The only problem with a crossbow is that it takes so long to load most people can only make one crossbow attack each round. Because Player Characters aren’t “most people” they often are able to make multiple attacks each round. When the rules were written for fifth edition they attempted to restrict the number of times a crossbow could be fired and still allow for exceptions. Doing all of this and also keeping the rules simple and short created quite a bit of confusion. In my opinion, their subsequent attempt at clarifying the rules didn’t help all that much. This post represents my thoughts on the subject and how I deal with it using a couple of house rules.
General crossbow description: A crossbow has a wooden stock generally made from yew, ash, hazel or elm and coated with glue or varnish. The ‘bow’ is made of wood, iron or steel. The bow has a span of two to three feet. The crossbow string is made from hemp. The string has been soaked in glue as some protection against moisture. The string is pulled back by using a lever or winding a crank on a ratchet. This “cocking” of the crossbow is what gives a crossbow the “loading” property. The crossbow bolt is laid in a groove on the top of the stock and the trigger pulled. There are two or three notches to rest the thumb which can then be lined up with the bolt forming the crossbow sight. You add your dexterity bonus to crossbow damage to represent increased precision. A crossbow can be carried already loaded with a bolt.
Using a crossbow as an improvised weapon: If you have a crossbow in your hand and you are out of ammunition or it isn’t loaded (refer to loading below) you can still use your Attack action to try to hit somebody with it. As an improvised weapon it deals 1d4 bludgeoning damage. You don’t get your proficiency bonus on the attack but you can add your Strength bonus to both the attack and damage rolls. You could even throw it at them (range 20/60). That also deals 1d4 bludgeoning damage but rather than STR, you use your DEX bonus on attack and damage.
There are three types of crossbows listed in the Player’s Handbook. Here are my expanded descriptions.
Heavy Crossbow [Martial Ranged Weapon]: The string is pulled back by winding a crank on a ratchet. Because it is a heavy weapon, small size creatures have a disadvantage when attacking with it. This crossbow is not inexpensive (50 gp) but it does the most damage (1d10) and has the longest range (100/400). It requires two hands to load or to attack with this weapon. Although it weighs 18 pounds most characters should be able to carry it with just one hand.
Light Crossbow [Simple Ranged Weapon]: The string is pulled back by using a hinged lever which pulls the string into place. Despite its name, this weapon does not have the “light” property. It is the least expensive crossbow (25 gp) and does good damage (1d8) at a reasonable range (80/320). It requires two hands to load or to attack with this weapon, but it only weighs 5 pounds and can be carried in just one hand.
Hand Crossbow [Martial Ranged Weapon]: The string is pulled back by using a lever. It is the only crossbow with the “light” property. It can’t be used for two-hand fighting because that requires a light melee weapon and this is not a melee weapon, it is a ranged weapon. The “light” property might come into play with other abilities or DM rulings. For instance, a tight passage where non-light weapons have a disadvantage. This is the most expensive crossbow (75 gp) and does the least amount of damage (1d6). It also has the shortest range (30/120). As its name implies, it only weighs 3 pounds and can easily be held in one hand. You can shoot a hand crossbow with one hand but it requires two hands to load it. You can shoot a hand crossbow in each hand (if you are allowed more than one attack on your turn), but only if they are both loaded at the start of your turn.
Most of the confusion with crossbows comes from the wording of the Loading property and the Crossbow Expert feat.
|Loading. (PHB p. 147)
|Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
|Crossbow Expert (PHB p.165)
|Thanks to extensive practice with the crossbow, you gain the following benefits:
• You ignore the loading quality of crossbows with which you are proficient.
• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
• When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
I suggest replacing both of these with the house rules listed below.
Loading. (This replaces the loading property in the PHB) You cannot attack with a crossbow unless it has been loaded. The act of loading a crossbow consists of pulling the string back and securing it, drawing the crossbow bolt, and placing it into the slot on the weapon. The act of loading a crossbow requires the use of both hands. You can load a crossbow once per Attack action regardless of the number of attacks you are allowed to make in that action. Any round in which you do not make an attack, you can use an Attack action, or your free “interact with one object” activity to load a crossbow.
Crossbow Expert (replaces the Crossbow Expert feat in the PHB)
Thanks to extensive practice with the crossbow, you gain the following benefits:
- You gain proficiency with all crossbows.
- When you use the Attack action, every attack you make with a crossbow can include loading as part of the attack.
- Being within 5 feet of a hostile creature doesn’t impose disadvantage on any attack rolls.
- When you use the Attack action and attack with a one-handed weapon, you can use your bonus action to take one shot with a loaded hand crossbow you are holding in the other hand.
So, here are some examples of how the above house rules affect the game:
1) You can’t load any crossbow, even a hand crossbow, with a shield, hand crossbow, or any other weapon in your other hand.
2) You can use your “interact with one object” option to load (but not fire) a crossbow once a round provided you use both hands. But, you can’t do this and also load a crossbow as part of an Attack action that round.
3) You cannot load a crossbow as part of a Bonus action or a Reaction.
4) You cannot attack with a crossbow as a Bonus action or as a Reaction unless it is loaded.
5) If you are holding a loaded crossbow you can attack with it in any situation that permits you to attack, be that an Attack action, Bonus action, or a Reaction.
