These weapons are intended as a replacement for the weapons in the official rules. They have been modified somewhat to work with Bold Against Monsters (BAM) and ShadowDark, but could be used with Tails of the Valiant (ToV), Dungeons and Dragons 2014 (D&D 5e) or Dungeons and Dragons 2024 (D&D 5.5). This free PDF file contains all the weapons that are in D&D 5.5 (except for the Musket and the Pistol). There is a card for each weapon containing the features for the weapon and a box at the top for calculating the Attack modifier and Damage for each weapon. For ranged weapons, there is a space at the bottom of the card for tracking used ammunition.
Update #1: 8/2/2025 Removed “Long” feature and added special features to most of the weapons.
This a black and white 22 page (8.5″x11″) PDF file. There are four 3″x5″ cards on each page that you will have to cut out (except on page 1). If printed 2 sided by long edge you will have 36 two sided weapon cards with a drawing of the weapon on the back of each card. Page 1 contains a card with information regarding Ability Modifiers and Character Sizes. It also has an example card with information on how to fill in the blanks that are on the weapon cards. There are also cards for Unarmed attack, Improvised weapons (both melee and thrown), and blank cards.
What I changed and why.
First I was just going to make a set of printable cards so each player could have a card for each of the weapons their PC had that would contain the basic information and the calculations used to arrive at that weapon’s damage and attack bonus. After working on this for a while, I realized that the old categories and properties needed to be re-organized and simplified.
Weapon Properties: I added a “medium” weight property and changed the weight property on a few weapons. I added the “light” property to the dagger, dart, spear, sling, flail, rapier, whip, blowgun, and hand crossbow. Then I added a “medium” weight property to the other weapons that weren’t listed as having the “light” or “heavy” property.
I got rid of the Simple and Martial categories so, for D&D, you will need to adjust Weapon Proficiencies for the Classes.
Barbarian, Fighter, Paladin, and Ranger – “Simple and Martial weapons” changes to “All weapons.”
Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard – “Simple weapons” changes to “Light and medium weapons.” [Note: To exactly match D&D 5.5 this will have to change to “No heavy weapons. No medium weapons other than the greatclub, javelin, mace, quarterstaff, light crossbow, or shortbow. All light weapons except for the flail, rapier, scimitar, shortsword, or whip.“]
Monk and Rogue – “Simple weapons and Martial weapons that have the Light property” changes to “Light weapons.” [Note: To exactly match D&D 5.5 this will have to change to “All light and medium weapons except for the Battleaxe, Longsword, Morningstar, Trident, Warhammer, or War Pick.“]
Added the “Thrown” weapon type and replaced “Reach” with “Long“.
Some melee weapons could be throne and some had to be thrown, making them more like ranged weapons. To clarify, I added the “Throne” weapon type.
ABILITY Which ability modifier to use for attack and damage.(For D&D, I removed the “finesse” property and added the DEX or STR option to the cards where it applies.)
Melee and Thrown weapons
Light: use your DEX modifier
Medium: use your STR modifier
Ranged weapons
Light: use your DEX modifier
Medium: use your DEX modifier
Heavy: use your STR modifier
ONE or TWO HANDED Which weapons can your character use one handed, based on your size, unless noted otherwise.
Large (or larger) character:
You can weld any weapon one handed.
Medium character:
Light weapons – You can weld them one handed.
Medium weapons – You can weld them one handed.
Heavy weapons – You must use 2 hands to weld them.
Small character:
Light weapons – You can weld them one handed.
Medium weapons – You must use 2 hands to weld them.
Heavy weapons – You must use 2 hands to weld them, and you have disadvantage on attacks.
Tiny character:
Light weapons – You must use 2 hands to weld these.
Medium weapons – You must use 2 hands to weld them, and you have disadvantage on attacks.
Heavy weapons – You can’t use these weapons
ADDITIONAL FEATURES Many of the weapons have a feature that is specific to that specific weapon type. For example, The greataxe has a feature called Second Target: “On a hit that drops the target, your swing can continue to also hit a target next to the first that is within range. If your attack could hit its AC, any remaining damage will be applied to the second target.”
When reading through these, keep in mind that in both BAM and ShadowDark your character only gets a single attack each round, making things like not adding your DEX modifier to your second attack made with a weapon in your other hand doesn’t apply.
I would love to hear your feedback on these weapon cards. Let me know what you think in the comments below.