Dungeon Master Assistance

Where anyone over 18 can share thoughts and ideas on RPGs.

D&D 5E – NEW Time Travel Rules

NEW Time Travel Rules

In 2015 I posted my Time Travel Rules for Fifth Edition D&D. I have updated those rules. You can download the new version HERE (its free).

These new house rules are more streamlined and easier to implement into your game. One problem with the older version is that it contained very little for players who characters weren’t spellcasters, and spellcasters didn’t get very many useful time related spells. So this version includes Time Points, Time Checks, and 71 Chronology spells.

Time Points: A character’s Time Points represent his ability to detect and interact with the timeline. All PCs get Time Points as they advance in level. They can spend them for things like rewinding time to re-roll a d20 (even a death save), or take a different action. Or have some other creature re-roll his attack. You get a chance to regain a lost or spent Time Point after a long rest. Also, as you accumulate more Time Points you gain bonuses to certain ability checks.

Time Checks: These are tied to your Time Points. When the DM has you make a Time Check you roll a d20 and add your Wisdom ability modifier and Time Points to the D20 roll. Several spells require you to succeed on a Time Check or the spell fails.

Chronology Spells: There is no Chronomancy class. If your character is attuned to the flow of time (as represented by your Time Points) and has one or more levels in a class that can cast magic spells, you can add all of the chronology spells to the spell list for that class. Otherwise, none of the spell casting rules for your class are changed. Player characters can add these to their list of spells available to their spellcasting class.

Another problem with any time travelling campaign is that the most useful time travel spells are necessarily high level spells that lower level PCs won’t have access to. This would appear to limit you to high level adventures. To address this I have included many low level spells and I am also working on a series of Time Travelling adventures (an adventure arc) that will take your group from level 1 up through level 20. I am calling it “It’s About Time“. I will be posting these here as they become available. As always, these will be free for you to download and use in your campaigns.

Pleas leave comments below.

Enjoy!

Why D&D is like Kleenex

“A generic trademark, also known as a generalized trademark or proprietary eponym, is a trademark or brand name that, because of its popularity or significance, has become the generic term for, or synonymous with, a general class of products or services, usually against the intentions of the trademark’s owner.” (from Wikipedia)
I am not a lawyer. This is simply my observation and is not intended as legal advice.

I believe that “Dungeons and Dragons” and “D&D” have become generic trademarks. Just like people may ask for a “Kleenex” when asking for a facial tissue, they often refer to all role playing games as “Dungeons and Dragons“.

Not long ago, when talking to most people, if I said that I played Dungeons and Dragons, they wouldn’t know what I was talking about. In the last five or so years D&D has exploded in popularity and most people know the name Dungeons and Dragons, even if they still don’t know much about it. However, this is the only role playing game they have heard of and may know very little about it. If you play a different TTRPG (table top role playing game) chances are the average person will have never heard of it.

A conversation may go something like this:
“I play _______ every Friday evening.” [Fill in the blank with any TTRPG other than D&D.]
“What is that?”
“It’s a tabletop role playing game”.
“What is that?”
“It’s like Dungeons and Dragons.”
“Oh, I’ve heard of that. Isn’t that where you sit around a table, roll dice and pretend to fight monsters?”
“Yeah, kinda.”

To most people, any game where you sit around a table, roll dice, move little miniature people around and pretend that your character is fighting monsters, is Dungeons and Dragons. And, to tell the honest truth, that isn’t necessarily a bad definition. If you tried to tell your friend what the difference is between D&D and your preferred game it would boil down to your preferred rules. But, the rules aren’t necessary to understand what the game is about, and why we love it.

If you, like me, love fifth edition Dungeons and Dragons, there are most likely some rules that you think need to be changed. You may have some house rules that you use to improve the game. You are probably looking forward to the release of the updated rules that are scheduled to be released this year. You trust that WoTC (Wizards of the Coast) will make changes to improve on the existing rules. When they are released, you will probably switch to playing with the new rules, but you will still be playing Dungeons and Dragons. The same happened when third edition and v3.5 was released. It was all still Dungeons and Dragons.

