Dungeon Master Assistance

Where anyone over 18 can share thoughts and ideas on RPGs.

D&D – Lunar Calander


This is a calendar that I came up with to keep track of the passage of time in a campaign. I have used a similar calander in a couple of campaigns now and I like its simplicity and ease of use.

The sun travels once around this world in 336 days, visiting the 12 Lairs of the Zodiac in an appointed round that never varies. The Great Moon, called Luna, waxes and wanes in fixed cycles of 28 days (Luna’s cycle governs lycanthropy).
Each lunar cycle marks the passage of one month, which is further subdivided into four weeks of seven days each.

The standad week of seven days has the following days:

Day of Suffering (Su) Work
Day of Momentum (Mo) Work
Day of Turmoil (Tu) Work
Day of Weakness (We) Work
Day of Thanksgiving (Th) Work
Day of Freedom (Fr) Rest
Day of Sacrament (Sa) Worship

Each of the 12 months is 28 days long, made up of 4 weeks of 7 days each. The first of each month is a new moon and the 15th of each month is a full moon.

Note: All dates are from the rediscovery of the Great Northern Continent (GNC).

The Current Year is 1,342 GNC

Flowers Festivals Greengrass
Spring Spring Spring
Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28 22 23 24 25 26 27 28
Highsun Tournaments Leaffade
Summer Summer Summer
Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28 22 23 24 25 26 27 28
Leaffall Markets Rotting
Fall Fall Fall
Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28 22 23 24 25 26 27 28
Winds Ceremonies Storms
Winter Winter Winter
Su Mo Tu Ar Wa Fr Sa Su Mo Tu Ar Wa Fr Sa Su Mo Tu Ar Wa Fr Sa
1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7
8 9 10 11 12 13 14 8 9 10 11 12 13 14 8 9 10 11 12 13 14
15 16 17 18 19 20 21 15 16 17 18 19 20 21 15 16 17 18 19 20 21
22 23 24 25 26 27 28 22 23 24 25 26 27 28 22 23 24 25 26 27 28
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3 responses to “D&D – Lunar Calander

  1. Dacey Rose November 24, 2015 at 6:44 pm

    I love the (awesome) simplicity of this. πŸ˜€

    I made a calendar for my game, but it’s crazier. Sometimes I enjoy it, but at times I wish I had done things simpler, like this.

    Like

    • Ronny November 25, 2015 at 8:28 am

      Thanks.
      I have used several different, more complicated, calendars in the past. My big breakthrough came when I realized that the year didn’t have to be 365 days long. This calendar makes it really easy to keep track of the seasons and with the full moon falling on the same day each month it is easy to track the phases of the moon. Each season is three months long and I put most holidays and festivals in the middle of the season. If your world has more moons, they can easily be added but I would be tempted to put them on an even two or three month cycle.
      By the way, I have changed calendars in the middle of a campaign before and none of my players seamed to care in the least. I think DMs are more interested in the calendar than the Players are..

      Liked by 1 person

      • Dacey Rose November 25, 2015 at 2:42 pm

        That makes sense. I tried to keep mine similar to the 365 model, so I think that is definitely part of the problem.

        Players would notice in my current game, as they actually track their notes on a printed out version of my worlds calendar. O.o

        But I am seriously considering changing in the other games I’m involved in! πŸ˜€

        Like

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