6) If you are allowed to use your Attack action to make two attacks, you can fire a crossbow that is already loaded and then load and fire it one more time in that action. You can only load it once per Attack action.
7) If you have two Attack actions, you can load and fire a crossbow once each action. In addition, you can fire it once at the beginning of your first Attack action if it is already loaded.
8) If you have the Crossbow Expert feat, you can load and fire a crossbow once for every attack you are allowed in an Attack action, but you cannot load a crossbow as part of a Bonus action or as part of a Reaction.
I really appreciate you taking the time to go through all of
this. I”ve been a hunter for some time now and haven’t had this explained properly to me
I’m glad that you were able to learn something. I also appreciate you taking the time to comment.
One of the things that I have always enjoyed about D&D is that it has exposed me to many things and ideas that I would have never run across in my every day life. Not being a hunter, I am sure there are many things I could learn from you.
Thank you for your kind comment.
I always assumed that the duel wielding Hand Crossbows with the Crossbow Expert feat could be explained by the weapons being petite enough for an especially experienced combatant to use their thumbs to draw back the lever. Then again, I guess that doesn’t solve how to nock a new bolt unless you’re using your mouth, or maybe pulling your arm back between shots to slide them off a belt somewhere on your person with your thumbs as well. Awfully convoluted, but I could see it being pulled off in a live action fantasy movie or the like, probably while doing all kinds of gymnastic stunts in the act.
I can see it being a lot of fun running it like you say. I might allow that, on a case-by-case basis., for a player that wanted a dual-welding crossbow expert. I wouldn’t want to make it too easy though. I wouldn’t want all of the PCs to be doing that just because it became the best choice for their ranged weapons.
We had a rogue describe special lugs on his bracers that would secure one bolt on each forearm in such a way that he could cross his arms, hook the string on the lug of each opposite forearm and slide his arms apart to instantly draw both strings and slot the bolts into the crossbows.
The DM allowed it on the proviso that it would only work once per combat until the rogue had a minute or two out of combat to re-set the bolt-holding mechanism using a set of tinker’s tools.
This meant that he could go into combat with badass akimbo hand crossbows for round one of combat, pull his “Equilibrium” shenanigans to reload and fire both crossbows again on round two and if enemies were still standing by round three he’d throw both hand crossbows as improvised weapons and hope the DM was laughing hard enough to let him apply sneak attack damage on that too.
TL;DR: “Crossbow Expert” became known as “Gun-Kata” at our table
I love it 🙂
While I must stand by Jeremy Crawfords call because it’s considered official. (https://www.sageadvice.eu/2017/03/25/can-you-make-multiple-attacks-in-a-round-with-a-hand-crossbow-while-using-a-shield/)
That last line in crossbow expert implies you can fight that way, not just attack once and throw the hand crossbow away. AND the rule on ammunition (which is the breakpoint not loading) says:
“Loading a onehanded weapon requires a free hand.” (PHB, p. 146)
Where Crossbow Expert says “You ignore the loading quality of crossbows with which you are proficient.”
So am I ignoring loading but not ignoring loading?
Now I’m going to assume (given the specific nature of this post) that your response is going to be about how it’s unrealistic to load a hand crossbow with something in the other hand. Taking aside people CAN load a hand crossbow with a shield, 5e isn’t designed around realistic. If it was then someone wielding a polearm wouldn’t be able to attack someone right next to them or have the room swing it in a 5ft wide corridor. Yet game after game it’s no problem for PCs to wield. Hell even great swords at 5 ft would be difficult to use in those environments but no issues on that front in 5e.
I will agree with you on one point though, the wording is bad.
Thank you for sharing your thoughts on this. Our thoughts are not that far apart. It looks like we mainly disagree on loading a crossbow when using a shield. My thoughts regarding shields have evolved over time. To make all of the 5E rules regarding shields make sense to me (for instance it requires one action to doff a shield, so you can’t just drop it), I am required to think of them as having straps that secure them to your arm as well as having a handle to hold onto. This makes your shield hand good for little more than perhaps holding a torch, but I can see how a DM might not even allow that. I realize your disagree.
I can see that I need to make a post on shields.
Well a great use of the crossbow expert feat is for Rogues to get an “extra attack” of sorts on early levels, since the most commonly used combination for this is to use a rapier (best damageing early one handed weapon for dexterity builds) and a hand crossbow for a class that otherwise doesn’t get extra attack actions, this does presents very high damage output early on and stays on flavor with a swashbuckling style of fighting, say a pirate or exmarine for example, This is very DM reliat since hand crossbows are quite expensive for a low level adveturer to get it’s hands on and even perhaps quite advanced machinery for every local/country smith to have lyeing around in his workshop, at the end of the day it really boils down to the campaing setting and a bit of talk preparation between the player and it’s DM affter all we all play to have fun. allowing for a fighter to dual wield them and basically make a gunner of sorts build can also be cute and fun but then again it all boils down to early world economy management IMHO so no need to add extra rules or over complicate them.
That sounds like a fun and very playable character build. Just don’t forget that you can shoot a hand crossbow with one hand but it requires two hands to load it.
yay (this saved time)
Thanks. I’m glad it helped.