So what is it when another company takes the Dungeon and Dragons rules (as are available to anyone in the SRD for fifth edition) and makes changes to improve on the existing rules? There is an argument to be made that these versions are still Dungeons and Dragons. Several different companies have done this. Some made major changes and some only added to the basic rules and made minor changes. I say that if you are plying any of these games you are still playing Dungeons and Dragons.

Why does any of this matter?

Many people, myself included, are unhappy with Hasbro, WoTC included, for many things they have done over the last 12 months. So much so that we are uncomfortable giving them any of our money. But we love the current version of Dungeons and Dragons. Of course, we could just continue playing the same game we have been playing for the last 10 years, but the idea of a new improved version is very appealing. So all I am saying is that if this describes you, don’t worry. You can upgrade your version of Dungeons and Dragons to a new and improved version without supporting WoTC. Just switch to one created by a different company. It will still be the same game, but will have changes that the authors think are an improvement. That is the same thing that WoTC is going to be doing with their new release.

I think that the easiest new version to switch to, the one that will be the most like the new version of D&D from WoTC but perhaps even better, is the one that is coming soon from Kobold Press that they are calling Tales of the Valiant. But I am tempted to call D&D 6E.

 

 

 

2023 File Downloads

File downloads in 2023

 I know that most of the people who visit here do so to access one or more of the PDF files I provide. That’s fine with me. It’s the primary reason I run this blog.  I just checked to see how many PDF files were downloaded from this site in 2023. I thought you might find this interesting.

There were a total of 6,384 file downloads from this site last year. I was surprised that it is almost the same as the year before. And all but 119 of them were files for D&D Fifth Edition content.

Top Downloaded Files for 2023 (with 100 or more file downloads):
717 Combat Reference Sheet (A 2 page quick reference guide)
422 Character Sheet (Revision 6b)
258 Character Sheet (with Artificer)
235 DM Screen (Revision 1)
206 Nautical Adventures (With ship to ship combat rules)
177 Nautical Adventures (Version 2)
165 Time Travel for D&D (Rules for adding time travel to your campaign)
124 Skyships (Rules for flying ships and ship to ship combat) 
118 Rules of War (Mass combat rules)
104 Monster Slayers (An adventure for children – ages 6 and up)
100 Character Sheet (For multi-class characters – includes the Artificer)

 

 

TTRPGs for 2024

TTRPGs for 2024

Dungeons and Dragons is by far the most popular TTRPG (Table Top Role Playing Game) in the world today but they are not the only one. 2024 is shaping up to be a banner year for TTRPGs. Here some you may not have heard of.

Here are some of the most popular TTRPGs going into 2024

13th Age, 2nd Edition (Pelgrane Press)
Cy_Borg (Free League Publishing)
Dragonbane / Drakar och Demoner (Free League)
Dread (The Impossible Dream)
Household (Two Little Mice)
King Arthur Pendragon, 6th Edition (Chaosium)
Legend of The Five Rings (John Wick)
Mörk Borg (Free League Publishing)
Mothership 1e (Tuesday Knight Games)
Warhammer 40,000 Roleplay: Wrath & Glory (Cubicle Seven)

