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D&D 5E – Combining Different Speeds
July 10, 2021Posted by on
“Using different Speeds” on page 190 of the Player’s Handbook says:
“If you have more than one speed, such as your walking speed and a flying speed, you can switch back and forth between your speeds during your move. Whenever you switch, subtract the distance you’ve already moved from the new speed. The result determines how much farther you can move.
For example, if you have a speed of 30 and a flying speed of 60 because a wizard cast the fly spell on you, you could fly 20 feet, then walk 10 feet, and then leap into the air to fly 30 feet more.”
This rule is simple and makes for fast game play, but it bothers me because of all the ways it can be used that make no logical sense. Foe instance, you can not do their example in reverse. You cannot first fly 30 feet and then walk 10 feet. That would not be allowed because if you subtract the distance you’ve already moved (30 feet) from the new speed (30 feet) you get zero – no move remaining.
I do it this way:
A combat round is only 6 seconds. When you switch from one move rate to another you see how much time you have used and then see how much time you have left. Use this to see how much farther you can move.
Because one round is 6 seconds, to convert “speed” to “feet per second” divide the speed by 6.
- Walk speed of 30 ft. = 5 ft per second
- Fly speed of 60 ft. = 10 ft per second
If you fly 30 feet (taking 3 seconds) you could then walk 10 feet (taking 2 seconds) and then you could take the rest of your time (1 second) to fly an another 10 feet. And your trip back will work the same way.
Lets say you only walked 20 feet, and then flew as far as you could. It took you 4 seconds to walk that 20 feet so you only have 2 seconds left. You can fly another 20 feet.
If you walk 30 feet you can’t move any farther because it took all 6 seconds to move that 30 feet.
This also applies if you get up from prone. This takes half you move, therefore it takes 3 seconds to stand up, leaving only 3 more seconds regardless of your move rate.