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Tag Archives: core classes
July 27, 2012Posted by on
In my D&D Lite games everyone plays an iconic D&D character. These are the 11 core classes, without regard to race or sex, with each class being the “typical” stereotype character for that class. All of the class descriptions in the players handbook apply with these exceptions:
Weapon and Armor Proficiency: These are not assigned per class. You start out only proficient with the armor and weapons you own. You can quickly become proficient with other armor and weapons by using them in combat.
Quest skills: All characters have some experience with these skills: Diplomacy, Hide, Listen, Move Silently, Search, and Spot. Skill check modifiers for these skills will include a bonus equal to your class level.
Class Skills: [These are different from the class skills listed in the players handbook.] Each class has a set of skills they are especially good at. This may reflect special training in that skill. Members of the class receive a +3 class bonus to these skill checks as well as a bonus equal to your class level.
Alignment: Other than clerics whose alignment must match that of their deity and paladins whose alignment is always Lawful Good, your character can be of any non-evil alignment or no alignment at all.
Feats: We aren’t using feats. Each class receives specific abilities (many are identical to feats) presented for each class at each level.
I will be posting the specifics for each individual class seperately.