This is the eighth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the eighth adventure in the series. This 66 page PDF file is a D&D 5E adventure for a group of 8th level Player Characters (PCs). In this adventure the party teams up with the spirit of the Pirate Queen who takes them on her ghost ship to an uncharted isle, where the heroes must face deadly undead guarding forbidden treasure. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign. This adventure is in 4 parts. The two major parts are: 1) “The Ghostly Galleon” where the PCs explore a ghost ship, and every room they enter is first an old and neglected ship inhabited by a crew of ghostly figures. When they enter each room there is a chance that time will move back about 300 years into the past, where there is a party going on. Or, it may switch to a time in the future where the ship is much more corrupted and is infested with a variety of monsters. 2) “The Hidden Temple” which is basically a dungeon crawl where the PCs fight monsters, solve puzzles, encounter traps, and strive to locate another fragment of the Clock of Aeons. It has 15 new monsters and a new magic item, the “Wand of Age Humanoid”. The Digital Accessories Pack includes images of encounter locations and Monsters along with maps and monster tokens you can use in your virtual table top game.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-09: The Prehistoric Portal.”
This is the seventh adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the seventh adventure in the series. This 54 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 7th level Player Characters (PCs) to a future where the party arrive in a bleak future version of their city, only to find it ravaged by Lord Malachi, a corrupted vampire wizard who wields an artifact that alters ages. This corruption has attracted undead monsters and incited a power struggle between three groups; Malachi’s forces, the defenders of the Chronosphere Temple, and a growing number of Deathbringers. The adventure culminates in a three-way battle for control over the clock fragment, with the potential for an epic resolution that could alter the course of history. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
It throws the PCs into a future where the city they are in has been corrupted. For most of the keyed locations in the city there are two encounters; one for when the PCs are just randomly searching through an area they may be familiar with (or they were 100 years in the past), and one for when they have come to the area specifically searching for someone or something that they have reason to believe may be at this location.
It goes into detail on how to kill a vampire (it isn’t easy).
There is an example of how you can run a three-way combat with multiple creatures on each side.
It has 8 new magic items.
It has 19 new monsters and NPCs.
The Digital Accessories Pack includes images of Items and Monsters along with maps and monster tokens you can use in in your virtual table top game..
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-08 The Pirate Queen’s Ploy.”
This is the sixth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the sixth adventure in the series. This 48 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 6th level Player Characters (PCs) to a chaotic dimension where time magic runs rampant. They must navigate through warped landscapes and encounter bizarre creatures to retrieve another fragment of the shattered Clock of Aeons. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
It introduces the Temporal Winds, a chaotic and unpredictable dimension that exists outside of linear time. The Temporal Wilds is filled with temporal anomalies, which can cause time to flow at different rates or even reverse, and is home to a variety of creatures that have been displaced from different time periods.
It has 4 new magic items.
It has 25 New monsters.
The Digital Accessories Pack includes images of Items and Monsters along with maps and monster tokens you can use in in your virtual table top game.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-07 Echoes of the Future,” where PCs will travel to a possible future ravaged by Thanatos’ influence. They will encounter monstrous versions of familiar creatures and glimpse the potential consequences of failing.
This is the fifth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the fifth adventure in the series. This 50 page PDF file is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 5th level Player Characters (PCs) to the city of Eldoria, where they purchase magical supplies before venturing into the Whispering Wood where they uncover forgotten lore about Thantos’ dark influence, and secure another artifact needed to prevent him destroying the world. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
It includes a new walled port city to explore that includes 17 keyed locations with descriptions of individuals, points of interest, and potential encounters, including a ruined temple to explore complete with monsters, traps and treasure.
It presents a trek through an enchanted forest searching for the next corrupted artifact used by the malevolent Thanatos to spread chaos.
It has 4 new magic items..
It has 12 New monsters including a Spectral Nymph and a Skeletal Dragon.
It includes a magic item price and availability system with a simple table where you can roll to determine how many (if any) of any particular magic item is available for purchase depending on its rarity and the size of the town.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-06 The Temporal Wilds.” It starts as the heroes (now 6th level) stroll through the bustling Eldoria marketplace. A growing murmur among the crowd catches their attention. Suddenly, a deafening roar echoes through the city. A gaping tear in reality materializes, its edges shimmering with an otherworldly light. Before their eyes, unsuspecting citizens vanish into the abyss, their screams echoing through the panicked crowd. Monstrous creatures, their forms distorted and alien, begin to emerge from the rift. The heroes, their instincts honed by previous adventures, find themselves drawn to the heart of the chaos. The fate of the city, perhaps even the world, hangs in the balance. A new adventure unfolds, testing their courage, skill, and resolve.
This is the fourth adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the fourth adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 4th level Player Characters (PCs) to Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Corrupted Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
There are tips on using “Theater of the Mind”.