Here are some new TTRPGs that are coming out in 2024

Adventurer, Conqueror, King System II (Autarch LLC)
Aether Nexus (Absolute Tabletop)
Alien – Building Better Worlds (Free League Publishing)
Amboria (Strange Owl Games)
Break!! (Grey Wizard)
Broken Weave (Cubicle 7)
Cairn 2E (Space Penguin)
Cohors Cthulhu (Modiphius)
Crown & Skull (physical) (Rune Hammer)
Daggerheart (Darrington Press)
Deathmatch Island (Old Dog Games/Evil Hat Productions)
Diablo RPG (Glass Cannon Unplugged & Blizzard Entertainment)
Dragon’s Dogma 2 (Capcom)
Eat the Reich (Rowan, Rook and Deckard)
Final Fantasy XIV TTRPG (Square Enix)
Gubat Banwa (makapatag)
Heroes of Cerulea (Bläckfisk Publishing)
His Majesty the Worm (Rise Up Comus)
Inevitable (SoulMuppet Publishing)
Into the Mother Lands (Green Ronin/Tanya DePass)
Knave RPG 2E (Ben Milton)
Lords of the Middle Sea (Chaosium)
Monty Python’s Cocurricular Mediaeval Reenactment Programme (Exalted Funeral)
Mutant – Ad Astra (Free League Publishing)
Mythic Bastionland (Chris McDowall)
Mythic Iceland 2E (Chaosium)
Outgunned – Cinematic Action RPG (Two Little Mice)
Pendragon 6e (Chaosium)
Pioneer (Mongoose Publishing)
QuestWorlds (Chaosium)
Ronin (Slightly Reckless Games)
Savage HeXXen (Ulisses Spiele)
Shadow of the Weird Wizard (Schwalb Entertainment)
Shadow Scar (R. Talsorian)
Sinless (Courtney)
Starfinder 2e (Paizo)
Stonetop (penny lantern)
Stormlight RPG (Brotherwise Games)
Subversion (Fragging Unicorns Games)
Tales from the Gods (Alastor Guzman)
Tales of the Valiant (Kobold Press)
Talislanta 6th Edition (Everything Epic)\
Teenage Mutant Ninja Turtles TTRPG (Palladium Books)
The Electric State Roleplaying Game (Free League)
The Hidden Isle (Cult of the Lizard King)
The Laundry 2nd Edition (Cubicle 7)
The MCDM RPG (MCDM Productions)
The One Ring – Moria (Free League)
The Secret World (Star Anvil Studios)
The World Below (onyx Path)
Tiny Cyberpunk (Gallant Knight Games)
Triangle Agency (Haunted Table Games)
Urban Shadows 2E (Magpie Games)\
Yazeba’s Bed & Breakfast (Possum Creek Games)

Google a few of these. You may be surprised at what you find. You may even find one (or more) that you want to play.

I hope you have a wonderful 2024 .

D&D 5E – Peril in Pinebrook – A Critical Review

In an earlier post (HERE) I praised this adventure. After a recent, more careful, reading I have changed my mind. As written, I would only recommend it for children that are too young to accept character death.

Below I am quoting some DM tips that I take issue with, followed by my comments. I will start with one of the last presented DM Tips.

“A character that reaches 0 hit points falls unconscious and remains unconscious until they regain hit points through healing. At the end of the encounter, any unconscious player characters regain 1 hit point automatically.”

This adventure is presented as “an introductory Dungeons & Dragons (also known as D&D) adventure designed for younger players, but it can be enjoyed by players of all ages!” I understand leaving out a lot of unnecessary rules but this is a new rule that eliminates character death. If you are using this to learn (or teach) a little about D&D I would change this to the D&D rule used in D&D 5e.
It can be simply explained like this:

PC (Player Character) Death
A PC reduced to 0 or fewer Hit Points is dying. A PC reduced to as many Hit Points below 0 as the PC’s Hit Point maximum dies outright. A dying PC makes a death saving throw on its turn; no other action, movement, or activity. There are no modifiers to this roll.

d20 Roll

Death Saving Throw Result

20

PC regains 1 hit point and is no longer unconscious.

10-19

Mark 1 success.

2-9

Mark 1 failure.

1

Mark 2 failures.

On the 3rd failure, the PC dies. On the 3rd success, the PC stabilizes. A stabilized PC is unconscious, has 0 Hit Points, and does not roll death saving throws.
Successes and failures reset as soon as a dying PC stabilizes.
A stable PC that is not healed regains 1 hit point and becomes conscious after 1d4 hours.

“Advantage and disadvantage are powerful game tools. They make d20 rolls more likely to succeed or fail, so use them wisely. They are best used as a reward for clever play by the players, or to represent good or bad luck affecting the story. …”

The examples that follow this DM tip give good examples of how they should be used, but they are not, and should not be, used to “reward clever play” or to “affect the story”.

