A place to share thoughts and ideas about Dungeons and Dragons
D&D – Languages
June 27, 2012Posted by on
Updated for 5th edition
|Abyssal||Demons, chaotic evil outsiders||Infernal|
|Celestial||Celestials (angels, devas)||Celestial|
|Common||Humans, halflings, half-elves, half-orcs||Common|
|Deep Speech||Mind flayers, beholders||—|
|Draconic||Kobolds, troglodytes, lizardfolk, dragons, dragonborn||Draconic|
|Goblin||Goblinoids, hobgoblins, bugbears||Dwarvish|
|Sylvan||Fey creatures (dryads, brownies, leprechauns)||Elvish|
|Terran||Xorns and other earth-based creatures||Dwarven|
|Undercommon||Drow, Underdark traders||Elvish|
Animals, Plants, Vermin, and Oozes typically do not have languages.
Constructs, Deathless, Undead, and Elementals are usually created and understand the language of their creator.
Aberrations are just freaky, and may or may not speak any known language.
This list isn’t intended to be a list of all D&D languages. For one thing, it doesn’t include all race-specific languages. The grell language, for example, is only spoken by the grell. One source says that other creatures cannot learn the grell language. There are a few other languages that are race-specific, such as the Slaad. I will not attempt to keep this list updated with every monster in the multiverse that has their own race-specific language.