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I’m finally moving away from D&D. Hasbro and their shenanigans have played a part in this, but the reality is after 30 years of fantasy settings (99% in D&D universes), I need something new. New setting, new theme, new ruleset.
The d20 system was revolutionary, but that was a very long time ago. So many game systems have followed with their own take on the d20 system, but it all ultimately feels the same. The new edition of D&D is not going to change that. 5.5 (or 5.2) is more than likely going to feel like a refinement than a new way to play. Going to bow out of Hasbro, and now is the time to do it.
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Thank you for your comment.
I agree with many of your points.
I haven’t given up entirely on D&D yet. I am still playing 5E. But I am reserving my final decision until after the release of the new Player’s Handbook.
Unlike you, I am not looking for an entirely new ruleset. But for some of the same reasons you mention I may switch to a TTRPG that is similar to D&D by a different company. I am currently leaning toward Tales of the Valiant by Kobold Press.
When you do switch to a different game, please let me know which one you switch to, and why.
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Im good with that.
My players and I have been calling it 5.5 since we were around during and before 3e/3.5 and this feels exactly the same.
Whatever the broad acceptance of the majority claims will be what we call it too. Its needs to be one thing so we can easily search online for what we want and easily know what version a supplement was intended.
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I agree.
I’ve settled on calling it D&D 5.5
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