“You can intervene if the characters seem to be losing the battle. For instance, you can give the characters advantage on attack rolls or give the monsters disadvantage on attack rolls. … Changing probabilities like this can improve the characters’ odds in defeating the monsters.”

I think this is bad advice. I have never done this and would advise DMs to never do this. If a player is too young to accept that their character can die, play a different game. Otherwise, try to not pit them against a monster that they have almost no chance of defeating, and let the dice fall where they may. Or, rather, never let them know if you cheat in their favor. If you give the PCs Advantage and/or give the monsters Disadvantage then that would be obvious. I have, very rarely, lowered the hit points of a monster during combat if it was going very badly for the PCs. Part of the fun is the excitement of not knowing if your character will survive.

“If a character carries the baby dragon and falls during the climb, the dragon doesn’t take damage. You can reward a character protecting the baby dragon by giving them advantage on certain rolls.”

I have no problem with the baby dragon not taking damage if the PC that is carrying it falls. However, there is no reason to give a PC Advantage on rolls just because they are carrying it. I might not go so far as giving that PC Disadvantage on certain rolls, but I would with experienced players. There needs to be a good ‘in game’ reason for giving a PC Advantage or Disadvantage. To just award it to help then is not a good reason. Because carrying a baby dragon might make it harder to climb a wall would be a good reason to make them role with Disadvantage.

Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone.”

This is the DM tip that prompted me to make this post. This new definition more than implies that any rule change must be agreed to by all the players. This is a change to the official definition and I don’t like it. To me, Rule 0 has always been “The DM is always right” or “The DM can change or add any rule.” What do you think?

Here is an excellent post on Rule 0 (Posted on October 12, 2013) – Rule Zero Over The Years.

WoTC – 2023 Review

WoTC – 2023 – Year in Review

Wizards of the Coast (WoTC), the Hasbro subsidiary that owns D&D, had a bad year. 2022 was a banner year for Hasbro and WotC – 2023 not so much. Here are the highlights from this year.

January: The OGL Controversy – A leaked agreement drafted by WoTC threatened to “tighten” the OGL that has been in place since the early 2000s. It would grant WoTC the ability to “make money off of these products without paying the person who made it” and companies that make over $750,000 will have to start paying Hasbro a 25% cut of their earnings. In response to massive negative response from the D&D community, WoTC later announced that it would keep the current OGL intact. In addition, they released the Systems Reference Document (SRD) for the current edition under a Creative Commons license.

Also in January: Hasbro announced it was laying off 800 employees.

February: WoTC published Keys From the Golden Vault. This was originally scheduled for a Winter 2022,

March: The movie Dungeons & Dragons: Honor Among Thieves was released. The movie is said to have lost around $100 million.

April: WoTC sent the Pinkertons to recover Magic: The Gathering cards. YouTuber Oldschoolmtg uploaded an unboxing video featuring a collection of March of the Machine: The Aftermath booster packs. Evidently somebody sent out the wrong cases, and these were not supposed to be released yet. Pinkerton agents showed up at his home on Saturday morning and began demanding he hand over the “stolen” product.

Also in April: WoTC held its Creator Summit. One of the biggest announcements from the summit was that the 2024 core rulebooks will be a continuation of fifth edition and not a new edition. They referred to it as “One D&D”.

EDIT: I mistakenly stated that Hasbro purchased D&D Beyond in May 2023 – It actually acquired D&D Beyond on April 13, 2022 for $146.3 million.

June: WoTC dropped the term “One D&D” and began referring to the current version of the Player’s Handbook as the 2014 Player’s Handbook and the one scheduled for release next year as the 2024 Player’s Handbook. After it is published, it will just be the Player’s Handbook. The same goes for the other core rule books.

July: WoTC announced that they were translating the Systems Reference Document (SRD) into French, Italian, German, and Spanish to be released into Creative Commons.

August: WoTC published Bigby Presents: Glory of Giants. This was originally scheduled for a release in the Spring of 2023.

Also in August: WoTC released Baldur’s Gate 3. The deal that Hasbro made with Larian Studios 6 years earlier resulted in this video game that became the “Game of the Year” and a major money maker for Hasbro.

