Dungeon Master Assistance

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D&D Next – Mass Combat Rules

Download a free copy of D&D Wsrs for D&D Next here [D&D Wars Next].

This is a complete re-write of the D&D Wars supplement to third edition Dungeons & Dragons that I published here[D&D Wars] in 2012. This re-write simplifies those rules and brings them in line with D&D Next (the current playtest version of v5.0). You can use these rules with v3.5 with little or no adjustments.

Consider this an interim version of these rules. I will make any needed tweaks to them and re-publish them when the official v5.0 rules are published.

As always, all comments are welcome.


Addendum: On page 13, it says” For every 10 points healed, a counter is added back to the unit.” That should instead say “A counter is added back to the unit every time the number of hit points healed is equal to the maximum number of hit points in one counter.”





5 responses to “D&D Next – Mass Combat Rules

  1. Pingback: D&D Wars – Mass Combat Rules | Dungeon Master Assistance

  2. Gustavo Henrique August 5, 2014 at 9:37 pm

    All units with 20 counters will make that two diferent counters will have diferent numbers of soldiers.


    • Ronny August 6, 2014 at 7:57 am

      Each unit STARTS with 20 counters with each counter representing 10 soldiers. As the unit takes damage, you can still assume that each counter has 10 soldiers. When the unit has received damage that equals one counters hit points, one counter is removed, representing 10 soldiers no longer involved in the combat. The optional rules allow you to have units with more or less than 10 creatures per counter, but the concept is still the same. Each counter represents the same number of soldiers.
      If this doesn’t address your concern, please elaborate.


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  4. Pingback: D&D 5E – Mass Combat Rules | Dungeon Master Assistance

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