This is the sixth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the sixth adventure in the series. This 48 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 6th level Player Characters (PCs) to a chaotic dimension where time magic runs rampant. They must navigate through warped landscapes and encounter bizarre creatures to retrieve another fragment of the shattered Clock of Aeons. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
It introduces the Temporal Winds, a chaotic and unpredictable dimension that exists outside of linear time. The Temporal Wilds is filled with temporal anomalies, which can cause time to flow at different rates or even reverse, and is home to a variety of creatures that have been displaced from different time periods.
It has 4 new magic items.
It has 25 New monsters.
The Digital Accessories Pack includes images of Items and Monsters along with maps and monster tokens you can use in in your virtual table top game.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-07 Echoes of the Future,” where PCs will travel to a possible future ravaged by Thanatos’ influence. They will encounter monstrous versions of familiar creatures and glimpse the potential consequences of failing.
This is the fifth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the fifth adventure in the series. This 50 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 5th level Player Characters (PCs) to the city of Eldoria, where they purchase magical supplies before venturing into the Whispering Wood where they uncover forgotten lore about Thantos’ dark influence, and secure another artifact needed to prevent him destroying the world. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
It includes a new walled port city to explore that includes 17 keyed locations with descriptions of individuals, points of interest, and potential encounters, including a ruined temple to explore complete with monsters, traps and treasure.
It presents a trek through an enchanted forest searching for the next corrupted artifact used by the malevolent Thanatos to spread chaos.
It has 4 new magic items..
It has 12 New monsters including a Spectral Nymph and a Skeletal Dragon.
It includes a magic item price and availability system with a simple table where you can roll to determine how many (if any) of any particular magic item is available for purchase depending on its rarity and the size of the town.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-06 The Temporal Wilds.” It starts as the heroes (now 6th level) stroll through the bustling Eldoria marketplace. A growing murmur among the crowd catches their attention. Suddenly, a deafening roar echoes through the city. A gaping tear in reality materializes, its edges shimmering with an otherworldly light. Before their eyes, unsuspecting citizens vanish into the abyss, their screams echoing through the panicked crowd. Monstrous creatures, their forms distorted and alien, begin to emerge from the rift. The heroes, their instincts honed by previous adventures, find themselves drawn to the heart of the chaos. The fate of the city, perhaps even the world, hangs in the balance. A new adventure unfolds, testing their courage, skill, and resolve.
This is the fourth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the fourth adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 4th level Player Characters (PCs) to Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Corrupted Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
There are tips on using “Theater of the Mind”.
The digital accessories pack includes images for Items, Locations, Monsters and Tokens.
There are 12 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-05 The Whispering Wood,” where the heroes, guided by Lander the flump and Puck the sprite, embark on a journey to retrieve a fragment of the Clock of Aeons hidden within the Whispering Wood, a remote enchanted forest in Manoria. Their path leads from a small fishing village of Saltport Cove to the bustling city of Eldoria, where they can seek magical supplies before venturing into the perilous woods. Within the Whispering Wood, they face guardians, solve time-based puzzles, and uncover forgotten lore about the Sundering and Thanatos’ dark influence. A climactic battle awaits them as they confront a creature twisted by Thanatos’ power, forcing them to utilize all their skills and resources to secure the Clock fragment and ensure the flow of time remains stable.
This is the third adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the third adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 3rd level Player Characters (PCs) on an old fashion dungeon crawl where they explore an ancient underground ruined temple, filled with monsters, traps, puzzles and lots of secret doors. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
There are tips on tracking time and resources in a dungeon
I talk about my house rule for finding secret doors and my thoughts regarding random encounters.
The digital accessories pack includes maps for each dungeon floor. There are both color and black and white versions, A DM version with with room numbers, secret door, and trap locations.
There are 3 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-04 The Cogs of Lost Time,” where the party lands in Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony.
This is the second adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the second adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 2nd level Player Characters (PCs) on an exploration of an island that has way too many undead creatures. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
This introduces a simplified calendar that I have used in several campaigns.
This a micro-hex crawl. Where hex crawls typically use a scale of 6-10 miles per hex, or 20-70 miles per hex for larger regions, this adventure uses a map where each hex is only one mile across. This micro-hex crawl packs a lot of interesting features and encounters into a relatively small area.
This introduces a system for using a single random encounter table for encounters of different difficulties, depending on which die you roll.
It has 12 new monsters, complete with stat blocks, images and tokens you can use if you are playing on a virtual table top (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be a dungeon crawl, “AT-03 Secrets of the Shattered Temple.”
Revision 1 (June 11, 2024): On page 1, I changed “The PCs start this adventure with 1 Time Point.” to “The PCs start this adventure with 2 Time Points.”
I want to give a shout to to Jan Veenendaal. He has a web site that I used to create the stat blocks I used in this adventure. Here is how he describes it:
I created a website where you can create statblocks really easy: you enter the texts, the site does all the formatting. It will allow you to create PNG files, and a few other formats.
The site is free, does not collect data (everything stays on your computer), and is completely open source. Also, it is fine to publish whatever you create using it under Wizards’ Fan Content policy.
These new house rules are more streamlined and easier to implement into your game. One problem with the older version is that it contained very little for players who characters weren’t spellcasters, and spellcasters didn’t get very many useful time related spells. So this version includes Time Points, Time Checks, and 71 Chronology spells.
Time Points: A character’s Time Points represent his ability to detect and interact with the timeline. All PCs get Time Points as they advance in level. They can spend them for things like rewinding time to re-roll a d20 (even a death save), or take a different action. Or have some other creature re-roll his attack. You get a chance to regain a lost or spent Time Point after a long rest. Also, as you accumulate more Time Points you gain bonuses to certain ability checks.
