Dungeon Master Assistance

Where anyone over 18 can share thoughts and ideas on RPGs.

D&D 3.5 – Ship to Ship Combat

Optional rules for D&D v3.5

I was not happy with the ship combat rules in D&D v3.5 so I came up with a system that allows multiple ships to combat each other and, at the same time, allow for each PC to contribute in his own way each round. I simply (or not so simply as it turns out) extended the D&D combat rules to work with ships as well. What I came up with is in a PDF file you can download here: Ship to Ship Combat

There is also a fast start version here: Ship to Ship Combat (fast start rules)

You can use this to keep track of your ships: Ship Record Sheet

I would really appreciate any comments, especially if you use them in play (they have not yet been play-tested).

I’m a fan of Dungeons and Dragons

I have been playing Dungeons and Dragons since it first cane out in the late 1970’s. 90% of the time when I have played, I have been the Dungeon Master. My favorite version of the game is v3.5. I don’t care much for 4.0

For the last few years I haven’t been able to play as much as I would have liked, but I have spent a lot of time working on various additions, expansions and, yes, improvements to the game.  That is why I am starting this blog. I want a place where I can share my thoughts and pass on my ideas. I would be very happy if anyone would care to comment on any of my posts.

The first thing I am going to do is upload a few PDF files that I have created. There is one with a set of CHASE rules, another with rules for TIME TRAVEL, one with rules for SHIP to SHIP COMBAT and one big one with a set of simplified rules that I call DUNGEONS AND DRAGONS LITE.

Please feel free to use anything you fine here in any way you choose, so long as you aren’t trying to make money with it.