Dungeon Master Assistance

Where anyone over 18 can share thoughts and ideas on RPGs.

D&D – Stowage capacity – Mundane Items



Dry Goods

Item for (Size) creature Cost Empty Weight (lbs) Holds (cubic feet) Holds (pounds) Holds (gallons) Holds (coins) Holds (longest rod) Inside Dimensions
Backpack (M) 2 gp 1/2 1 60 3,000 1′-8″ 12″x10″x14″
Backpack (S) 2 gp 1/2 1/4 15 750 1′-2″ 6″x6″x12″
Barrel 2 gp 30 10 650 75 32,500 3′-10″ 2 ft.Dia x 3′-4″ Tall
Basket 4 sp 1 1 20 1,000 1′-6″ 14″ Dia x 1 ft. Tall
Bucket 5 sp 2 1 65 7 3,250 1′-6″ 14″ Dia x 1 ft. Tall
Chest 2 gp 25 2 200 10,000 2′-3″ 18″x16″x12″
Coffer 1 gp 1/2 1/32 7 350 8″ 5″x7″x1.5″
Pouch, Belt (M) 1 gp 1/2 1/5 10 500 1′-0″ 7″x6″x8″
Pouch, Belt (S) 1 gp 1/8 1/20 2.5 125 6″ 4″x3″x3″
Pouch, Spell Component (M) 5 gp 1/4 1/8 2 100 7″ (4) 6″x3″x3″
Pouch, Spell Component (S) 5 gp 1/16 1/32 0.5 25 4″ (4) 3″x2″x1.5″
Sack (M) 1 sp 1/2 1 60 3,000 1′-9″ 12″x12″x12″
Sack (S) 1 sp 1/16 1/4 15 750 1′-2″ 8″x8″x8″
Saddlebags 4 gp 8 5 250 12,500 2′-4″ (2) 18″x12″x18″

The “longest rod” listing represents the length of a rod, staff, wand, arrow, sword, or other similar item that can be placed in an empty container and still be able to fully close it.

Liquids

Item Cost Empty Weight Holds or Carries
Bottle, wine, glass 2 gp 1 1/2 pints / .5 lb.
Flask 3 cp 1 pint / 1 lb.
Jug, clay 3 cp 1 lb. 1 gallon / 8 lb.
Mug / tankard, clay 2 cp 1 pint / 1 lb.
Pitcher, clay 2 cp 1 lb. 1/2 gallon / 4 lb.
Pot, iron 5 sp 2 lb. 1 gallon / 8 lb.
Vial, ink or potion 1 gp 1 ounce / —
Waterskin (M) 1 gp 1/2 gallon / 4 lb.
Waterskin (S) 1 gp 1 pint / 1 lb.


Hauling Vehicles

Item Cost Empty Weight Holds or Carries Failure DC*
Cart 15 gp 200 lb. 1/2 ton 2 per 100 lbs.
Sled 20 gp 300 lb. 1 ton 2 per 200 lbs.
Wagon 35 gp 400 lb. 2 tons 2 per 400 lbs.

Failure DC explanation-
A vehicle has a chance of failing (breaking) if it is over loaded. The carrying weights listed are the maximum they can carry without breaking. They can be loaded up to half the listed weight without making a saving throw. If a saving throw is required the DC for the save is as indicated.
Example: A Cart can be loaded with up to 500 lbs. (half of the maximum) without having to make a save. If it is loaded with 750 lbs. a save against a DC 14 is required. [All carried weights are rounded down. 750 lbs rounds down to 700. (2 per 100 lbs) results in 2 x 7 for a DC of 14.] If the player rolls anything less than 14 on his 20 sided die, the cart fails.

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