Also in August: Hasbro announced the sale of its eOne film and TV business, that it bought in 2019 for $4.0 billion, for $500 million (a $3.5 billion loss).

September: WoTC published Phandelver and Below: The Shattered Obelisk. This was originally scheduled for release in the late summer as The Phandelver campaign.

October: WoTC published Planescape: Adventures in the Multiverse which more or less hit its target released date.

November: WoTC launched three official DnD TV programs, but it was mired in confusion, with fans not sure how to access the content and there were many broken links.

December: Hasbro announced a new round of layoffs due to weak toy sales. They are projected to impact 1,100 workers across its global operations. Many WoTC employees have lost their jobs.

One final note: Don’t worry about Chris Cox, the CEO of Hasbro, he is doing just fine. He earns an annual salary of $1.5 million and received total compensation last year of $9.4 million.

D&D – U.S. Postage Stamps

To mark the 50th anniversary of Dungeons & Dragons, the U.S. Postal Service will be issuing a set of 10 official Dungeons & Dragons stamps next year. Just thought you might like to know.

Click HERE for the official announcement.

D&D 5E – Peril in Pinebrook

Even if nobody around your table knows how to play, someone to be the DM and 4 more players, one 20 sided die, one 6 sided die, and this 20 page book is all you need to play D&D!

Check out my Critical Review HERE.

Wizards of the Coast recently posted this free introductory adventure. You can get your free copy HERE.

This is an excellent short first level adventure, written as a tutorial for new DMs and players. For someone wanting to learn about D&D for the first time, this is all they need. It does NOT require the Players Hand Book (or even the free game rules, or the SRD).
There is also no need for minis or a battle mat (there are no maps).
It includes 4 pre-generated character sheets. These are super simple but contain all the information you need for this adventure and has options for you to modify your character’s description and draw a sketch.
You will learn a little more about how to play with each encounter.

I haven’t yet run this adventure, but am quite impressed. I would encourage anyone who wants to dip their toes into this game for the first time to start with “Peril in Pinebrook”.

D&D 5E – DM Screen – Revised

A follower of this blog sent me a revision to my DM Screen (HERE). I bereave it is an improvement so I thought I would share it with everyone.

You can download your free copy HERE.

Here is his description:

In case you are interested, I edited your provided sheet a little to suit my preferences as a DM. I primarily replaced the whole player actions part with DM focused material, including the stuff that was present in WotC original screens regarding encounter visibility and suffocating. I also adjusted some graphic elements (such as table rows not following proper background order) as well as fixed some minor typos. I also changed/standardized some uppercasing to my preference.

Note to the one who sent this to me anonymously. If you would like me to include your name or a link to your web site here, just let me know.

D&D 5E – Chains of Asmodeus

Chains of Asmodeus

I have said here that I will not be buying any Wizard’s of the Coast products this year. This is an exception. The proceeds go to the Children’s Miracle Network Hospitals© and not to WotC or Hasbro.

This is only available (for now) as a $30.00 PDF on Dungeon Masters Guild. It is not being advertised, or even mentioned, by Wizards of the Coast. I can only assume that this is because they are not making any money from it. However, it is excellent!

Chains of Asmodeus is a massive release. It is a 268 page source book and high level adventure through the Nine Hells. WotC hasn’t published many adventures for high level parties, but this adventure takes your character’s from 11th through 20th level.

As per it’s page on Dungeon Masters Guild, the book contains:

  • 50+ High Challenge Monsters
  • Stat Blocks for Asmodeus, Lord of the Nine, and all major Archdevils
  • 20+ Infernal Magic Items
  • New Item Corruption Mechanic
  • Details on all Layers of the Nine Hells, with Beautifully Illustrated Maps created by John Stevenson
  • A Fiendish Adventure for Levels 11-20

Thanks to Nerd Immersion‘s YouTube review for turning me onto this.

And, for those of you that are interested in even more background information; back in 1984 Ed Greenwood wrote some excellent articles on the Nine Hells which were printed in issues #75, #76 and #91 of DRAGON Magazine.