Time Checks: These are tied to your Time Points. When the DM has you make a Time Check you roll a d20 and add your Wisdom ability modifier and Time Points to the D20 roll. Several spells require you to succeed on a Time Check or the spell fails.
Chronology Spells: There is no Chronomancy class. If your character is attuned to the flow of time (as represented by your Time Points) and has one or more levels in a class that can cast magic spells, you can add all of the chronology spells to the spell list for that class. Otherwise, none of the spell casting rules for your class are changed. Player characters can add these to their list of spells available to their spellcasting class.
Another problem with any time travelling campaign is that the most useful time travel spells are necessarily high level spells that lower level PCs won’t have access to. This would appear to limit you to high level adventures. To address this I have included many low level spells and I am also working on a series of Time Travelling adventures (an adventure arc) that will take your group from level 1 up through level 20. I am calling it “It’s About Time“. I will be posting these here as they become available. As always, these will be free for you to download and use in your campaigns.
Dungeons and Dragons is by far the most popular TTRPG (Table Top Role Playing Game) in the world today but they are not the only one. 2024 is shaping up to be a banner year for TTRPGs. Here some you may not have heard of.
Here are some of the most popular TTRPGs going into 2024
13th Age, 2nd Edition (Pelgrane Press) Cy_Borg (Free League Publishing) Dragonbane / Drakar och Demoner (Free League) Dread (The Impossible Dream) Household (Two Little Mice) King Arthur Pendragon, 6th Edition (Chaosium) Legend of The Five Rings (John Wick) Mörk Borg (Free League Publishing) Mothership 1e (Tuesday Knight Games) Warhammer 40,000 Roleplay: Wrath & Glory (Cubicle Seven)
Here are some new TTRPGs that are coming out in 2024
Adventurer, Conqueror, King System II (Autarch LLC) Aether Nexus (Absolute Tabletop) Alien – Building Better Worlds (Free League Publishing) Amboria (Strange Owl Games) Break!! (Grey Wizard) Broken Weave (Cubicle 7) Cairn 2E (Space Penguin) Cohors Cthulhu (Modiphius) Crown & Skull (physical) (Rune Hammer) Daggerheart (Darrington Press) Deathmatch Island (Old Dog Games/Evil Hat Productions) Diablo RPG (Glass Cannon Unplugged & Blizzard Entertainment) Dragon’s Dogma 2 (Capcom) Eat the Reich (Rowan, Rook and Deckard) Final Fantasy XIV TTRPG (Square Enix) Gubat Banwa (makapatag) Heroes of Cerulea (Bläckfisk Publishing) His Majesty the Worm (Rise Up Comus) Inevitable (SoulMuppet Publishing) Into the Mother Lands (Green Ronin/Tanya DePass) Knave RPG 2E (Ben Milton) Lords of the Middle Sea (Chaosium) Monty Python’s Cocurricular Mediaeval Reenactment Programme (Exalted Funeral) Mutant – Ad Astra (Free League Publishing) Mythic Bastionland (Chris McDowall) Mythic Iceland 2E (Chaosium) Outgunned – Cinematic Action RPG (Two Little Mice) Pendragon 6e (Chaosium) Pioneer (Mongoose Publishing) QuestWorlds (Chaosium) Ronin (Slightly Reckless Games) Savage HeXXen (Ulisses Spiele) Shadow of the Weird Wizard (Schwalb Entertainment) Shadow Scar (R. Talsorian) Sinless (Courtney) Starfinder 2e (Paizo) Stonetop (penny lantern) Stormlight RPG (Brotherwise Games) Subversion (Fragging Unicorns Games) Tales from the Gods (Alastor Guzman) Tales of the Valiant (Kobold Press) Talislanta 6th Edition (Everything Epic)\ Teenage Mutant Ninja Turtles TTRPG (Palladium Books) The Electric State Roleplaying Game (Free League) The Hidden Isle (Cult of the Lizard King) The Laundry 2nd Edition (Cubicle 7) The MCDM RPG (MCDM Productions) The One Ring – Moria (Free League) The Secret World (Star Anvil Studios) The World Below (onyx Path) Tiny Cyberpunk (Gallant Knight Games) Triangle Agency (Haunted Table Games) Urban Shadows 2E (Magpie Games)\ Yazeba’s Bed & Breakfast (Possum Creek Games)
Google a few of these. You may be surprised at what you find. You may even find one (or more) that you want to play.
You are running a FRPG (Fantasy Role Playing Game) and the player’s characters have come to the big city. They want to check out the local gambling house. Perhaps try their luck at the tables. But you don’t want to run a whole complicated sub-game. This is for you.
Here is a simple way to determine who wins and who looses and how many gold pieces are won or lost.
The simple method:
The player tells you how much his character is going to bet. Have him flip a coin. [You could have him do this once for the entire day of gambling, or for each bet he makes while there.]
Heads – PC looses all he bet. Tails – PC wins – Roll 1d4 and check this list: 1) PC wins 1.25 X what he bet 2) PC wins 1.5 X what he bet 3) PC wins 1.75 X what he bet 4) PC wins 2 X what he bet
A more complex method:
Player rolls 1d20 and adds his character’s ability bonus. [STR for games like arm wrestling. DEX for games like darts. CON for drinking games. INT for games like dragon chess. WIS for games like poker. CHA for games where the patrons vote to determine the winner.] The house (opponent) also makes a check [add an appropriate bonus determined by the DM. +5 is a good place to start]. Ties go to the house.
Maximum Bets:
Each house will has their own max bet and max payout. An example: Maximum bet 10 gp. Maximum payout on a single bet: 20 gp. Maximum total daily payout: 200 gp.