specific)
s    – Sourcebook or Rulebook

4) MODULE NUMBER – If this is one of a set of books this is the module number (This is to keep sets listed together).

5) ADVENTURE LEVEL– For adventures only, the lowest level character that the adventure is designed for.  I put this number in parenthesis and I put a zero in front of single digit numbers (01, 02, 03 … etc.) to keep them sorted properly.

6) NAME OF THE BOOK

7) ORIGIONAL ELECTRONIC FORMAT – If the pdf file is in it’s origional electronic format (not a scan or conversion) [OEF] may be added to the end of the file name.

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Example:    3.5 FPa BEA4(03) – A Dreadful Dawn.pdf
“3.5”  Dungeons & Dragons v.3.5
 “FP”   Based in the Freeport campaign setting
  “a”  an Adventure
  ” BEA4″  Module number BEA4
   “(03)”  for LVL 3 characters
  “A Dreadful Dawn” the name of the adventure

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I’m a fan of Dungeons and Dragons

I have been playing Dungeons and Dragons since it first cane out in the late 1970’s. 90% of the time when I have played, I have been the Dungeon Master. My favorite version of the game is v3.5. I don’t care much for 4.0

For the last few years I haven’t been able to play as much as I would have liked, but I have spent a lot of time working on various additions, expansions and, yes, improvements to the game.  That is why I am starting this blog. I want a place where I can share my thoughts and pass on my ideas. I would be very happy if anyone would care to comment on any of my posts.

The first thing I am going to do is upload a few PDF files that I have created. There is one with a set of CHASE rules, another with rules for TIME TRAVEL, one with rules for SHIP to SHIP COMBAT and one big one with a set of simplified rules that I call DUNGEONS AND DRAGONS LITE.

Please feel free to use anything you fine here in any way you choose, so long as you aren’t trying to make money with it.