The digital accessories pack includes images for Items, Locations, Monsters and Tokens.
There are 12 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-05 The Whispering Wood,” where the heroes, guided by Lander the flump and Puck the sprite, embark on a journey to retrieve a fragment of the Clock of Aeons hidden within the Whispering Wood, a remote enchanted forest in Manoria. Their path leads from a small fishing village of Saltport Cove to the bustling city of Eldoria, where they can seek magical supplies before venturing into the perilous woods. Within the Whispering Wood, they face guardians, solve time-based puzzles, and uncover forgotten lore about the Sundering and Thanatos’ dark influence. A climactic battle awaits them as they confront a creature twisted by Thanatos’ power, forcing them to utilize all their skills and resources to secure the Clock fragment and ensure the flow of time remains stable.
This is the third adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the third adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 3rd level Player Characters (PCs) on an old fashion dungeon crawl where they explore an ancient underground ruined temple, filled with monsters, traps, puzzles and lots of secret doors. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
There are tips on tracking time and resources in a dungeon
I talk about my house rule for finding secret doors and my thoughts regarding random encounters.
The digital accessories pack includes maps for each dungeon floor. There are both color and black and white versions, A DM version with with room numbers, secret door, and trap locations.
There are 3 new monsters, complete with stat blocks, images and tokens for use on virtual table tops (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be “AT-04 The Cogs of Lost Time,” where the party lands in Chronopolis, a lost city on the lawful plane of Mechanus. Here, they encounter temporal anomalies, puzzles guarded by Modrons, and the long-dead ancestor of their friend Lander, all while searching for a fabled artifact: the Chronometer of Harmony.
This is the second adventure in a series of adventures that I will be posting here, that will make up the “Its About Time” campaign arc. These adventures will take a group of adventurers from level 1 to level 20.
This is the second adventure in the series. It is a D&D 5E adventure for Dungeon Master’s (DMs) to take a group of 2nd level Player Characters (PCs) on an exploration of an island that has way too many undead creatures. Even if you have no intention of running this adventure, it provides tools you may find useful in your campaign.
This introduces a simplified calendar that I have used in several campaigns.
This a micro-hex crawl. Where hex crawls typically use a scale of 6-10 miles per hex, or 20-70 miles per hex for larger regions, this adventure uses a map where each hex is only one mile across. This micro-hex crawl packs a lot of interesting features and encounters into a relatively small area.
This introduces a system for using a single random encounter table for encounters of different difficulties, depending on which die you roll.
It has 12 new monsters, complete with stat blocks, images and tokens you can use if you are playing on a virtual table top (VTT).
For each encountered monster, it lists the page number where that monster can be found in the Monster Manuel or, for new monsters, in the adventure. It then has an abbreviated version of the monster’s stat block on the page with the encounter.
Check it out and let me know what you think about it in the comments section below.
The next adventure will be a dungeon crawl, “AT-03 Secrets of the Shattered Temple.”
Revision 1 (June 11, 2024): On page 1, I changed “The PCs start this adventure with 1 Time Point.” to “The PCs start this adventure with 2 Time Points.”
I want to give a shout to to Jan Veenendaal. He has a web site that I used to create the stat blocks I used in this adventure. Here is how he describes it:
I created a website where you can create statblocks really easy: you enter the texts, the site does all the formatting. It will allow you to create PNG files, and a few other formats.
The site is free, does not collect data (everything stays on your computer), and is completely open source. Also, it is fine to publish whatever you create using it under Wizards’ Fan Content policy.
After posting my NEW Time Travel Rules, I realized that an adventure where these new rules were used might be helpful. So here is what I came up with. This also gave me a chance to create an adventure containing what I like for adventures that I run to contain. Let me know what you think about it.
AT-00 Time Travel Rules is basically a re-post of the time travel rules I posted last month. I re-formatted it and made a couple of minor additions.
AT-01 An Ancient Evil is the first adventure in a series of adventures that I intend to publish here, that will make up the “Its About Time” campaign arc. It also provides a framework for the players to incorporate the use of time travel into the game by using supplement AT-00 Time Travel Rules. These adventures will take a group of adventurers from level 1 to level 20. It starts with our adventures arriving in the small fishing village of Saltport Cove.
This adventure takes place after a Total Party Kill (TPK). It allows a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact. It is unlike other modules in that it is written to accommodate a party of any size and any level (1 to 20).
This is a complete re-write of the module I posted previously. I updated the entire module to work with D&D 5E rules. It also includes converted monsters that are not in the 5E Monster Manual – on new color reference sheets – Abishai Devils, Kaorti Devils, Nupperibo Devils, Cranium Rat Swarms, and Winged Fiend Swarms (a new monster of my own creation), and Charon (Boatman of the Lower Planes).
I hope you enjoy this as much as I enjoyed writing it. Please post any comments you may have. Let me know if you find any of this useful.